View Full Version : Metal Gear Solid 2: Sons of Liberty
WatchHawk
August 11th, 2007, 08:20 PM
All right. For all of us devout MGS fans, once we beat Metal Gear Solid for Playstation, we were estatic when the second one came out.
Sadly, it's nearly been ruined for me. Ø_Ø
Yeah, here's the point. I'm still on the first mission and I'm stuck on the part where I just got the USP pistol, and I have to shoot out the flashing green lights behind the infared beams. This is the problem: IT CANNOT BE DONE. :bashhead:
For the light on the right, I can lay down and shoot below the beams, taking it out with no problem. The one on the left is impossible. I can't shoot under or over the beams, and I can barely ever shoot it between them to take it out. Even when I can miraculously shoot both of them, the lights are STILL THERE.
If you have tips, hints, or advice on this, PLEASE help. Thank you.
Dean
August 12th, 2007, 07:18 AM
The control boxes can be identified by the green, rapid-blinking light. "Wut
iz the trikky part, Adrnlurne?" Good question. The control boxes are cleverly
placed so that you must have precision shooting to take them out, or you may
end up blasting the explosives instead.
The BEST thing to do first is to whip out that Camera, which you will use to
locate the three detonators in lieu of the Scope. Two of them are lined up
against the right wall, and the last one is against the left wall. You should
see for yourself to know exactly where the control boxes are. The easiest one
should be taken care of first, I guess. Ready? Okidoke.
Position Snake on the left side of the beams so that he could clearly see the
right side of the wall and everything leaning against it without any
obstructions. Your still target is the control box sitting on the floor,
snuggled next to some C4. Hold it! Before you shoot, notice that the USP's
laser point is hard to see since the gun itself covers it. However, if you
move it up and down, you can see the laser following the movement of the
gunpoint. Start moving it up and down until you get a good idea of where the
laserpoint is. With your gamer's intuition, adjust it so that the point lands
right on the control box. Then fire.
If successful, you'll hear something malfunction. If not, you'll surely know.
Apply the same tactic to the remaining two. The next one is stashed up high
on the right wall. Stand on the turbine, from which you had retrieved some
[USP BULLETS]. Focus your view so that Snake is in line with the control box.
Zoom into FPV and stand on Snake's tippy-toes (L2 + R2). This boosts Snake up
and allows you to better view the control unit.
The last one takes some sharp-shooting skills. You don't exactly need to be a
marksman--just good enough not to risk sinking the ship. This control box is
positioned behind a cylinder box, sandwiched between two wired C4 explosives
on the left wall. There is a small rift, which you could shoot through to
deactivate the control box. Stand on the right side, or ingress into the
hallway, as close as possible to the box. Crouch and find the opportunist aim
carefully, then do away with it.
Congratulations! You have just disarmed all of the sensors and saved yourself
a trip to the hospital for treatment on sewing your limbs back together. Even
the hospital can't save you should you have failed this task. Moving on...
There you be, sir.
WatchHawk
August 13th, 2007, 07:02 PM
Ah, well...thank you! I'll surely report if that helps me or not. :D
Armageddon Sunset
August 13th, 2007, 10:43 PM
if you take out the first two boxes successfully the first 2 rows of lasers will be disarmed (can be confirmed by using the thermal googles) you can then enter that area and get closer to that last box to shoot it.
WatchHawk
August 31st, 2007, 05:40 PM
Thank you Dean, your advice helped me greatly.
Here's the deal.
I'm at the part where I've gotten the enemy uniform, and I'm supposed to get one of their guns to complete the disguise so I can save the president in the core of Shell 1. The problem is...I have no idea how to get their gun.
Need help ASAP. Thank you.
Armageddon Sunset
August 31st, 2007, 10:40 PM
its in Strut F (or which everone is the warehouse) its on the lower level through the doors at the top of the screen. need card level 2 or 3, but you should have that card.
WatchHawk
September 1st, 2007, 01:07 PM
Ok, thanks. Yeah, I'm way past that now.
Um...I'm in the part of Arsenal Gear where you're naked and it's the room full of guards that look like Helghasts off KillZone. The only room I can find is the Ascending Colon." But none of the doors will open because I'm naked. So what am I supposed to do?
Grave_Digger
September 1st, 2007, 03:45 PM
There is a room at the top right corner of the room filled with guards. Inside is a long hallway which is where Snake meets up with you. I still don't understand what triggers Snake's arrival to the room, sometimes I'll walk up and down the hallway for 10 minutes before he shows up and other times he shows up immediately.
Major Isoor
September 5th, 2007, 09:33 PM
Well for my opinion in the poll, I say mgs3, since i've only got 2 and 3, and it seems obvious then. :D
*Notices the actual point of this thread* Yeah, I hate that section where you run around naked, it's pretty much impossible, although I got past it on my first go. :D :P
WatchHawk
October 22nd, 2007, 09:59 PM
Update:
Well, yeah. I beat it 3 months ago. Heh, thanks for the help. I beat 3, too, actually. I still think Solid (1) is the best.
If anyone else needs any help, this is the official MGS2 thread, so feel free to post.
Dean
October 22nd, 2007, 10:05 PM
Update:
Well, yeah. I beat it 3 months ago. Heh, thanks for the help. I beat 3, too, actually. I still think Solid (1) is the best.
If anyone else needs any help, this is the official MGS2 thread, so feel free to post.
Actually, if you'd read rules in most forums (and I'm sure there is probably something about it in the forum-wide rules) you aren't allowed to make "official help - come to me" threads.
The entire forum is for help with the games. Don't try to create a thread that promotes people coming to you to help. It's annoying.
I'm closing this since you don't need anymore help.
Definition: Standing for "Stupid Pointless Annoying Messages", is posting just for the sake of raising your post count or posting something that is not relevant to the topic at hand.
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