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Pencil Thief
November 3rd, 2007, 03:13 PM
Machamp@?
-Adamant-
Close Combat
Thunder Punch
Ice Punch
Fire Punch

or

Machamp@?
-Adamant-
No guard ability
Same as up top but with Dynamicpunch and Cross Chop mixed in.

Thanks in advance. :bow:

Wej
November 3rd, 2007, 03:42 PM
I think you should go with the 1st one because it trumps alot that is the one I use, but I don't use
Machamp alot

Rick52
November 3rd, 2007, 03:51 PM
The first set is a novelty set at best.

The second set, with some Stone Edge too (fourth move is basically filler), you'll have a grand ol' time. No Guard + Dynamic Punch = disaster. I don't know what item goes with it, though.

Cytosine
November 3rd, 2007, 06:48 PM
I'd use No Guard, Dynamicpunch, Stone Edge, Fire Punch, Ice Punch/filler with Life Orb or Leftovers.

Pencil Thief
November 3rd, 2007, 09:58 PM
I figured I'd throw that in there since I have it. Thanks. How about the EV's? Would this work:

252 Attack 252 speed 4 HP.

Bulbasaurus Rex
November 3rd, 2007, 11:19 PM
Dynamic Punch only has 5 PP, so I recommend either using some PP Ups on it or adding Cross Chop to the moveset, but make sure you leave Stone Edge in the moveset.

You might want to consider using Foresight for the 4th move so you can hit Ghosts with your Fighting attacks and even hit Sableye and Spiritomb for super effective damage.

Pencil Thief
November 3rd, 2007, 11:26 PM
OK, so I'll do this:

Machamp@Life Orb or Leftovers?
-Adamant-
EVs: 252 atk 252 spd 4 HP
Ability: No guard
Dynamic Punch (Plus PP max)
Cross Chop
Stone Edge
Foresight

Shur'tugal
November 3rd, 2007, 11:28 PM
If your cona use Life orb I would recommend you put more EVs in HP

Rick52
November 3rd, 2007, 11:34 PM
Life Orb takes 10% of your health, so it doesn't really matter how much HP Machamp has in that respect.

Pencil Thief
November 3rd, 2007, 11:34 PM
Good point. I guess if I did that I would take some out of attack?