Chris!
December 20th, 2007, 04:06 PM
Now with some changes thanks to Moltres. Any suggestions appreciated.
Moltres @ Life Orb
EVs: 4 HP / 252 SAtk / 252 Spd, Timid / Modest nature
- Sunny Day
- Fire Blast
- Solarbeam
- Morning Sun / Hidden Power [Ice] / Air Slash
One of the better Sunny Day sweepers in the game, it's only hampered by Stealth Rock, which makes leading with it an attractive idea. A Timid Life Orb Sunny Day Fire Blast does between 290 and 340 damage to a normal Blissey, meaning a 2HKO is likely. If I get Modest it's between 316 and 372 damage, which might 2HKO even Max HP Blissey. Solarbeam hurts Water and Rock types (lol Rhyperior). The last move is a toss-up: Morning Sun is for if I get my hands on Pokémon XD, HP Ice will hurt the Dragons that resist both attacks, and Air Slash hurts Infernape (who can't touch me without Stone Edge anyway).
Jumpluff @ Leftovers
EVs: 188 Def / 68 SpD / 252 Spe; Jolly nature
Ability: Leaf Guard or Chlorophyll
- Encore
- Substitute
- Leech Seed
- Sleep Powder
Jumpluff is a beastly SubSeeder and an excellent Garchomp switch-in (less now that I have Moltres leading instead of Typhlosion, but still good). Sleep Powder and Encore help it set up SubSeeding. Either trait works.
Tangrowth @ Heat Rock / Lum Berry
EVs: 4 HP / 252 SpA / 252 Spe; Modest nature
- Sunny Day
- Solarbeam
- Hidden Power [Fire] / Hidden Power [Ice]
- Sleep Powder / Morning Sun
Fairly bulky and it gets a Chlorophyll boost, so he's a good late game Sunny Day set upper. A good switch in on Aerodactyl who'd mess up Moltres.
Moltres @ Life Orb
EVs: 4 HP / 252 SAtk / 252 Spd, Timid / Modest nature
- Sunny Day
- Fire Blast
- Solarbeam
- Morning Sun / Hidden Power [Ice] / Air Slash
One of the better Sunny Day sweepers in the game, it's only hampered by Stealth Rock, which makes leading with it an attractive idea. A Timid Life Orb Sunny Day Fire Blast does between 290 and 340 damage to a normal Blissey, meaning a 2HKO is likely. If I get Modest it's between 316 and 372 damage, which might 2HKO even Max HP Blissey. Solarbeam hurts Water and Rock types (lol Rhyperior). The last move is a toss-up: Morning Sun is for if I get my hands on Pokémon XD, HP Ice will hurt the Dragons that resist both attacks, and Air Slash hurts Infernape (who can't touch me without Stone Edge anyway).
Jumpluff @ Leftovers
EVs: 188 Def / 68 SpD / 252 Spe; Jolly nature
Ability: Leaf Guard or Chlorophyll
- Encore
- Substitute
- Leech Seed
- Sleep Powder
Jumpluff is a beastly SubSeeder and an excellent Garchomp switch-in (less now that I have Moltres leading instead of Typhlosion, but still good). Sleep Powder and Encore help it set up SubSeeding. Either trait works.
Tangrowth @ Heat Rock / Lum Berry
EVs: 4 HP / 252 SpA / 252 Spe; Modest nature
- Sunny Day
- Solarbeam
- Hidden Power [Fire] / Hidden Power [Ice]
- Sleep Powder / Morning Sun
Fairly bulky and it gets a Chlorophyll boost, so he's a good late game Sunny Day set upper. A good switch in on Aerodactyl who'd mess up Moltres.