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Woozie
August 8th, 2008, 10:04 PM
WARNING

This thread could potentially spoil parts of several games for you. If you have not finished the game being discussed, or haven't played it yet and care about the story, then I suggest not reading. I'll never reveal a big story plot, for instance in BioShock (DO NOT READ IF YOU HAVE NOT PLAYED): Atlas is Fontaine that was not revealed, and similar things will not be revealed. However if you're super anal about what a "spoiler" is. Like those people who didn't watch Halo 3 trailers before it came out because it showed new weapons. Then you shouldn't be reading.

Thanks.
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Well I'm making this thread like I said I would (http://forums.gamewinners.com/forums/showthread.php?p=7888349#post7888349), but I figured if I listed all the reasons for why all of those games, then it would be a jumbled mess, and people wouldn't want to read a giant wall of text, and people wouldn't want to reply or have discussions since everyone was all over the place. So instead of listing everything I'm going to do BioShock first, and then I'll do the other games, every few days, or maybe until I milk one discussion for what it's worth, and then move on to the next.

So BioShock, I tend to be more cynical and judgmental about games that I think, get a little too much press. But at the same time, I understand that some games will always have that hype around them, and I don't hold that against them. Metal Gear Solid 4, Gears of war 2, Halo 3, Final Fantasy, they'll always have massive hype, and I understand that. However when a new ip is announced, and it gets so much coverage, and begin to wonder why. I still have the GameInformer issue with a cover story about BioShock, so many years ago. I remember reading the first few pages and then it sort of dawned on me "This game sounds stupid." I tried to see what everyone else saw. Apparently the water graphics were amazing? The atmosphere was great? I just couldn't get it.

Regardless August 2007 rolled by, and I didn't really have anything else to play at the time (Stranglehold was delayed) so I picked up BioShock to give it a go. I saw reviews saying it was a great game, which meant to me it was a "good" game. So I started playing, and the game never really gripped me. And I sort of played the rest of the game very bored, and never felt like I was part of anything big. So let me get into an overview of why I dislike this game without some lame linear story telling method:



HOLY CRAP 2903 WORDS ON ONE GAME? HOW THE HELL DID THAT HAPPEN. I have a blog where I posted this thing with images, if that helps keeping the thing interesting. If you want that then PM me or rep me so you can read this in a bearable format. I'll try not to make the other installments so incredible long.
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Gameplay

Gameplay. No one ever praises this game for gameplay, so I figured I'd start off on common ground. This gameplay isn't very good, it's acceptable, but it's not "great" or anything. You have a few weapons, and they all sort of act the same. The weapons are fine though, it's the progression of the enemies and how most of your weapons are eliminated, for virtually no reason. At the start of the game your pistol deals devastating blows to enemies. Two shots in the torso, one in the head, or several in the limbs will take a guy down no problem. But soon after that, your pistol now needs 10 shots for an enemy to die. Then you need to use a machine gun, but then that stops doing anything effective, so you use a shotgun. And by the end of the game you're using flamebullets on your shotgun, and rocket launchers, cause that's all that really works.

Even when upgrading these guns, they still act virtually useless at certain points in the game. But you're fighting the same enemies. So what gives? What's the point of making enemies harder for no reason. If they wanted to make the game harder, why not have MORE drugged up people near the end, or maybe just more enemies on screen. How come there was never a two against one Big Daddy fight scene like in Resident Evil 4 or something? I just got bored fighting these guys, pretty early on, but I had to keep sticking it to them for the remaining 15 hours of the game.

As for Plasmids, I found those equally as useless. After your machine gun stops being effective, so do all of your plasmids. Incinerate adds a nice char look to your foes, and frost can buy you sometime to reload, but everyone else? Useless. They barley do any damage, and it's not like you can set up elaborate traps like the game's trailers lead you to believe, it's not that easy. So the plasmids, the part of the game that was supposed to add "flavor" into the combat, totally fails on that front.

Big Daddies are probably the highlight of the game's combat, but you're still using the inferior weapons, and inadequate plasmids. So Big Daddies just seem like "big enemies" instead of fun bosses or something similar. I give the game props for allowing the Big Daddies to roam around full levels freely, but they didn't seem all that exciting to fight.

Characters

Am I the only one who found almost every character to be completely forgettable and unlikeable? Steinman was super insane, so he was entertaining, a good choice for first important character. Other than that though, it's just Sander Cohen. Everyone else, totally do not care. Tenebaum seemed like some snotty bitch who didn't even like me. Atlas was a cynical dick. Fontatine was over played, and everyone else I don't even remember. Apparently there's some doctor in the game, some chick who gets gassed to death, and a few other celebs show up, and I didn't like ANY of them.

Since I'm surrounded by a world of people I don't care about, I don't really feel like my actions have any importance, so they could've manipulated the story telling in a way to make the game a lot more fun. Even Andrew Ryan, although he had a great voice actor, seemed entirely one-dimensional. This game sort of shows, when everyone in the cast is an *******, people stop caring, didn't Gone Baby Gone teach that to the industry?

Moral Choice

In combination with the whole "I don't care about any of this" the moral choice seemed totally transparent and unimportant. They're little girls? What makes me think they're little girls? Because it's a small child avatar in a video game? Let me give you two examples of how tragic, or shocking video game deaths are supposed to be done. I'll give several examples for both sides to appeal to all audiences.

Example #1
Final Fantasy 7, obviously Aeris (Aerith???) dies in the game at the hands of Sephiroth. This is considered a "shocking" moment in video game history, and a lot of gamers, genuinely felt sad during the cutscene, and developed a real emotional hate for the game's villain. Aeris is in the game for the first twenty hours or so of the game, and after the player has developed relying on her healing ability, and enjoyed her relationship with Cloud, she's strucken down with a sword. They actually missed Aeris being in the game.

Example #2
Similarly, the ending of Grand Theft Auto IV can have Roman, your cousin die. This is also tragic and sad because throughout GTA4, Roman explains how he wants to get away from the life of crime, earn his dollar, and live his life. So in the last events of GTA4, Niko picks to do a deal with his sworn enemy to let his cousin live a happy life (allegedly). That's why it's so tragic when Roman is shot and killed because of these actions. It's an ironic, but depressing fate. Since players got to have a relationship with Roman, whether to loved or hated him, knew he was important to Niko, and felt bad for his situation.

ON THE FLIP SIDE OF THINGS

Example #1
In Grand Theft Auto: San Andreas. The player's main character Carl CJ Johnson is forced to return home after his mom dies in a gang drive-by. The player also learns early on, that CJ's younger brother Brian, was killed in a related accident. However the player doesn't see this as a reason to be sad, but rather an explanation of "THIS IS WHY YOU ARE HERE." They feel no emotional attachment to Brian, a small little boy, or CJ's mom, a caring parent, because they know nothing about them at all, and what they've done, who they are, etc.

Example #2
In the first few hours of Crysis around half of your team dies from the alien threat. Unlike in other squad based, story heavy games like Call of Duty 4, you never got to build a companion ship with your fellow soldiers, so they're death, is entirely meaningless.

The same thing goes with BioShock. Maybe I'm sick in the head, but I don't assume something that looks like a little girl, is innocent and needs to be saved. And since I know nothing about this girl, the moral choice reveals that the game is a video game. It EXPECTS you to feel some emotion, and think about what you're supposed to do, but that didn't happen with me. Part of the reason being is that it completely takes you out of the experience. It's not like you have to take out a gun and shoot her yourself, two giant X and Y buttons appear on screen and ask "SAVE OR KILL?" This takes you out of the experience, you realize there's nothing trivial at stake, and you no longer care. So the whole point of the moral choice, is negated.

Story

I've never considered a game with heavy lore to have a "good story." BioShock is exactly that. What's funny about this, is that there's actually another game that's crucified for having a terrible story, but has pretty much, as much depth as BioShock. That game is Gears of War. There's a whole explanation of how the Locust got here, why they attacked, what happened to Marcus, who Dom is looking for, Cole's history in sports, and how life on earth used to be. But you won't find it in the game, the difference with BioShock is that you CAN find all that lore in the game, but you could play the entire game without seeing any of that stuff.

The difference between the two is that BioShock does the old trick of fooling players into thinking that the story is well thought out and "complex" because it adds political undertones that are not often seen in video games, and people assume it's amazing. So pretty much. Rapture is a city of complete freedom. Freedom from moral standards, freedom from ethics, freedom from laws, freedom from nations, governments, and power hungry hooligans. People like Steinman can reign in this town because they can do whatever type of science they wish, without worrying about people calling him a murder or sick freak. That's pretty much it.

Andrew Ryan's whole "A man chooses, a slave obeys" is about how the only way you can be a man is to not follow what people tell you to do. He "chose" Rapture because he is a "man" and looks down upon those who complain about their situation, but don't do anything about it. Maye I'm just some supreme intellect (Which I highly doubt) but to me that doesn't sound very amazing to me. Just because it isn't told directly to the player's face, and they have to think for a moment to understand it, they assume it's the best piece of writing ever. I think the story is overrated, and I've pretty much covered everything story related in BioShock, within two paragraphs.

And the story isn't really about anyone. You're some no name nobody, that you never get to know, you get to find out a super dark secret about yourself, but after that? Nothing. So it's odd that you're seen as some hero, since you could very well be a piece of cardboard with a frowny face on it.

As for the "atmosphere" it seems like they continuously tried to create tricks for the player to make them believe they witnessed something amazing. I found every area to look exactly the same, except for Sander Cohen's section which had some creativity to it to make it stand out. I felt like I was playing the same sequence over and over again with different dialog sequences. And the color palette from "green" to "brownish green" didn't help much.

And on a side note, that's completely unrelated, I thought the Water in the game just looked like Water. Far Cry from 2004 has better Water. Age of Empires 3 has better water, Age of Mythology has better water, the Water in this game is nothing special.

Conclusion.

I found the gameplay acceptable at best, the story to be populated with characters I don't care about, and a plotline that seemed as pretentious as No Country For Old Men. It doesn't have any deep meaning, and everyone's praise for it is sort of sickening. I consider BioShock a very average game. Maybe the seven section out of a ten point scale would be appropriate. But I don't see why everyone was so excited about the game, and loved it so dearly.

_________________
Dear god if anyone reads that you get free rep. I hope SOMEONE read that and has something to talk about.

Grave_Digger
August 8th, 2008, 10:55 PM
I read the whole thing and unfortunately I can't debate with you...yet. I have a PS3 and after hearing all the praise for Bioshock I really wanted to try it. Which is why I was happy when it was announced for the PS3. It was going to be a game that I was planning on buying right away after it came out. After hearing your arguments against the game I think I may have to rethink this. Instead of a purchase maybe a rental of this will be more appropriate.

Quagmire
August 8th, 2008, 11:45 PM
Read it too...very well detailed, havent played it other than the demo, did enjoy the demo though...probably will pick the game up when the price drops to about 20

Return of Lego
August 9th, 2008, 01:00 AM
Kudos to you for mentioning Age of Empires. I've not played BioShock, but I've heard some of the same gripes from those rare people hiding in the corner of message boards.

It's always nice to rant.

PsychoMantis
August 9th, 2008, 01:11 AM
Wow, what a hateful thread...

Anyways, I actually read it and I don't really feel like getting into a debate over it. I disagree with a lot of it. I say I am biased though, this is because I played System Shock 1 & 2 way too much.
After hearing your arguments against the game I think I may have to rethink this. Instead of a purchase maybe a rental of this will be more appropriate.
Grave_Digger, I would listen to professional reviewers if I were you.

Maybe I should make a thread of hate about GTA4 and why it was inferior to previous games....

:hide:Don't shoot!

Crazy Jamie
August 9th, 2008, 08:05 AM
I started to read it, and after reading the first few paragraphs of the Gameplay section I realised two things. The first is that you're talking about things that I haven't experienced yet, and your gripes materialise at a point after where I've got to. The second is that I could encounter spoilers, and I don't want to. I'll come back to this thread when I've finished the game.

For now, I'd recommend making this a Bioshock thread. Or Woozie's Thread of Hate, Bioshock edition.

Cytosine
August 9th, 2008, 08:39 AM
I read it, but I knew where you were coming from with most of it because I've watched most of your videos. I don't have a 360, so I can't really comment on it.

On another note, for your next 'hate topic' section, I'd like to request that it's about Team Fortress 2. Out of the list of games you had, it's the only one you didn't cover in any of your videos (although Fable only had a part in the 'games you didn't miss out on' one).

Woozie
August 9th, 2008, 12:09 PM
Grave_Digger, I would listen to professional reviewers if I were you.

He is.

I don't want to advertise, but I do in fact work for a website and do reviews. I don't know how much more you need to be labeled "professional."

Maybe I should make a thread of hate about GTA4 and why it was inferior to previous games....

Don't shoot!
Well you could but you'd be wrong.

:D

I started to read it, and after reading the first few paragraphs of the Gameplay section I realised two things. The first is that you're talking about things that I haven't experienced yet, and your gripes materialise at a point after where I've got to. The second is that I could encounter spoilers, and I don't want to. I'll come back to this thread when I've finished the game.

For now, I'd recommend making this a Bioshock thread. Or Woozie's Thread of Hate, Bioshock edition.
Well sorry if I spoiled anything. I added a big warning at the top. I understand your cautious approach, but I don't think I spoiled anything Story related, but it depends on what you consider a "spoiler."

And I've labeled the thread as Woozie's Thread of Hate: BioShock (August 8th - ???) but maybe I'll just make a new thread when this conversation is over, it'd probably be easier to manage things that way?

Crazy Jamie
August 9th, 2008, 12:31 PM
Well sorry if I spoiled anything. I added a big warning at the top. I understand your cautious approach, but I don't think I spoiled anything Story related, but it depends on what you consider a "spoiler."
You mentioned Steinman was insane, and I've already killed him so I know you're right. I was just cautious because I'd prefer to find out everything myself.

And I've labeled the thread as Woozie's Thread of Hate: BioShock (August 8th - ???) but maybe I'll just make a new thread when this conversation is over, it'd probably be easier to manage things that way?
I think separate threads for separate games is better for activity and organisation. I await your TF2 one.

Grave_Digger
August 9th, 2008, 12:42 PM
Grave_Digger, I would listen to professional reviewers if I were you.

I do which is why I didn't say I'm not going to buy the game. The fact is that when you often get conflicting opinions on a game it's better to be safe than sorry which is why to say I was going to rent it. I knew some of the points he was going to make because I watched his Bioshock review video a few months back but the video itself was really messed up and I think it broke my attention, if that makes sense.

schwa.
August 9th, 2008, 04:20 PM
Your concern for the plot seems like my concern for Apollo Justice: Ace Attorney: full of dull and uninteresting characters, unlike the others in the series (which I loved.)

System Shock and its sequel were two great games, but Bioshock doesn't seem to... y'know, fit...

Harris
August 10th, 2008, 02:15 PM
I can understand where you're coming from on a lot of your points Woozie, but I enjoyed the game a lot more than you seemed too. :)

The gameplay wasn't exceptional to me either. The plasmids were a nice touch, because I personally haven't played another game with something like that in them before, at least nothing that comes to mind. The guns were hit or miss for me, my main problem with them was ammo got really scarce at certain parts of the game, and I couldn't use some of the better ones as much as I wanted. In a way that did add to the aspect of being in a run down city and having to scavenge for everything, so I could overlook it.

I don't remember everything about the storyline, the last time I played the game was December, but I found myself pretty interested in it. I found the characters interesting, especially when I would find those audio diaries with background information. That opened up the storyline a little bit for me, and I guess I just found the whole concept of Rapture pretty cool. Even though the scenery didn't vary by big amounts, I thought it changed enough to where I was impressed with the atmosphere. The layout of the levels was good, and to me I really felt that I was in a city under the sea, not just trudging around somewhere random.

The whole moral choice thing wasn't a big part for me either. I didn't feel better about myself if I saved the little girls, and I probably wouldn't make a big deal out of harvesting them either. What the little sisters pointed out to me was just how far the city had fallen. To the point where people were killing small children because of their ADAM. It didn't make me think of a moral choice as much as it added to the storyline and atmosphere of the game.

Overall I didn't go into BioShock expecting a lot. I had heard it was pretty good, but I can't remember reading any reviews or getting very high hopes. I went into it expecting a solid game, but nothing spectacular. I thought I got that out of it, and to me the storyline and atmosphere were an added bonus, even if they both weren't really that amazing.

Modest Mouse
August 10th, 2008, 05:00 PM
I read it, and after reading that, I don't think I want to play that game. From what you said about the gameplay it seems like an average gamer like me would have a very hard time beating it. I like games with an emotional attachment to a character. When Midna almost died in Twilight Princess, It really hit me. She helped through the whole game and then when you need her the most she's gone. I would probably choose the kill option because I would really not care. I never really saw what people liked so much about this game. Sure the graphics were fine but everything looked so dark the whole time you didn't know if under that they were any good.

The_Game_Master
August 13th, 2008, 11:38 AM
I only care about moral choices if they actually change your gameplay path. Which, if you decide to harvest all the little sisters, they still let you in their little place filled with little girls. Despite the fact they know you killed their sisters.

Also, unless you find this game for a cheap price, this is more of a rental game... Due to the fact it ain't as fun when you beat it...

Quagmire
August 15th, 2008, 11:29 AM
So Woozie when is your next thread of hate coming out?

Woozie
August 15th, 2008, 04:28 PM
Later than 2 minutes from now, but before I die.

Scerro
August 21st, 2008, 01:16 AM
hmmm, nice. For some reason I love reading ridiculously long threads created by you and gamertech.

Anyways, I wasn't looking towards bioshock much either. I thought you made quite good points, and since I haven't played the game at all... you've got me biased a bit against it already. :p I'll admit it.

Crazy Jamie
October 1st, 2008, 05:17 AM
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Gameplay

Gameplay. No one ever praises this game for gameplay, so I figured I'd start off on common ground. This gameplay isn't very good, it's acceptable, but it's not "great" or anything. You have a few weapons, and they all sort of act the same. The weapons are fine though, it's the progression of the enemies and how most of your weapons are eliminated, for virtually no reason. At the start of the game your pistol deals devastating blows to enemies. Two shots in the torso, one in the head, or several in the limbs will take a guy down no problem. But soon after that, your pistol now needs 10 shots for an enemy to die. Then you need to use a machine gun, but then that stops doing anything effective, so you use a shotgun. And by the end of the game you're using flamebullets on your shotgun, and rocket launchers, cause that's all that really works.

Even when upgrading these guns, they still act virtually useless at certain points in the game. But you're fighting the same enemies. So what gives? What's the point of making enemies harder for no reason. If they wanted to make the game harder, why not have MORE drugged up people near the end, or maybe just more enemies on screen. How come there was never a two against one Big Daddy fight scene like in Resident Evil 4 or something? I just got bored fighting these guys, pretty early on, but I had to keep sticking it to them for the remaining 15 hours of the game.I don't really agree with this, because I found that all of the weapons stayed useful in one way or the other throughout the game. I was still dropping the splicers with ranged weapons with two or three headshots with the pistol at the end of the game (using anti personnel ammo, obviously), and spider splicers with one well aimed shot gun shell to the face. I will agree that certain types of ammunition became useless, such as standard ammo for the pistol and machine gun, but I think that was somewhat the point. As long as you pick and choose your ammo and weapon later in the game all of the weapons are useful. With one exception. The chemical thrower is an absolute waste of time. If you have a full barrel of electric gel you can take half the life off a Big Daddy in one showing. That's about it. Useless weapon. But other than that, I disagree.

As for Plasmids, I found those equally as useless. After your machine gun stops being effective, so do all of your plasmids. Incinerate adds a nice char look to your foes, and frost can buy you sometime to reload, but everyone else? Useless. They barley do any damage, and it's not like you can set up elaborate traps like the game's trailers lead you to believe, it's not that easy. So the plasmids, the part of the game that was supposed to add "flavor" into the combat, totally fails on that front.

Big Daddies are probably the highlight of the game's combat, but you're still using the inferior weapons, and inadequate plasmids. So Big Daddies just seem like "big enemies" instead of fun bosses or something similar. I give the game props for allowing the Big Daddies to roam around full levels freely, but they didn't seem all that exciting to fight.Agree to an extent. There were more useless plasmids than useless weapons. I never used target dummy really because combat is faced paced and doesn't give you time to think. I didn't use the security one because it never seemed relevant. I thought incinerate was fairly useless. As was enrage. And though they may have been useful, I didn't end up using Cyclone and Winter Blast that much. But I found Electro Bolt, Insect Swarm and Hypnotize Big Daddy to be useful. Telekinesis was a bit of a missed opportunity. Good for retrieving items and time and taking down traps, but should have been better for actual combat. So I agree to an extent with this, but I suppose it depends on your style of play. They're just the ones I ended up using. I'm sure others put incinerate to great effect.

Characters

Am I the only one who found almost every character to be completely forgettable and unlikeable? Steinman was super insane, so he was entertaining, a good choice for first important character. Other than that though, it's just Sander Cohen. Everyone else, totally do not care. Tenebaum seemed like some snotty bitch who didn't even like me. Atlas was a cynical dick. Fontatine was over played, and everyone else I don't even remember. Apparently there's some doctor in the game, some chick who gets gassed to death, and a few other celebs show up, and I didn't like ANY of them.

Since I'm surrounded by a world of people I don't care about, I don't really feel like my actions have any importance, so they could've manipulated the story telling in a way to make the game a lot more fun. Even Andrew Ryan, although he had a great voice actor, seemed entirely one-dimensional. This game sort of shows, when everyone in the cast is an *******, people stop caring, didn't Gone Baby Gone teach that to the industry?
The characters were a little hit and miss, though on the whole they were fine. I agree with Tenebaum who never really grabbed me. Peach Wilkins was a difficult boss but a simple character. But Ryan, Atlas, Fontaine (though I agree slightly that he was over played) and especially Sander Cohen kept me involved.

Moral Choice

In combination with the whole "I don't care about any of this" the moral choice seemed totally transparent and unimportant. They're little girls? What makes me think they're little girls? Because it's a small child avatar in a video game? Let me give you two examples of how tragic, or shocking video game deaths are supposed to be done. I'll give several examples for both sides to appeal to all audiences.

Example #1
Final Fantasy 7, obviously Aeris (Aerith???) dies in the game at the hands of Sephiroth. This is considered a "shocking" moment in video game history, and a lot of gamers, genuinely felt sad during the cutscene, and developed a real emotional hate for the game's villain. Aeris is in the game for the first twenty hours or so of the game, and after the player has developed relying on her healing ability, and enjoyed her relationship with Cloud, she's strucken down with a sword. They actually missed Aeris being in the game.

Example #2
Similarly, the ending of Grand Theft Auto IV can have Roman, your cousin die. This is also tragic and sad because throughout GTA4, Roman explains how he wants to get away from the life of crime, earn his dollar, and live his life. So in the last events of GTA4, Niko picks to do a deal with his sworn enemy to let his cousin live a happy life (allegedly). That's why it's so tragic when Roman is shot and killed because of these actions. It's an ironic, but depressing fate. Since players got to have a relationship with Roman, whether to loved or hated him, knew he was important to Niko, and felt bad for his situation.

ON THE FLIP SIDE OF THINGS

Example #1
In Grand Theft Auto: San Andreas. The player's main character Carl CJ Johnson is forced to return home after his mom dies in a gang drive-by. The player also learns early on, that CJ's younger brother Brian, was killed in a related accident. However the player doesn't see this as a reason to be sad, but rather an explanation of "THIS IS WHY YOU ARE HERE." They feel no emotional attachment to Brian, a small little boy, or CJ's mom, a caring parent, because they know nothing about them at all, and what they've done, who they are, etc.

Example #2
In the first few hours of Crysis around half of your team dies from the alien threat. Unlike in other squad based, story heavy games like Call of Duty 4, you never got to build a companion ship with your fellow soldiers, so they're death, is entirely meaningless.

The same thing goes with BioShock. Maybe I'm sick in the head, but I don't assume something that looks like a little girl, is innocent and needs to be saved. And since I know nothing about this girl, the moral choice reveals that the game is a video game. It EXPECTS you to feel some emotion, and think about what you're supposed to do, but that didn't happen with me. Part of the reason being is that it completely takes you out of the experience. It's not like you have to take out a gun and shoot her yourself, two giant X and Y buttons appear on screen and ask "SAVE OR KILL?" This takes you out of the experience, you realize there's nothing trivial at stake, and you no longer care. So the whole point of the moral choice, is negated.
I see where you're coming from, and agree that it could have been done better. It could mainly have been done better if Tenebaum was a better character. But I still felt the moral choice, and even if it is a little late the good ending to the game is well worked, and makes you feel like you made the right choice, even if you didn't place so much importance on it in the game.

Story

I've never considered a game with heavy lore to have a "good story." BioShock is exactly that. What's funny about this, is that there's actually another game that's crucified for having a terrible story, but has pretty much, as much depth as BioShock. That game is Gears of War. There's a whole explanation of how the Locust got here, why they attacked, what happened to Marcus, who Dom is looking for, Cole's history in sports, and how life on earth used to be. But you won't find it in the game, the difference with BioShock is that you CAN find all that lore in the game, but you could play the entire game without seeing any of that stuff.

The difference between the two is that BioShock does the old trick of fooling players into thinking that the story is well thought out and "complex" because it adds political undertones that are not often seen in video games, and people assume it's amazing. So pretty much. Rapture is a city of complete freedom. Freedom from moral standards, freedom from ethics, freedom from laws, freedom from nations, governments, and power hungry hooligans. People like Steinman can reign in this town because they can do whatever type of science they wish, without worrying about people calling him a murder or sick freak. That's pretty much it.

Andrew Ryan's whole "A man chooses, a slave obeys" is about how the only way you can be a man is to not follow what people tell you to do. He "chose" Rapture because he is a "man" and looks down upon those who complain about their situation, but don't do anything about it. Maye I'm just some supreme intellect (Which I highly doubt) but to me that doesn't sound very amazing to me. Just because it isn't told directly to the player's face, and they have to think for a moment to understand it, they assume it's the best piece of writing ever. I think the story is overrated, and I've pretty much covered everything story related in BioShock, within two paragraphs.

And the story isn't really about anyone. You're some no name nobody, that you never get to know, you get to find out a super dark secret about yourself, but after that? Nothing. So it's odd that you're seen as some hero, since you could very well be a piece of cardboard with a frowny face on it.

As for the "atmosphere" it seems like they continuously tried to create tricks for the player to make them believe they witnessed something amazing. I found every area to look exactly the same, except for Sander Cohen's section which had some creativity to it to make it stand out. I felt like I was playing the same sequence over and over again with different dialog sequences. And the color palette from "green" to "brownish green" didn't help much.

And on a side note, that's completely unrelated, I thought the Water in the game just looked like Water. Far Cry from 2004 has better Water. Age of Empires 3 has better water, Age of Mythology has better water, the Water in this game is nothing special.
I see where you're coming from again, but this may reach to the spending time on the game point. I explored a lot and took my time, and found a lot of the audio diaries as a result. Whilst I agree that you can miss these things and still finish the game, the more you get into the game by taking your time, the more what you find draws you more into the world. Which actually sounds like a decent way of doing things to me. Gamers demand to be spoon fed an excellent storyline, but in my opinion Bioshock works well because if you take time experience the game, you'll become more immersed in the world. I see what you mean about the environments having similarities, but ultimately it's a ruined city. It's like criticising Oblivion for having too many fields and medieval towns. If it had an airport it would be somewhat out of place. The changes in environment were enough for me.

Conclusion.

I found the gameplay acceptable at best, the story to be populated with characters I don't care about, and a plotline that seemed as pretentious as No Country For Old Men. It doesn't have any deep meaning, and everyone's praise for it is sort of sickening. I consider BioShock a very average game. Maybe the seven section out of a ten point scale would be appropriate. But I don't see why everyone was so excited about the game, and loved it so dearly.

_________________
Dear god if anyone reads that you get free rep. I hope SOMEONE read that and has something to talk about.

Well I have read it all. And I disagree. I thought it was a compelling experience that really dragged me in, with well balanced gameplay. Admittedly the challenge went away a little at the end when I became adept at taking down splicers and big daddies, and I thought the final boss could have been better (something that I'm surprised you didn't mention). So it wasn't perfect. But it was an excellent game that I would certainly highly recommend. The only single player campaign from this generation that I think is better than it is that from the Orange Box, which isn't really this generation. But it's superior to Halo 3 for me. Haven't played Mass Effect or Gears of War, so don't crucify me for that.

Fool's Requiem
October 1st, 2008, 03:11 PM
Agree to an extent. There were more useless plasmids than useless weapons. I never used target dummy really because combat is faced paced and doesn't give you time to think. I didn't use the security one because it never seemed relevant. I thought incinerate was fairly useless. As was enrage. And though they may have been useful, I didn't end up using Cyclone and Winter Blast that much. But I found Electro Bolt, Insect Swarm and Hypnotize Big Daddy to be useful. Telekinesis was a bit of a missed opportunity. Good for retrieving items and time and taking down traps, but should have been better for actual combat. So I agree to an extent with this, but I suppose it depends on your style of play. They're just the ones I ended up using. I'm sure others put incinerate to great effect.
The usefulness of each plasmid depends on your type of play. If you're ultra conservative and you don't want to use a bunch of ammo, plasmids like Enrage, Hypnotize Big Daddy, Cyclone Trap, and Security Bullseye all become useful. If your the attack first ask questions later dude, Electrobolt, Incinerate, and Telekinesis become more useful.

Here's how each plasmid worked for me.
Cyclone Trap - Useless. Enemies never walked into the trap.
Electrobolt - This was the all-in-one plasmid. It did everything you'd expect electricity to do, and it was highly useful.
Enrage - I found Enrage highly useful on my second go around through the game. I think it's the funniest and most useful plasmid in the game after Electro Bolt. Why waste ammo when you could watch your enemies destroy each other. Classic.
Hypnotize Big Daddy - Tried it once and the Big Daddy just ended up getting in the way.
Incinerate - Besides melting ice, it was useless. Enemies on fire just run at you. I did find it a bit more useful on the second time around when I was escorting the little sister towards the end.
Insect Swarm - Fun to use for the first couple minutes but there are better more useful plasmids to keep your enemies preoccupied (Enrage)
Security Bullseye - Used it the very first time they introduce it because the splicer was just sitting there begging to be attacked by Security bots. Other than that, it was useless.
Target Dummy - Useless.
Telekinesis - Same thing as CJ. Useful in picking up items that were out of reach. I did find another interesting use the second time around: Using dead bodies weapons and as shields from the trip wires the electrocute you if you touch them.
Winter Blast - I never used winter blast except in the final battle because if you shatter your enemy you loose all the goodies in their pockets.
Sonic Boom (DLC)- Works like Force Push from the Star Wars games. Useless.

sidewinder
October 2nd, 2008, 06:50 AM
Telekinisis can be put to better use by combining it with the proximity mines and a flammable barrel. Killed a big daddy in one shot.

Crazy Jamie
October 2nd, 2008, 10:26 AM
Telekinisis can be put to better use by combining it with the proximity mines and a flammable barrel. Killed a big daddy in one shot.I never saw fit to use it that way, though have heard that other people have used it like that.

I think the last two posts have somewhat made the point that usefulness of plasmids depends on how you play the game. I used Hypnotize Big Daddy a fair bit (it's a lot of fun in Fort Frolic where Sander Cohen sends that small army of splicers at you), whereas obviously Jolt did not. So the range of plasmids can be seen as a positive in that sense because they do give genuine flexibility.