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Icebolt
November 6th, 2007, 07:49 PM
So I had it preordered for about two months, and I got it today. When I loaded it up, I pressed "New Game" and it offered to load my clear data. of course, this was one of the selling points of this game. When I press yes, the Wii just freezes, and makes that buzzing sound...

I tried a bunch of things, cleaned the disc, made sure my old memory card worked, copied the data to a new card, testing the saved data in Path of Radiance, and nothing changed. I called Gamespot and asked if it was a Wii or disc problem, and he said it was probably a disc problem. I just got a second copy, and, *sob*, it still freezes. What is going on, and what can I do...?

Rick52
November 6th, 2007, 09:57 PM
I've read about this elsewhere.

It's apparently a bug where the game can't read the game save of the Gamecube card, with the reason yet to be determined. I think all the first shipment copies have this flaw. Hopefully it'll be fixed in future copies. Hopefully by the time I get a Wii. :-\

Though, I've also read that if you keep trying, it'll eventually get through one of these times. >_>

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Bump edit: it seems the problem lies with Easy mode clear saves. Try deleting all your Easy mode clears on PoR and then Data Transfer.

(the following is just speculation on my part)

IIRC, in PoR the JP Maniac mode (the hardest difficulty) was taken out and a new Easy mode was put in.

With the JP FE10, there's no problem in the game trying to read the GC card, as it'll interpret the clears in the following fashion:

Normal -> Normal
Hard -> Hard
Maniac -> Maniac

However, with NA release, this recognization process was not changed, so its trying to do the following:

Easy -> ???
Normal -> Normal
Hard -> Hard
??? -> Maniac

Even though RD has an Easy mode (I'm guessing, I haven't played the game yet :-\), this particular bit of coding has not been fixed to account for this difference in the JP and NA versions.

I've read, though, that people who plop in saves consisting of only Normal/Hard clear data haven't been successful either, but many more claim that deleting the Easy clears fixes the problem.

MightyZagaro
November 6th, 2007, 11:27 PM
Really, unless you got a Sothe with 20 in all stats, don't worry about it, as the +2 bonus to all stats maxed in PoR is almost neligable.

Icebolt
November 10th, 2007, 07:20 PM
That's an interesting theory there, Rick. I will go and try that right now. Unless, of course, my clear game happened to be Easy (which it probably was). That was my first Fire Emblem game, so I probably wimped out at difficulty selection and then breezed through. I guess if it is I will complete my Hard game and delete the easy. Thanks for the advice.

I'm particularly glad that I'm not the only one. I was just coming tothe conclusion my Wii's GC Data Slot A was busted.

It may be "negligible," but when any game offers some type o backwards compatibility that you meet the requirements for, wouldn't you want to unleash the game's full potential?

I'll be right back and check that out ^_^.

*EDIT*

Turns out I did wimp out. Before I delete, I'll wait for an official response from Nintendo, assuming there isn't one already.

If you guys want to get this game, wait. It's painful, but just wait until the problem is solved.

MightyZagaro
November 10th, 2007, 11:34 PM
Just dont worry about it

The +2 to capped stats is totally irrelevant since you can easily get everybody to cap everything with bexp abuse, and the bonuses from forged weapons make like, no diffrence.

Really, it's not worth waiting on.

Lemme expand on the bexp thing. We'll take somebody from FE9 transferred to FE10 with a glaring weakness in FE10. Gimme a minute here...

Meh. Geoffrey will work.

Okay, FE10 Geoffrey here.

lvl 15 Paladin

37 HP
24 str
8 mag
23 skill
20 speed
19 luck
18 def
15 res

in FE9 on average, Geoffrey caps...lesse here...nothing. Buuut, let's assume you got REEAAAL lucky and capped everything with him. Cept luck.

Now. That's...

42 HP
25 str [the boost rams his cap]
24 skill [same story]
22 speed
19 luck
20 def
16 res [again witht he cap ramming]

Ownage, you might say. I'm not finished. By the time Geoffrey promotes to Tier 3, he should ram the caps of his tier 2 class.

Most of them, anyway. Now. Geoffrey's growth rates.

60 HP
50 str
10 mag
60 skill
35 speed
30 luck
30 def
55 res [dubyateeeffmate?]

Okay, a few levels into Silver Knight [his Tier 3 class] and he should hit the str and skill caps, 35 and 34 respectivley, alongside the +2 to each of those he gets on promotion. He'll also ram the Resistance cap pretty quickly, too, with that uber high growth and that uber low cap.

Now, why bother going through all this? I'm getting there, be patient. Okay, here are two words why the PoR boosts are insignificant: Bonus EXP. BEXP now boosts +3 to levels. Every time. This seems like a joke. It's not. It's only the most broken thing ever. Here's why.

When Geoffrey rams his str and skill caps, not even BEXP can buff them anymore, so it resorts to his other stats: HP, speed, and defense, which are weak areas for him. Before you know it, he'll hit the cap for them, and you've got a previously average paladin who just reached most of his caps.

The +2s don't make much of a diffrence at all, since he'll still ram all 3 of the areas he specializes in [Str, skill, and res] WAY before he hits tier 3. So the +2s aren't helping him ram his caps any. They would if he started at tier 3 so he can spend less levels capping his good stats, but that isn't the case. And loads of characters in RD are way unbalanced, [Brad/Aran has growths around 70% for str, skill, and def but growths around 30% or so for speed, luck, and res, on a similar page, Miciah has 80 mag and luck growth, 90 res growth, and meh growth everywhere else]] so, yeah, BEXP is a ridicliously overpowered tool. It's not even about growths and bases and whatnot anymore. It's all about the affinity, and who can ram their caps the quickest.

Now do you see how little of a diffrence those +2s make?

As for the coins you get for forging, those are so irrelevant it doesn't matter. The best things you can get from them are +3 might and +10 critical to a weapon, both of which are painfully irrelevant and not worth it.

Bond supports aren't a total waste, but again, not worth it. +5 avoid and critical is really nice since those are both important stats, but it's not worth a playthrough, espically since you can't assign those as you please, just with who can support in FE9. Soren's not getting any decent Bond supports apart from Ike, Shinon doesn't really get anybody useful in RD, etc.

Weapon ranks? Don't make me laugh. Those go up so quickly in this game it's hilarious.

E to D
30
D to C
40
C to B
50
B to A
60
A to S
70
S to SS
80

And like, everybody starts at D, so you can chop off that 30 required for E to D. By the way, since everybody starts at D, you can use Iron weapons right off the bat, and Iron weapons give 2 wexp.

Yes, you heard that right, TWO wexp. You'll be at C before you're even halfway through an Iron. And then we have Steels, which give THREE. And once you get to B, you have the option of weilding the Steel ranks "heavy" weapons [Blades for Swords, Greatlances for Lances, Poleaxes for Axes, and Longbows for Bows] and Steel Blades/Greatlances/Poleaxes/Longbows give 4 WEXP a pop. Weapon ranks progress so quickly in this game it honestly wouldn't make much of a diffrence if everybody in the whole game started at SS for every weapon they could use.

So yeah, the data transfer really doesn't offer anything useful, except for some 5% Bond supports, which aren't worth going through another playthrough for. Just enjoy the game and don't worry about it. It's certiantly not waiting a month or so for.