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Old February 14th, 2010, 02:38 PM   #61: [Thread] [Post]
Neo Matrix
Doesn't get the point of PIMI

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[link=#Start]Getting Started[/link]
[anchor=Start][u]Getting Started[/u][/anchor]

Welcome to the Suggestions forum! This is where you can tell us what forums you would like to see here at GameWinners.com. Please look over the following information before posting a suggestion.

TABLE OF CONTENTS



Frequently Asked Questions and Other Points


How does this whole 'suggestion' thing work?

Here's how it works: Suggestions are made in one of the suggestion topics. The forum mod(s) (currently Neo Matrix) will read over the suggestions and let you know what suggestions will or will not work, and in most cases, the reason(s) why. Periodically, each successful suggestion will be sent to the admin(s) (currently Ben) and added to the first post in each topic so you know they're in review. When there's a reply from the administration, the answers will be published in that first post until the next batch of suggestions is sent. Game forums tend to be created straight away if it passes review, the rest may take some time to implement. If a suggestion is being made and commented on enough times, it will be added to the Feedback Master Thread. In essence it is a Frequently Answered Suggestions list.

How do I suggest a forum?

Suggestions and ideas for the Experimental forums should be made in the SUGGESTIONS forum. There is a topic for each of the main sections a suggestion could go under. Find the appropriate one and post your suggestion.

Do I get to become a moderator if my idea is made into a forum?

When the forum is made the current mods get first refusal. However, should you prove to be the person for the spot, someone might recommend you anyway. Be warned though, your behaviour across all forums can be taken into account.


Failed Forums


Please see the Deleted Forums and Failed Experimentals posts before making a suggestion. These forums have been deleted for inactivity in the past, or tried in experimental but did not have enough interest. Please do not suggest them again unless you have a strong reasoning behind the suggestion (eg: A new game has come out).

Suggestion Archives


These are older suggestions from when the Experimentals first started. Please refer to the Feedback Master Thread for details.

Quote Neo Matrix edited at 02:42 PM (February 14th, 2010)
 
YOU for posting ALL THE THINGS!!!
How else are we going to get some more activity around here?

油断せずに行って、昨日の自分より強くなりなさい。平成25年6月19日
Playing: WWE '13 (PS3), Naruto: Ultimate Ninja Storm Generations (PS3), Spec Ops: The Line (PS3), Dance Central (Xbox360)
Current Anime: Naruto Shippuden, Yu-Gi-Oh! 5D's.
Now Playing... in New Forums: Under Construction... again
 

 
Old February 27th, 2010, 01:54 PM   #62: [Thread] [Post]
Neo Matrix
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Forum NameCreation DateAssessment Date
Battlefield Series27/02/1002/04/10
Bioshock Series27/02/1027/03/10
Demon's Souls27/02/1027/03/10
God of War Series27/02/1016/04/10
Heavy Rain27/02/1027/03/10

Quote Neo Matrix edited at 12:05 PM (August 4th, 2010)
 
YOU for posting ALL THE THINGS!!!
How else are we going to get some more activity around here?

油断せずに行って、昨日の自分より強くなりなさい。平成25年6月19日
Playing: WWE '13 (PS3), Naruto: Ultimate Ninja Storm Generations (PS3), Spec Ops: The Line (PS3), Dance Central (Xbox360)
Current Anime: Naruto Shippuden, Yu-Gi-Oh! 5D's.
Now Playing... in New Forums: Under Construction... again
 

 
Old August 4th, 2010, 12:09 PM   #63: [Thread] [Post]
Neo Matrix
Doesn't get the point of PIMI

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Guitar Hero
Experimental's template...

[b]Ins?[/b]

[b]Outs?[/b]

[b]Resultant Links (to own forum unless specified):[/b]

Demos:
Out Next Week:
Out This Week:
Out 1 Week:
Out 2 Weeks:
Out 3 Weeks:
Out 4 Weeks:

Opinions?

PS: Places to update (Announcement, [url="http://forums.gamewinners.com/forums/showthread.php?t=594757"]sticky in Announcements forum[/url], [url="http://forums.gamewinners.com/forums/showthread.php?t=593602"]sticky in Mod Forum[/url], [url="http://forums.gamewinners.com/forums/showthread.php?t=549823"]modless list[/url])

Quote Neo Matrix edited at 05:26 AM (May 18th, 2012)
 
YOU for posting ALL THE THINGS!!!
How else are we going to get some more activity around here?

油断せずに行って、昨日の自分より強くなりなさい。平成25年6月19日
Playing: WWE '13 (PS3), Naruto: Ultimate Ninja Storm Generations (PS3), Spec Ops: The Line (PS3), Dance Central (Xbox360)
Current Anime: Naruto Shippuden, Yu-Gi-Oh! 5D's.
Now Playing... in New Forums: Under Construction... again
 

 
Old January 17th, 2011, 07:26 PM   #64: [Thread] [Post]
Neo Matrix
Doesn't get the point of PIMI

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12 Questions to ask...

Quote:
Originally Posted by Neo Matrix View Post
Previous Blurb
  1. Most Anticipated Game for the Year
  2. Hardest Game Ever
  3. Most under-rated Game
  4. What was the first game you ever played?
  5. What was the first game you ever played?
  6. Your "Perfect 10" Games
  7. How big is your game collection?
  8. Best 5 Games you've played
  9. Easiest Game Ever
  10. Movie that should be a game & Best/Worst movie that was turned into a game
  11. Worst 5 games you've played
  12. Most over-rated game (of the year?)
Currently Playing should probably be a year-round question...

Quote Neo Matrix edited at 06:44 AM (January 21st, 2011)
 
YOU for posting ALL THE THINGS!!!
How else are we going to get some more activity around here?

油断せずに行って、昨日の自分より強くなりなさい。平成25年6月19日
Playing: WWE '13 (PS3), Naruto: Ultimate Ninja Storm Generations (PS3), Spec Ops: The Line (PS3), Dance Central (Xbox360)
Current Anime: Naruto Shippuden, Yu-Gi-Oh! 5D's.
Now Playing... in New Forums: Under Construction... again
 

 
Old January 29th, 2011, 07:03 AM   #65: [Thread] [Post]
Neo Matrix
Doesn't get the point of PIMI

My Way Al Sighting Forums Traveler Post Potentate SMod Mario 

 
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Guitar Hero
Welcome to the ????? Experimental Forum!

[font=verdana]This is a temporary forum for you all to show your interest in ?????. The forum will be on probation in Experimental until ????? and if it passes it will be moved into the general forum listing. Feel free to ask any questions about the forum itself in this thread.

Happy posting! :afro:

[color=darkblue][b]Neo Matrix[/b][/color]
[size=1][color=black]Suggestions and Experimentals Mod[/color][/size][/font]

Quote Neo Matrix edited at 04:44 PM (October 16th, 2011)
 
YOU for posting ALL THE THINGS!!!
How else are we going to get some more activity around here?

油断せずに行って、昨日の自分より強くなりなさい。平成25年6月19日
Playing: WWE '13 (PS3), Naruto: Ultimate Ninja Storm Generations (PS3), Spec Ops: The Line (PS3), Dance Central (Xbox360)
Current Anime: Naruto Shippuden, Yu-Gi-Oh! 5D's.
Now Playing... in New Forums: Under Construction... again
 

 
Old March 18th, 2011, 07:06 PM   #66: [Thread] [Post]
Neo Matrix
Doesn't get the point of PIMI

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Guitar Hero
Questions for other forums...

PlayStation 2:
  • Best In Genre
    • How many genres are there?
  • Best Series (started on PS2 and has at least 3 games)
  • Collection Size
  • DVD Player 2.0

Wii:
  • Mention every single game that comes out
  • Any real AAA games for "hardcore" players?
  • Wii RemotePlus the new standard for games?
  • Ok, so Link and Mario have the same adventure once or twice every generation. What new mascot/icon would get your attention? No generic stubble allowed!
  • No new console until the next innovation is available. What could that be? Not HD/3D...

DS:
  • Mention every single game that comes out
  • 3DS a good idea?
  • 3DS out quicker because of piracy?
  • What games would work on the DS that haven't come out yet?
  • How fragile is the touch screen to movement from the stylus over time?

Anime and Manga:
  • Naruto Episode opinons
  • Bleach opinons, can't be ending really!
  • DB Kai updates
  • Finding new anime to watch
  • Moving on to other media, drama/comedy etc?

Quote Neo Matrix edited at 06:59 AM (March 19th, 2011)
 
YOU for posting ALL THE THINGS!!!
How else are we going to get some more activity around here?

油断せずに行って、昨日の自分より強くなりなさい。平成25年6月19日
Playing: WWE '13 (PS3), Naruto: Ultimate Ninja Storm Generations (PS3), Spec Ops: The Line (PS3), Dance Central (Xbox360)
Current Anime: Naruto Shippuden, Yu-Gi-Oh! 5D's.
Now Playing... in New Forums: Under Construction... again
 

 
Old July 20th, 2011, 04:51 AM   #67: [Thread] [Post]
Neo Matrix
Doesn't get the point of PIMI

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Guitar Hero
I can't help it, when I find one song or noise that fits the rest have to comply. What I'm looking for are ideas for sound sets for cellphones that are based on particular games. For example the one I'm trying to create is a Zelda theme, but can't decide whether to just concentrate on Ocarina of Time or the whole series. The spots to fill it seems are...
  • Ringtone:
  • Alarm:
  • Notifications
    • Default
    • Text received:
    • Text sent:
    • Text failed:
    • Calendar Notification:
    • E-Mail (multiple):
They're the ones I think I have control over but there may be a few others I haven't realised yet. Any other suggestons?

Quote Neo Matrix edited at 06:25 PM (July 20th, 2011)
 
YOU for posting ALL THE THINGS!!!
How else are we going to get some more activity around here?

油断せずに行って、昨日の自分より強くなりなさい。平成25年6月19日
Playing: WWE '13 (PS3), Naruto: Ultimate Ninja Storm Generations (PS3), Spec Ops: The Line (PS3), Dance Central (Xbox360)
Current Anime: Naruto Shippuden, Yu-Gi-Oh! 5D's.
Now Playing... in New Forums: Under Construction... again
 

 
Old November 23rd, 2011, 11:12 AM   #68: [Thread] [Post]
Neo Matrix
Doesn't get the point of PIMI

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Guitar Hero
Zelda OoT:
  • Ringtone: Open chest and find an item fanfare
  • Alarm: Morning
  • Notifications
    • Default: Navi Hello
    • Text received: Hey, Listen!
    • Text sent: Rupee Collection
    • Text failed: Link falling
    • Calendar Notification (Alarm): Fairy Intro
    • E-Mail (multiple): Get Small Item
 
YOU for posting ALL THE THINGS!!!
How else are we going to get some more activity around here?

油断せずに行って、昨日の自分より強くなりなさい。平成25年6月19日
Playing: WWE '13 (PS3), Naruto: Ultimate Ninja Storm Generations (PS3), Spec Ops: The Line (PS3), Dance Central (Xbox360)
Current Anime: Naruto Shippuden, Yu-Gi-Oh! 5D's.
Now Playing... in New Forums: Under Construction... again
 

 
Old April 10th, 2012, 08:28 AM   #69: [Thread] [Post]
Neo Matrix
Doesn't get the point of PIMI

My Way Al Sighting Forums Traveler Post Potentate SMod Mario 

 
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Moderator
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Guitar Hero
Hype Me Up! Template

[color=black][font=Verdana][center][img]http://i8.photobucket.com/albums/a17/Zeokage/GWLogo.jpg[/img][/center]
[table=80%][tr=thead][td][b][url=][left]Official Website[/left][/url][/b][/td][td][right][b]Review Scores[/b][/right][/td][/tr][tr=alt][td][left][b]Developer: [/b]vBulletin[/left][/td][td][right][b]Metacritic: [/b]??[/right][/td][/tr][tr=alt1][td][left][b]Publisher: [/b]about.com[/left][/td][td][right][b]Game Ranking: [/b]??[/right][/td][/tr][tr=alt2][td][left][b]Main Credit Guy: [/b]Al Amaloo (Owner)[/left][/td][td][right][b]Famitsu: [/b]??[/right][/td][/tr][tr=alt1][td][left][b]Genre: [/b]Insert Here[/left][/td][td][right][b]GameWinners: [/b]??[/right][/td][/tr][/table]

[size=5][font=Arial Black][b]RELEASE DATES[/b][/font][/size]
[table=60%][tr=thead][td][b]Platform[/td][/b][td][b]North America[/b][/td][td][b]Europe[/b][/td][td][b]Japan/Asia[/b][/td][/tr]
[tr=alt1][td][b]PS3[/b][/td][td]??[/td][td]??[/td][td]??[/td] [/tr]
[tr=alt2][td][b]Xbox360[/b][/td][td]??[/td][td]??[/td][td]??[/td][/tr]
[tr=alt1][td][b]Wii[/b][/td][td]??[/td][td]??[/td][td]??[/td][/tr]
[tr=alt2][td][b]PC[/b][/td][td]??[/td][td]??[/td][td]??[/td][/tr]
[tr=alt1][td][b]3DS[/b][/td][td]??[/td][td]??[/td][td]??[/td][/tr]
[tr=alt2][td][b]DS[/b][/td][td]??[/td][td]??[/td][td]??[/td][/tr][/table]

[size=5][font=Arial Black][b]FEATURES/GAMEPLAY[/b][/font][/size][list][*].[/list][size=5][font=Arial Black][b]EXTRAS/DLC/RELEASES[/b][/font][/size][list][*].[/list][size=5][font=Arial Black][b]NEWS/CHANGE LOG[/b][/font][/size][list][*].[/list][size=5][font=Arial Black][b]TROPHIES[/b][/font][/size][list][*].[/list][size=5][font=Arial Black][b]FAQs[/b][/font][/size][list][*].[/list][/font][/color]

Quote Neo Matrix edited at 10:05 AM (August 3rd, 2014)
 
YOU for posting ALL THE THINGS!!!
How else are we going to get some more activity around here?

油断せずに行って、昨日の自分より強くなりなさい。平成25年6月19日
Playing: WWE '13 (PS3), Naruto: Ultimate Ninja Storm Generations (PS3), Spec Ops: The Line (PS3), Dance Central (Xbox360)
Current Anime: Naruto Shippuden, Yu-Gi-Oh! 5D's.
Now Playing... in New Forums: Under Construction... again
 

 
Old April 10th, 2012, 07:31 PM   #70: [Thread] [Post]
Neo Matrix
Doesn't get the point of PIMI

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Dynasty Warriors Community Thread Attempt

Table of Content
Useful Posts

  • .
  • .
  • .
Quick Links

Game Help

  • .
  • .
  • .


Overview
Dynasty Warriors is a series of tactical action video games created by Omega Force and Koei. The award-winning series is a spin-off of Koei's turn-based strategy Romance of the Three Kingdoms series, based loosely around the Chinese classical novel of the same name. The novel was written by Luo Guanzhong in the 14th century and is a historical novel set amidst the turbulent years near the end of the Han Dynasty and the Three Kingdoms era of Chinese history, starting in 169 and ending with the reunification of the land in 280.

The story (part historical, part legend, and part myth) chronicles the lives of feudal lords and their retainers, who tried to replace the dwindling Han Dynasty or restore it. While the novel actually follows literally hundreds of characters, the focus is mainly on the three power blocs that emerged from the remnants of the Han Dynasty, and would eventually form the three states of Wei, Shu, and Wu. The novel deals with the plots, personal and army battles, intrigues, and struggles of these states to achieve dominance for almost 100 years.

News


Releases
  1. Dynasty Warriors (Sangoku Musou)
    With 16 characters and Tekken-like graphics, the fighting system in Dynasty Warriors is fairly complex. All combat is weapon-based, similar to the Soulcalibur series. The player's aim is to parry the enemy's strikes with considerable timing and recognition, leaving the enemy vulnerable to attack. The stages are in morning, noon, and dusk.
    • Platform: PS1
    • Released: February 28, 1997 (JP), June 30, 1997 (NA), December 1997 (EU)
  2. Dynasty Warriors 2 (Shin Sangoku Musou)
    This game is not a one-on-one fighting game like the original Dynasty Warriors, but a beat 'em up hack and slash fighting game in full 3D, similar in genre to Fighting Force. Unlike previous games in the beat 'em up genre, Dynasty Warriors 2 allowed players the freedom to roam to any point within the limits of the current stage being played. However, due to the small scale of the game at the time, many important battles were missing. 28 characters populated this game.
    • Platform: PS2
    • Released: August 3, 2000 (JP), October 26, 2000 (NA), November 24, 2000 (EU)
  3. Dynasty Warriors 3 (Shin Sangoku Musou 2)
    The first time in the series that a two player mode featured in the series, the character roster was increased to 41 and and the number of battles that were missing from the previous game were included. It's also the first game to get an Xtreme Legends expansion.
    • Platforms: PS2/Xbox
    • Released: September 20, 2001/September 26, 2002 (JP), November 26, 2001/September 30, 2002 (NA), March 22, 2002/June 12, 2002 (EU)
  4. Dynasty Warriors 4 (Shin Sangoku Musou 3)
    42 characters make it to this game, and so does the first instance of Edit Mode and dueling with officers while on the battlefield. There was an Xtreme Legends expansion, and also an Empires stand-alone game for the first time.
    • Platforms: PS2/Xbox/PC
    • Released: February 27, 2003/September 4, 2003 (JP), March 25, 2003/September 30, 2003/March 30, 2005 (NA), June 27, 2003/November 14, 2003 (EU)
  5. Dynasty Warriors 5 (Shin Sangoku Musou 4)
    This game introduces Challenge Mode, as well as bringing in the stronghold feature from Dynasty Warriors 4: Empires. 48 characters are in this one and is the first game to make it to the Xbox 360 in Japan through Shin Sangoku Musou 4 Special. Empires and Xtreme Legends also made it out for this game.
    • Platforms: PS2/Xbox/PC
    • Released: February 24, 2005/August 25, 2005 (JP), March 29, 2005/September 13, 2005/June 22, 2006 (NA), June 24, 2005/September 23, 2005 (EU)
  6. Dynasty Warriors 6 (Shin Sangoku Musou 5)
    The first game on the HD consoles bring about a slew of changes. Starting with the Renbu system for combos, there's also the skill tree, the unlocking of horses and being able to swim and climb ladders. Challenge duels from officers also return and the roster has 43 characters as the game retains the Empires game but Xtreme Legends is missing, possibly in favour of Special PS2 and PSP versions of the game. The pronunciation of Cao Cao's name was corrected in this instalment.
    • Platforms: PS3 and Xbox 360/PC
    • Released: November 11, 2007/July 11, 2008 (JP), February 19, 2008/November 24, 2008 (NA), March 7, 2008/October, 2008 (EU)
  7. Dynasty Warriors 7 (Shin Sangoku Musou 6)
    The first game in the series to extend past the Battle of Wuzhang Plains. Consequently, the Jin Kingdom was added, bringing the total number of major factions to four and Musou Mode is now kingdom based instead of character based, The Renbu system has been removed, but characters can now have more than one weapon and also have aerial combos and Musou attacks. Free Mode is replaced with Conquest/Chronicle Mode and support animals have been added. A total of 65 characters are in this game, all with their names correctly pronounced and the original Japanese voices available through DLC. An Xtreme Legends expansion has also been released.
    • Platforms: PS3, Xbox 360, PC
    • Released: March 10, 2011 (JP), March 29, 2011 (NA), April 8, 2011 (EU)

Series Terminology


Frequently Asked Questions
Q: Why are the numbers different with the Japanese games?
Back when the series first started, it was a 1-on-1 fighting game called Sangokumusou (literal translation: "Unrivaled in the Three Kingdoms"), or Dynasty Warriors in the rest of the world. However, when the game moved to the hack-and-slash game we all know now, the name was changed to Shin Sangokumusou (literal translation: "True - Unrivaled in the Three Kingdoms") in Japan, but the rest of the world called the game Dynasty Warriors 2. Since then the Rest of the World naming has been 1 ahead of the Japanese name.


Change Log


Created and maintained by: You

Quote Neo Matrix edited at 06:49 AM (April 11th, 2012)
 
YOU for posting ALL THE THINGS!!!
How else are we going to get some more activity around here?

油断せずに行って、昨日の自分より強くなりなさい。平成25年6月19日
Playing: WWE '13 (PS3), Naruto: Ultimate Ninja Storm Generations (PS3), Spec Ops: The Line (PS3), Dance Central (Xbox360)
Current Anime: Naruto Shippuden, Yu-Gi-Oh! 5D's.
Now Playing... in New Forums: Under Construction... again
 

 
Old April 23rd, 2012, 06:28 PM   #71: [Thread] [Post]
Neo Matrix
Doesn't get the point of PIMI

My Way Al Sighting Forums Traveler Post Potentate SMod Mario 

 
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Moderator
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News Editor

Posts: 22,845
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Location: Not the desired one Status: Incompatible
Gender: Male

Reputation: 389
Guitar Hero
Table of Content
Useful Posts

  • .
  • .
  • .
Quick Links

Game Help

  • .
  • .
  • .


Overview
Tom Clancy's Ghost Recon is an American series of military tactical shooter video games created by Red Storm Entertainment, the game development studio founded in part by American author Tom Clancy. Ghost Recon has also been novelized by Grant Blackwood under the pseudonym David Michaels.

In the series, the player is in charge of a fictional, newly-conceived squad of United States Army Special Forces operators from Company D, 1st Battalion, 5th Special Forces Group (5th SFG) stationed at Fort Bragg, North Carolina. Except for the "1st Battalion, 5th SFG" designation, this unit is entirely fictional, as Special Forces Battalions currently only support three Companies (A, B and C). They are sometimes referred to as "the Ghosts". Their role is not unlike other real world special operations forces, in that their operations are kept highly classified.

News


Releases
  1. Ghost Recon
    This game and its expansions are set between 2008-2010. The first game takes you through former Soviet countries to stop Russian ultranationalists bringing back the USSR. Desert Siege sees the Ghosts taking on a colonel who had benefited from arms deals with said ultranationalists and Island Thunder sees Cuba brought back into democracy. As usual, those who funded the enemy of Cuba have to be found, and Jungle Storm heads to Colombia to do just that.
    • Platform: PS2/Xbox/GC/PC
    • Released: March 13, 2003/September 25, 2003/???/??? (JP), December 1, 2002/November 11, 2002/February 9, 2003/November 13, 2001 (NA), December 6, 2002/December 6, 2002/March 28, 2003/November 23, 2001 (EU)
  2. Ghost Recon 2
    The setting for the game is the Korean Peninsula. The Gamecube and PS2 campaign occurs in 2007, while the Xbox campaign is set in 2011. The game has been criticized by the North Korean government for its storyline where a military coup takes place on the GC/PS2 versions while the Xbox version sees you take the new North Korean regime on. Summit Strike was a stand-alone expansion set in Afghanistan.
    • Platform: PS2/Xbox/GC
    • Released: August 18, 2005 (JP), Novemner 30, 2005/November 16, 2004/November 16, 2004 (NA), November 26, 2004, November 30, 2004/March 24, 2005 (EU)
  3. Ghost Recon Advanced Warfighter
    Set over 72 hours in 2013, the plot revolves around Mitchell's efforts to rescue US President Ballantine from Mexican rebels, destroy a secret communications device that they captured, and prevent a launch of the United States' nuclear arsenal. The sequel expands on the story, continuing from the next day and came out on PS3, Xbox360 and PC. The trend of different platforms getting a different experience continues here, the 360 version gives the choice of a first or third-person view, the PC version only has the first person view but allows you to issue individual orders to your three squad members, and the PS2/Xbox version is purely first person with only one squad member with you. The game was supposed to be released in 2004 as Ghost Recon 3 but was delayed numerous times.
    • Platforms: Xbox360/PS2/Xbox/PC
    • Released: June 29, 2006/September 28, 2006/???/??? (JP), March 9, 2006/March 28, 2006/March 9, 2006/May 3, 2006 (NA), March 10, 2006/March 31, 2006/March 17, 2006/May 5, 2006 (EU)
  4. Ghost Recon: Future Soldier
    Originally slated for release in fiscal year 2009-2010, it was pushed back to the next year three further times until its eventual release in Q2 2012. The game takes place in the near future (some say 2024). A dirty bomb has taken out a Ghost team, and another Ghost team (consisting of Kozak, Ghost Lead, Pepper and 30k) is tasked with tracking down the source of the dirty bomb using advanced technology. During the campaign, the Ghosts will visit places such as Nigeria, Pakistan, Russia and Norway.
    • Platforms: PS3 and Xbox360/PC
    • Released: May 22, 2012/June 12, 2012 (NA), May 24-25, 2012/June 14-15, 2012 (EU)

Series Terminology


Frequently Asked Questions
Q: Are all the Tom Clancy games set in the same world?
The main character from Ghost Recon 2 and Advanced Warfighter, Captain Scott Mitchell, appears in missions in H.A.W.X and leads the United States' Joint Strike Force in EndWar. Members of Rainbow are also part of the European Federation Enforcer Corps in EndWar as well, so all we need is Sam Fisher or someone else from Splinter Cell to turn up somewhere in another game to be able to say "yes". However, as it stands that's quite a world that's been built up over the years.


Change Log


Created and maintained by: You

Quote Neo Matrix edited at 06:02 AM (April 24th, 2012)
 
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Old May 26th, 2012, 09:05 AM   #72: [Thread] [Post]
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http://www.1up.com/features/what-if-...nate-realities

Just some ideas for future discussion threads...
 
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油断せずに行って、昨日の自分より強くなりなさい。平成25年6月19日
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Old August 3rd, 2012, 11:09 PM   #73: [Thread] [Post]
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RankNameReign NumberReign LengthDate CM Punk ties
1Bruno Sammartino1280324 July 2019
2Bob Backlund1213524 September 2017
3Hulk Hogan1147403 December 2015
4Bruno Sammartino2123710 April 2015
5Pedro Morales1102712 September 2014
6John Cena338004 December 2012
7Randy Savage137125 November 2012
8Hulk Hogan236418 November 2012
9Diesel135812 November 2012
10Billy Graham129611 September 2012
11The Ultimate Warrior129308 September 2012
12=John "Bradshaw" Layfield128026 August 2012
12=Yokozuna228026 August 2012
12=John Cena128026 August 2012
15CM Punk225804 August 2012
Just for comparison, the day of the Royal Rumble will potentially be Punk's 434th day as champion.

Quote Neo Matrix edited at 11:11 PM (August 3rd, 2012)
 
YOU for posting ALL THE THINGS!!!
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油断せずに行って、昨日の自分より強くなりなさい。平成25年6月19日
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Old August 10th, 2012, 06:27 PM   #74: [Thread] [Post]
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Going through the Olympics...

I like the Olympics. I watch as much as I can every 4 years time zone permitting, and I've managed to get the 15 days off work this year so I can pick up as much action as possible (I might even look into going to Hyde Park to watch some of it on the big screens if they're actually doing it). Thing is though, the games are almost always lacking. Sure, they're great to play for a little while, but ultimately they're the original "mini-game collection" franchise albeit a collection that comes out every 4 years with largely the same basic controls for almost all the events with little tweaks for specific sports.

London 2012 came out recently, and every time an Olympic game comes out I hear people saying they would like to see more events in the game, or better controls, at least something to make the game last longer. Obviously there are going to be some events that shouldn't be in these games, purely because either the event is too long on its own (who would want to do a virtual 20km walk or marathon?) or there is already a game that would eclipse any Olympic-specific game and the better option would be to simply make an Olympic expansion of the original game. Question is though, how would you improve on the current Olympic Games... game franchise so far?

Here's a list of the sports they have in the Olympics. Chances are there's already a full game out there with the best controls already for a few of them (eg: FIFA/PES for Football or Fight Night for Boxing) so feel free to mention them. If there's a game already, no point putting a mini-game of it in the Olympic game. As Olympic fever takes over the summer I'm planning on focusing on each sport and breaking it down into their respective events and seeing which could potentially be used in an Olympic game, whether it has in the past and maybe even why they haven't appeared yet, and more importantly, whether they could be improved upon.
  1. Archery
  2. Athletics
  3. Badminton
  4. Basketball - NBA Live/2K
  5. Boxing - Fight Night
  6. Canoeing
  7. Cycling
  8. Diving
  9. Equestrian
  10. Fencing
  11. Football - FIFA/PES
  12. Gymnastics
  13. Handball
  14. Hockey
  15. Judo
  16. Modern Pentathlon
  17. Rowing
  18. Sailing
  19. Shooting
  20. Swimming
  21. Synchronised Swimming
  22. Table Tennis - Rockstar Table Tennis?
  23. Taekwondo
  24. Tennis - Virtua Tennis/Grand Slam Tennis/Top Spin
  25. Triathlon
  26. Volleyball
  27. Water Polo
  28. Weightlifting
  29. Wrestling

Quote Neo Matrix edited at 06:49 PM (August 10th, 2012)
 
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Old August 10th, 2012, 06:34 PM   #75: [Thread] [Post]
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I suppose to do this you have to look at how the sport works in the Olympics and adapt it to game format. I think I better use Olympiad for the real thing and Olympic game for the game from now on for ease of understanding.

History in the games: The event has been in every game adaptation since Barcelona except for the Sydney game, I suppose because it's difficult to make training routines for that event.

Olympiad format: For the individual event you have a 64-person tournament (men's and women's) and the 12 teams for the team tournament (again, men's and women's). First everyone fires 72 arrows and the aggregate score sorts out the seedings for both the individual bracket and which 12 teams qualify for the team bracket. From there it's a knockout tournament to see who wins the medals, best of 5 sets, 3 arrows per set. 2 points for winning a set, 1 each for tying. Single arrow shoot-off for 5-5 ties. The team format is simpler, each member shoots 8 arrows each and the most points wins. Ties are decided with a 3 arrow shoot-off (I assume one from each team member).

Olympic game format: Personally, I don't remember seeing an Olympic game do the the qualification or the knockout stages of the event, more like 3-6 ends of 3 arrows in one league. Then again, I suppose I can't imagine people wanting to fire 72 arrows, then go through 6 rounds of knockout archery just for the one medal when other events can be done in mere minutes. I can't think of a way to simplify the format to a point where it would take less than 10 minutes to complete the event, but keeping true to the actual Olympiad format. I suppose you have your Arcade mode and Realistic split there though.

Controls and Gameplay: They've stayed pretty consistent through the years, a button (or analogue stick now) to pull back, aim, release to shoot. Sounds pretty simple but the obstacle you have is the wind which constantly changes as you aim. You could have one arrow going with a 4mph wind followed by an 8mph crosswind. Eventually you'd learn how to adjust perfectly and get 10s every time, but that just gives the event a little bit of a learning curve that's soon dealt with, and the shot clock makes very little difference to how you shoot. Maybe bringing in ideas from sniping such as breath control would add some tension. I don't know how much tension you need to pull the string back, but it must be difficult holding it for too long, extra vibration in the controller when your arm's getting tired maybe? I know I could feel mine feeling the strain a little when playing Mario & Sonic and after playing the Summer Stars demo I think I've seen a possible way by using a Concentration meter, hold down a button to zoom in slightly and slow down the aiming. Difference is, the amount of time you can use it is finite for the whole round rather than just that one shot. One button for breath, another for concentration, all while you take your shot with the analogue sticks. You don't necessarily have to pull all the way back either, rather hold it in a zone to get 100% accuracy.

Gender issues: One complaint you get a lot is that you can't have a men's and women's version for the same event. I haven't seen much archery, but I think in this case in the game you could combine the two considering the controls and accuracy should be equal enough. Teams could be mixed or even have a battle of the sexes for the gold. If there are any differences between them I'll come back to this during the Games.

How would you change this event for the better?

Quote Neo Matrix edited at 07:38 PM (August 10th, 2012)
 
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油断せずに行って、昨日の自分より強くなりなさい。平成25年6月19日
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