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Old April 27th, 2012, 05:25 AM   #1: [Thread] [Post]
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Portal 2 Level Editor Coming Next Month

Quote:
Originally Posted by The Escapist
Valve is rolling out the Portal 2 "Perpetual Testing Initiative" in May.

Have you played Portal 2 yet? I haven't but apparently it's pretty good, so in what I'm assuming is an effort to boost its profile among mainstream gamers and give sales a bit of a goose, Valve is releasing the Perpetual Testing Initiative DLC on May 8 at no charge.

The Perpetual Testing Initiative features a "simplified puzzle maker" that will let players create all-new levels from within the game and then share them via the Steam Workshop, where their fellow gamers can browse, play and vote on them. Word of the new "custom test chambers" first came to light in October 2011, when it was revealed that Valve was working on a simplified map editor that would let players create their own single-player and co-op Portal 2 levels. Intrepid Portal fans can create their own levels now using the Source Developers Kit, but it's apparently not the most intuitive process in the world; the PTI will presumably make Portal 2 level design less painful for people who don't actually want to be full-time game designers.

Unfortunately, it doesn't look like the promised support for co-op map making will make it. The word from Odessa Cubbage himself [via the Steam forums] is that in order to get it out as quickly as possible, it won't be included in the initial release of the Perpetual Testing Initiative but will instead be added in a future update.
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Old April 27th, 2012, 07:57 AM   #2: [Thread] [Post]
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M-M-M-Monster Kill!
Only for PC?
 
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Old April 30th, 2012, 07:12 PM   #3: [Thread] [Post]
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+2 vs. Chaotic Evil
Quote:
Originally Posted by Northern Lights View Post
Only for PC?
You should know better by now! Besides, with the system requirements for editing I doubt the consoles are up for it. Especially RAM-wise.
 
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Old April 30th, 2012, 08:55 PM   #4: [Thread] [Post]
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I would have been happy with just a few more downloadable levels.
 
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Old May 2nd, 2012, 03:52 PM   #5: [Thread] [Post]
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Quote:
Originally Posted by Northern Lights View Post
I would have been happy with just a few more downloadable levels.
Yeah, it's a shame the whole PS3 thing didn't really work out as planned, and the 360 was never going to work out. Still, I've already learned the lesson that the PC is the only platform where user gen content is really working.
 
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Old May 9th, 2012, 07:57 AM   #6: [Thread] [Post]
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Well, the update and editor has been pushed out within the last 5 mins. I'm sure I'll tinker around with it.

Ok my impressions. This is easily the best editor I've come across, for the average player. It's really, really easy to use. The Hammer editing tool that you had to use before is complicated beyond my comprehension, but this editor is really straightforward.

It's literally intuitive to use: simply drag to manipulate the world as you'd expect it to. There are easy handles on the objects themselves to rotate etc., and you right click on them for more advanced stuff (e.g. dispensors, linking buttons to stuff). I was expecting to just play other people's levels but really I'm inspired to make a few of my own. It seems like making a good level depends on your creativity as opposed to struggling to actually make the level, which is a good thing.

It's only been out a day (longer for the beta users) but there's already some levels really worth playing. There are a few drawbacks - mainly no co-op and no custom scenery, but this is going to be added later.

Quote dimmerwit edited at 07:57 AM (May 9th, 2012) (Reason: Multi-Post)
 
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