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Old October 27th, 2007, 06:22 PM   #1: [T] [P]
SuperSimon
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Horadric Cube
hera problem

i cant figure out what i want my hearcross to run right now im running this

Heracross@choice band
adament
megahorn
stoneedge
pursuit
close combat

i was thinking of putting eq in there somewhere
also i was either gonna change its nature to jolly or give it coice sccarf
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Old October 27th, 2007, 06:31 PM   #2: [T] [P]
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If you want EQ get rid of Pursuit

I have no idea of what Heacross' speed is so I don't know what nature you want.

 
Old October 27th, 2007, 07:07 PM   #3: [T] [P]
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if your heracross has guts, i would give it facade instead of pursuit, because, when you have a status condition, facade's power doubles, and heracross's attack rises by 50%, so it can be a OHKO move when used correctly

but i do agree with Shur-tugal, if you want EQ, get rid of pursuit
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Old October 27th, 2007, 07:16 PM   #4: [T] [P]
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Horadric Cube
no pursuit is a must have i use it alot if anything id get rid of stoneedge
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Old October 27th, 2007, 09:20 PM   #5: [T] [P]
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pursuit is the weakest attack Hera has 40att.

If you want a Dark move go with Night Slash 70att 100acc.

And if your hera has the Guts ability do what redlizard suggested and give it facade.

If I were you I would go for this:

Heracross@Choice Band/Scarf
Adamant

Megahorn
Stone Edge
EQ
Night Slash-might use facade if ability is guts

I would go for that.

 
Old October 27th, 2007, 09:23 PM   #6: [T] [P]
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yes but many things are afraid of hera and when i switch him in they run so i use pursuit
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Old October 27th, 2007, 09:26 PM   #7: [T] [P]
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+2 vs. Chaotic Evil
Whats there to be scared of?

 
Old October 27th, 2007, 09:30 PM   #8: [T] [P]
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Heracross @ Choice Band/Scarf
252 Atk/252 Spd/6 Hp
Guts

-Close Combat
-Megahorn
-Stone Edge
-Pursuit

Standard. Quite effective. Basic STAB attacks plus a Stone Edge to get rid of pesky Pokemon like Gyarados. Pursuit to take out Psychics and fleeing Pokemon. Doubles as an attack to pick off weakened Pokemon. Problem solved.

 
Old October 27th, 2007, 09:31 PM   #9: [T] [P]
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a heracross one of the best sweeps in the game

read my first post thats what im running now

Quote SuperSimon edited at 09:31 PM (October 27th, 2007) (Reason: Multi-Post)
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Old October 27th, 2007, 10:35 PM   #10: [T] [P]
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Nobody seems to like this Heracross setup. I do, though it hasn't been of much help lately for me (particularly since I changed its nature from Adamant to Jolly... hm...):

Heracross @ Flame Orb
Adamant/Jolly Nature, 252 Att/Spd, 6 HP

Close Combat
Megahorn
Stone Edge
Aerial Ace/Facade/Pursuit

Flame Orb serves two purposes: gives Heracross that attack boost from Guts (Guts ignores the attack reduction Burn normally gives), and prevents Heracross from being hit with a more crippling status such as sleep or paralysis.

Close Combat/Megahorn for STAB, obviously. Stone Edge is to cover its weakness (flying/fire). The last move is up for grabs: Pursuit is nice against Psychics (though that's what Megahorn is for), Ghosts (which CC can't hit) and switches. Aerial Ace is good against other Bugs/Fightings. Facade, with the Burn, gives you a Guts-boosted 140 BP move which is pretty strong despite the inability to hit super effective, but that would give you two moves that can't hit ghosts.

I prefer this over either Choice set as it won't limit Heracross to a single move, limiting its sweeping ability. The unreliable accuracy of Megahorn and Stone Edge can also be a minus, especially when it's locked into that move.
 
 

 
Old October 28th, 2007, 06:32 AM   #11: [T] [P]
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+2 vs. Chaotic Evil
Keep your set as it is. Think of it this way: what will Earthquake hit super effective against that you aren't already hitting super effective against? Only Electric, I think. And most Electrics aren't about to even try taking hits from a Choice Band Heracross.

Rick, some of the reasons that people don't like Flame Orb Heracross are:
  1. Most people use their Heracrosses as status absorbers anyway, switching into predicted Will-O-Wisps and Thunder Waves (probably not Scarfers) and suchlike. Toxic Spikes is something Choice Heracross likes switching into if it's only one layer.
  2. Most people also use their Heracrosses as stuff to switch into bulky waters. As such they need to be prepared to take a few Surfs on the switch. Flame Orb quite severely limits the durability of Heracross.
  3. Sandstorm. I don't think I need to say more.
  4. Stealth Rock, Spikes. I don't think I need to say more.
  5. The above two points at the same time. Here I quote from Smogon's Heracross analysis: "Flame Orb/Toxic Orb: Will auto-activate Guts, giving Heracross the same boost provided by Choice Band but with the freedom to switch attacks. This sounds good in theory, but with Heracross constantly losing HP and possible indirect damage from Sandstorm and Stealth Rock he may end up dead before he has too many opportunities to use the boost."

Shur'tugal: Although Pursuit normally has a base power of 40, it's extremely useful against stuff like Starmie that tries to switch out, which makes it a base 80 super effective move that hits Starmie even if it tries to switch. And there is a lot to be scared of about Heracross - if [Pokémon] doesn't resist Close Combat and Megahorn or is weak to Night Slash/Pursuit or Stone Edge, you can be sure Heracross will make short work of it.

Saying Heracross is one of the best sweeps in the game isn't quite accurate unless it's a Choice Scarfer and your oponent has lots of Pokémon weak to its attacks. Heracross is more a hit/run sort of Pokémon, especially with Choice Band. One of the reasons Flame Orb and Toxic Orb don't suit it as much as one would expect.
 



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