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View Full Version : It's a trap, get out every! (RMT)


Chris!
December 19th, 2007, 02:47 PM
I love tanks and general bulk. That's the whole idea of this team. Please don't rate if you don't read my reasoning, otherwise all tips are appreciated.

Mesprit @ Leftovers
Ability: Levitate
EVs: 252 HP/176 Def/80 SAtk
Bold nature (+Def, -Atk)
- Thunderbolt
- Ice Beam
- U-turn
- Psychic
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Mesprit is a fun Pokémon. It gets Calm Mind and Boltbeam (though I'm not doing that here), U-Turn, a bunch of other Special options, and a giant support movepool. The idea here is to somewhat counter leads and U-Turn things. 80 SAtk EVs hits the magic 266 number to OHKO Garchomp and Salamence leads, and it handles Gyarados with Thunderbolt. Psychic takes out any Mixapes and such; very helpful later in the game as Mesprit is an excellent MixApe counter.

You will notice that Mesprit is running 0 Speed EVs. That is to virtually guarantee that the Pursuiter will be faster, be it Weaville or Tyranitar. That way, I take a medium sized (40% or so) hit, they take a lot of damage, and I run like hell. If I was faster and used U-Turn, I'd take double damage (unlike with Baton Pass, where you take none). From there I usually switch to Suicune and start tanking.

Probopass (♀) @ Choice Specs
Ability: Magnet Pull
EVs: 252 HP/4 Atk/252 SAtk
Quiet nature (+SAtk, -Spd)
- Earth Power
- Hidden Power [Ice]
- Thunderbolt
- Explosion
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Probopass is a nifty guy. Choice Specs gets him to 409 Special Attack, and that combined with insane defenses makes him a great Specs user, Magnet Pull or not. Earth Power and Thunderbolt will hit everything but Bronzong that's Steel for SE, and Probopass doesn't like Bronzong. HP Ice will hit the entire game neutral with the other two moves (even Lanturn/Magnezone), and Explosion is to do something if an entire team is riddled with Garchomps or something.

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/56 Def/200 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Surf
- Ice Beam
- Reflect
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A very different Suicune indeed. Reflect and Calm Mind together make Suicune quasi-invincible, and 200 SAtk EVs lets me do something to Blissey after 4 CMs (I get 2 hits factoring in Lefties after 4 CMs) as well as OHKO Dragons off of the bat. Without Rest, I won't live forever like many Suicunes, but I'll be around long enough to put opponents in a world of hurt.

Spiritomb (♂) @ Leftovers
Ability: Pressure
EVs: 252 HP/144 Atk/112 SDef
Careful nature (+SDef, -SAtk)
- Hypnosis
- Will-o-wisp
- Sucker Punch
- Pursuit
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A nice "double status" Spiritomb variant; he also has priority and Pursuit to mess with. You guys know how double status works; Hypnosis something, Will-o-wisp something else (or the reverse). Azelf is 2HKO'd by Pursuit oftentimes... I think.

Flygon (♂) @ Leftovers
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Claw
- Earthquake
- Substitute
- Screech
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If you tell me to use Garchomp, I will take my computer and shove it down your ****ing throat.

Flygon is a neat little Dragon who might lack the power of the others, but he's got 2 immunities and a Rock resist. The basic idea of him is to force switches. Sub up on the switch, if I can't kill the counter I Screech. Since not a lot of things are going to take a STAB Dragon or Ground attack with their Defense cut in half, I Sub again. If they didn't switch, they're in for hell. If they did, rinse and repeat, surprising things by attacking and switching out of faster, bulky counters. Skarmory gets to meet my nice friend Probopass and they get to chill and talk about the good times in RS back when Skarmory was unstoppable without Magneton.

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP/56 Atk/76 Def/136 Spd
Impish nature (+Def, -SAtk)
- Wish
- U-turn
- Zen Headbutt
- Body Slam
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Everyone loves a good supporter and Hera counter! Wish benefits the whole team (ohai Suicune, Spiritomb, Mesprit, Probopass, and Flygon), while U-Turn lets me do some damage while I switch. Zen Headbutt is cool and makes things flinch, while Body Slam supports both him and the team. The EVs are designed to take 5 Seismic Tosses with Lefties factored in (just in case), outspeed CB Hera and survive a CC or Megahorn (CS Hera won't 2HKO). One of my favorite pixies.

(sorry for the merge)

The main issue I have is that Probopass is a bit hit-or-miss. Sometimes I can switch him in and wreck havoc, sometimes there's a Garchomp that just won't ****ing die that's out for 70% of the battle. Specs Heatran is a consideration over him. Also due to the stall-y / switch forcing nature of my team, Stealth Rock should go somewhere probably.

Sorry for a second merge, but I have a bit more to add.

The team's a bit Blissey weak. Usually what ends up happening is that I wear her down (probo explosion can get 40% or so) and try to get her with Jirachi's flinch powers and it's ability to not even be 5HKO'd by her.

With my three legendaries (one of which I've already caught in Pearl before i knew about CBing), I have no idea how I'll get this team in-game, but if I do it will be amazing.