Meathos
August 7th, 2007, 06:14 PM
The Tower Six
“They say war tears things apart, and brings others closer together… As I look through these tattered archives, reading scorched accounts, hearing the echoes of a million lives’ ends, I realise that ‘they’ are wrong… War has simply changed borders, and dimmed the population for this damned land.
“Here is the account of Caspian, Captain of the Orion; Bastards! The damned barbaric bastards! How could they have defeated even one of our troops? They are strong and cunning, I give them that, but there is no way they could have gotten this far...
...We can see them. They sprung out of seemingly nowhere... They spring out of nowhere, all over the city. They've taken half of it, so I've heard, but they never stay put. We can never find them to attack them. We're stuck in houses, fighting like dogs through rat-infested, broken down hellholes, only to be pushed back, or attacked from the direction we came in. At this point, the capital is the prime objective; All troops have been ordered to report here, but many are being ambushed along the way, while leaving their posts in the country...
Those who do arrive keep mentioning a name: 'Korlis'. Some say it's their leader, some say it's a God, but I don't believe the latter. These may be demons, but this is far from blasphemy, so far. All we can hope is that they respect us long enough for the Orion themselves to show, and crush these... Things. Show, they will: Our headquarters and escape route for the citizens is the Temple, and every one of them, and us, prays to them. May the prophecy hold.”
...In the next months, The Orion was captured by Korlis himself... Caspian's head went missing, and only his body was found, laying anonymously amongst the legions of soldiers killed.
“Here is the account of Cepheus, Captain of the ‘King’s Eyes’ Scouting Party, 3rd Division of the 9th Battalion of Brethrondil; Obliterated. Annihilated. Gone. My company was ambushed in the thick forest that lies North of Tower 6, just after we pressed through the Border Mountains… I hardly saw them coming, and I sure as Hell don’t know how I got out. Maybe I’m just a coward… I completed my mission, however; The enemy’s position was found, and the forces occupying the Tower were notified… And soon, I head right back in there, only this time we have more men. Oh, if only that would help. I fear that I have been captured by the one thing you can’t escape - Insanity. I hear their voices, I see them in the shadows… I can feel their presences. Not only my fallen company, but those brutish bastards who killed them all…
The song plays, though, and it never stops. It keeps me happy, keeps me safe; I can tell what will happen just by the mood of it. It is solemn, now, quiet, calm... All I can see is blackness, now. All I hear is their hissing and laughing, and the beautiful symphony from the heavens.”
…He wasn’t insane, after all… He really did see the Korlis everywhere. Poor bastard.
Five centuries, 2 Wars, one extermination, and a heap of breeding… We are once again on the brink of War. King Dravis was murdered 4 months ago, and now, we are once again lining up to be slaughtered by our unnatural enemies. I presume otherwise, however. I think it was not the Korlis who assassinated out Monarch - It’s not their way. I accuse the Eastern lands, Ester, of the crime. The Korlis are much too… Good for assassination. Yes, it has happened before, but only 3 times in our accurate recordings. If the Korlis wanted us dead, we would be dead. I blame the Esters. They are Human, like us, yet they are… They, too, are too skilled for assassination. To kill the King would not be hard for them, but it would be unheard of, causing attention to be focused on Korlis, rather than themselves. They would divert us to attacking their enemy, and an unconcious alliance would be formed... But why wouldn't they simply ask? Too damn proud, of course.
To the Esters, assassination is low. That is what we have in common, at first glance. Their odd, gutteral dialect may be responsible for the many differences seen between us, but whether it is truth or miscommunication is yet to be determined, it seems. Their manner of speaking, brutish and intimidating at times, is not unknown to match their general, steryotypical personality, yet it rarely does. The Ester people have been the front-line against the Korlis advance for the last few decades, and they have done very well, from what we've heard. They not only hold them off, but often advance through, cutting off supplies and even taking prisoners. Their secret to beating them is just that, though- a secret. I assume it has something to do with their love of their land, and King. Perhaps it is the relentless fury with which they fight. Perhaps it's their 'honour', and other values they flaunt. All in all, though, the Ester are a proud people, who love eachother, their country, and their King. Anywhere their black eagle on its red backdrop is seen, one can expect a stone wall, either literal, or metaphorical. The nation is worthy of admiration, respect, and fear. Assassination is unlikely, but not unknown.
To the Korlis, it’s all about brute strength, and strength in numbers. According to our Scouts, and my assumptions, they have a Facist Government, if it’s organized enough to be called a Government… Their leader, Korlis as he is always called that, is the supreme ruler, who is backed by Military Might. It seems they are hardly ever opposed, though.. At least this Korlis isn’t. The population is conscripted at the 3rd year of age, and trained to be a soldier their entire life. Their elites are simply berserks… Our scouts seem to have had trouble pinpointing their cities and peoples. Rumours have spread and grown from the old myths and legends, claiming that they in fact live underground, but, on the other hand, their said-to-be capital, the ancient Brethrondil capital, The Orion, is still intact even after the first war so long ago. It would make sense that their government reside there, it is rather safe... But there has to be more than just their government. Could they actually live underground? It's a shame the scouts are too afraid to go past ten miles in their realm...
As for the Western world… We had a great many of them sail over to aid us in the Defence of The Orion, but they have since lost contact with us. They are still in a sort of Alliance with us, we hope, and expect; We hope and expect they have survived the years since then seeing as it is rumoured that they, too, were involved in a Great War, just as our War calmed and ended. It was said that a great leader emerged from Captaincy, and brought justice to those who would do evil deeds to the rest of Wallace, their land. His campaigns’ records are yet to be read by myself… Wallace is now a single country. They are lead by a single King, who hopefully has not forgotten our alliance…
And now, War comes again to our land… Our border pierces across the ancient border, into enemy territory. All there is that divides our newly regained land from the enemy is a few intersecting rivers. May God protect those rivers…”
The Historian muttered his speech to himself, stood, and extinguished the small flame upon his candle with a quick blast from his lungs. His chamber in the back of the library immediately darkened to the level of darkness in which only those accustomed to it’s light levels can see. The Historian would inform his Prince of his assumptions and discoveries - It could save thousands.
Two steps, and the Historian already found himself rather lost. He stopped, closed his eyes, and tried to get them to adjust, but they were far too old… He remembered the floor plan of his small study, and feeling rather confident, took another step. So far, so good. His fourth step, however, was not so good. He slammed his left foot into what had to be the leg of a desk, and fell forward.
Blood stained the stone floor, and the foot of the soldier that had been sent to ‘Escort’ him out of existence. The soldier’s armoured boot served it’s purpose well.
Quietly, the Historian’s body was dragged closer to the table that tripped him, and his head was placed near the leg of the oak piece of furniture. He had hit his head on the corner of the desk, the old fool.
The Prince was not entirely sure of who exactly assassinated his father, and frankly, the insane man did not care. He was going to war with Korlis and whether it dragged the entire continent into it with him or not, he did not know, or care. He had ancestors who were slaughtered in the Old War, when they reclaimed a small portion of their former land. They would be avenged…
-Oligarchy- Councillor Meathos
Councillor
Councillor
Councillor
-Classes-
(Member's Screen Name) - (RP Name), (Country of Origin), (Country of Allegiance), (Country of Residence)
Short-Swordsmen-
Awake[n] - Alexander Payan II, Brethrondil, Brethrondil, Brethrondil
Yayap - Aluno Bazanar, Wallace, Wallace, Brethrondil
Long-Swordsmen-
Meathos - Meathos Alregdia, Brethrondil, Brethrondil, Brethrondil
Knux - Dagna Gliron, Ester, Ester, Brethrondil
Scouts-
Archers-
heather4eva06 - Mireille Donovan, Ester, Ester, Ester
Cavalry-
Requiem - Joseph Roughknight, Ester, Ester, Ester
Axemen-
Beserks-
-Definitions-
-Classes-
Short Swordsman- The typical warrior with a sword and shield. Short sword blades are anywhere between 1.5 and 2 feet long. Light, quick, and sharp, but not good defensively. That’s where the shield would come in, yet it is optional. A shield, or an open arm may be substituted for an additional sword.
-Weapons-
Shortsword
Katana- any and all variations accepted
Broadsword
One-and-a-half-handed sword
Mace/Morningstar
Scimitar
Pata
Ect.
Long Swordsman- The alternative to the shield-wielding warrior, the long swordsman would use his longer blade with one, or two hands for both offensive and defensive strikes. Unfortunately for the long swordsman, any offensive strikes can, and will be used against them. Unlike the short swordsman, they cannot defend with two different tools of battle. But what the long swordsman lacks in defensive tools, they make up with long reach, and more power.
-Weapons-
Two-handed sword
Claymore
Longsword(One, or two hands)
Katana- any and all variations accepted
Pike/Spear
Scimitar
Mace/Morningstar
Ect.
Scouts- Quick, quiet, agile, unseen… These are the qualities of the Scout. They know the wilderness, they know the land, and they know their limits. They are always sent ahead of advancing armies to scout out different routes, the enemies’ positions, or the location of the nearest town. They can also be used as spies. They work well both alone, and in large troops. The Scout is quick and quiet, and not used to combat… A Scout who walks away from a confrontation with an infantryman is considered lucky. Same goes on a larger scale.
-Weapons-
See Short Swordsman
See Long Swordsman
See Archers
Ect.
Archers- Tactile. That word describes the archers almost perfectly. They are the ranged support, the force that turns the tide of battle, the ones that keep the enemy where they need to be kept. They are the faceless killers that consume life from anywhere, and everywhere. They must be quick, they must have a knack for their angles, and they must know where to go if they are ever located, or even worse- Confronted by enemy infantry, or cavalry.
-Weapons-
Longbow
Shortbow
Crossbow
See Short Swordsman
See Axeman
Ect.
Cavalry- Quick slashing attacks of unimaginable devestation. Cavalry are the first ones in, then the third ones, and fourth, and fifth… They charge in, scatter, regroup, and charge again. Cavalry rely on the infantry for support on the fray, and the infantry rely on the cavalry to relieve them of overwhelming numbers. Simbiotic relationships in battle often can work to ensure both victory and doom.
-Weapons-
See Archer
See Short Swordsman
See Axeman
Spear/Pike
Ect.
Axemen- Much like the Short Swordsman, the Axeman has little in the ways of defence, aside from the armour that weighs him down. Often the Axeman will use one or more axes, or will use a shield to increase his offence, or defence. Axemen are quick, brutal, and consistent.
-Weapons-
Short axe
Battle axe
War hammer
Biting axe
Great axe
Ect.
Beserks- Their ferocity is unmatched. Their maximum is unknown. Beserks are purely offensive, yet they wear heavy armor to protect them from everything. They simply go into battle, cleave the enemies in all sorts of fractions, and then move on to the next group of enemies. Unfortunately, they do have a weakness. They seemed to have traded in their brains for their skills in battle. They are the stupidest people around, yet no one wants a lack of them.
-Weapons- See above.
-Countries-
Brethrondil- Former Empire, flying under the name of Brethrondil, its capital being the great citadel of Orion, Brethrondil has since been pushed back from it's expanses into the South of the great continent. The Korlis, a small tribe from the far North, had began a slow, tedious campaign against the Empire, defeating post after post, taking farm after far, town after town, until they finally caught the Brethrondil's attention. However, at that point, it was far too late- The Korlis had somehow built an extensive army, and were now marching for the relatively unprotected Holy Capital, The Orion. After a long seige, the Korlis captured the city, sending the survivors South, past and through the mountains, and into the current country, where they settled in a smaller city, renaming it Brethrondil and claiming it a new capital. Soon after, Korlis pushed the borders to the mountains, set up great guard towers blocking all mountain passes, and waited for the defeated Brethrondil to retalliate. They did, and were again defeated. Now, the Brethrondil control the small civilized country, even after pushing through the mountains into Korlis territory in the Second Great War.
Brethrondils tend to be varied in appearance. They tend to wear simple shirts, pants, and boots. The soldiers wear plate armor, for the most part, which is mostly of a polished steel colour, with blue capes, or symbols, depending on rank and division. Captains and other high ranks mostly will have customized armor and weapons, unlike the draftees, or the volunteers who they order around. The high ranking Officers will have specialized helmets, complete with decorative plumes of artificially coloured horse hair. The Brethrondil Army has been known to use militia, and mercanaries for harder, dirtier work, or to simply infiltrate and surprise the enemy. Brethrondil's weakness is their minds. Their society is so built upon freedom, that everything is corrupted. Those who notice it are often killed... Almost every soldier hates their job, since they are serving some faceless leader, and not themselves. Brethrondillians would rather die on their own farms, in their houses, or in a decent job than for some insane, corrupt leader who cares nothing for their well-being.Strengths- Brethrondil have an interesting set of attributes. There is almost a perfect balance between mind power, and physical power. Brethrondils have a seemingly basic military system, containing several different ‘sections’, or battalions, divisions, platoons, squads… They keep it simple and effective.Weaknesses Brethrondil may have a simple and effective way of doing things, but their minds are far more advanced for such simplicity. They can, and do pick up on subtle faults within their leadership, and they have learned not to trust it. Many are unloyal to the crown, and loyal to themselves and those they hold dear.
Korlis- Originally a small band of insane war mongerers from the frigid North, the Korlis managed to intimidate and brainwash hundreds to their cause. After the Korlis rebelled in the ancient times, their leader, Korlis, took the throne of his renamed country. He hammered his customs down into the seams of the native culture, and used his military might to force his will upon his newly aquired people. For centuries, the Korlis killed and replaced monarch after monarch, renaming their leader ‘Korlis’ every time. Korlis tend to wear blackish armour, no matter what their surroundings. Their people have a strange set of red glowing eyes in every head that they produce. The Korlis wear mostly black plate armor, which is tough, and layered, almost, like a tick's back, for extra maneuverability. Other than that, they dress in plain shirts, and pants, boots, ect. Korlis' weakness is it's massive size. They have a strong military as individuals, but their dull minds and lack of available resources will eventually kill them off. Their blind facist society often is too overconfident for their own good.Strengths- Korlis are brutal and simply intimidating. Their leadership is strong, solid, and faceless. The Korlis are loyal, completely. Their soldiers will do what they are told, no questions asked, and they, most of the time, will not fail, or retreat. Stories of two Korlis friends annihilating an entire squad of soldiers in 10 minutes are not uncommon. They simply do not stop.Weaknesses- Korlis are loyal, that is both a strength, and a weakness. The Korlis are blind followers, not knowledgeable ones. What they gain in brute physical strength, they lack in brain power. Korlis are not mentally challenged, they are simply uneducated. They are trained for military service from a young age, and with that training comes wave after wave of propaganda that is pumped into their minds. Their forces are also thinned out across the massive chunk of land that they call Korlis.
Wallace- A small island West of Brethrondil, previously engulfed in civil war. Four main areas, three great countries within the land were at open-war, untill one man out of Captaincy rose up, united two countries, and defeated the evil in the land. That was at the same time as the Extermination. Now, they are one united country, under the name Wallace. Their knowledge of the struggles of Brethrondil and the rest of the lands is unknown as a whole. Wallace often produces many adventurers who end up in Brethrondil. In fact, that is how the Humans came to dwell in the ancient Elvish land. Wallace's weakness is it's diversity. There are still ill feelings between the 3 different provinces from their civil war that may never go away. Working as a unit is difficult.Strengths- The people of Wallace’s diversity is what makes them a formidable ally, or foe. With the Wallace, you never quite know what you will be fighting with, or against. Every race is incredible at what they do, however, they are terrible at everything they do not. As a unit, the races feed off of each other.Weaknesses- The people of Wallace seem to have a short attention span. They are not exactly trained in a true military fashion, most are hunters, or bounty hunters, or freelance assassins, or what have you. That means that they have no loyalty, in a way. That lack of loyalty is what brought them to Brethrondil just before the extermination. The Wallace have little training, so they are quite the push-overs in one-on-one combat. Working as a unit through racial diversity is often a challenge.
Ester- Brethrondil's 'Brother-Nation'. The only country that has stood against Korlis’ might. They somehow resisted the pure strength and numbers of the Korlis for all of recorded history, and they did it without surrender, or negotiation. These proud people are of unknown origins. They seek no alliances, they need no alliances. The people of Ester, the Esters, are almost identical with the Brethrondillians in almost every way, save their apparel, and social systems. Esters are proud of themselves, their nation, and eachother. They wear rather simple clothes, often made of wool or cotton, and often of rather dry, drab colours. Their armour is often light, composed of leather, mostly, or thin, light steel plates for heavier infantry. Their helmets are simple, with a beak, and a crutain down the back, smaller on the sides, with a small spike on the top, used to identify rank, and doubling as a bayonette in desperate situations. However, they have been known to fight in heavier armour, sometimes disgarding uniform for stealth and surprise's sake.
They are a clean people, with varying hair colours, and styles. They are born to fight, now, because of the perpectual Korlis threat, yet they do not live to fight. They have a strong sense of family, of home, and of loyalty to their King and nation. They fight with unmatched passion and might.Strengths- Esters are passionate, and loyal. They are incredible as a unit, and as individuals. Their passion and loyalty to each other in a national epidemic is unmatched, and they will never betray each other, apparently. Although their history is not known by many, Esters have always been known as proud, stubborn, powerful sons of bitches. They have a thirst for battle that is quenched only by victory and glory. The gambles they take often pay off. Weaknesses- Esters’ passion is often the real cause of death. Their loyalty to each other, and their nation, and lust for glory often blinds them, leading them into terrible situations. The individual is guilty, and so is the superior. Often, their generals, captains, anyone in a position of power, will feel an urge to push forward, to fight, even when it is impossible, or simply insane to do so. There is a time and place for everything, and the Esters do not know that time.
-Bio Thread- (http://forums.gamewinners.com/forums/showthread.php?p=6803565#post6803565)
-Map (http://h1.ripway.com/Meathos/mappage.jpg ) Coming Soon!
-Brethrondil Officer's Helmets (http://img.photobucket.com/albums/v320/Meathos/scan0001-1.jpg) Subject to change | Brethrondil Soldier Helmet (http://img.photobucket.com/albums/v320/Meathos/PossibleBrethHelmet.jpg) Subject to change
-Korlis Helmet (http://img.photobucket.com/albums/v320/Meathos/KorlisHelmet.jpg) Subject to change
-Kothlis, the Conflict's Province (http://forums.gamewinners.com/forums/showthread.php?t=441046)(Site of the old RPs. Please note these are the old, original RPs from the old first-draft of the story.RP. These do not reflect the chain of events here, now, at all. As a matter of fact, I have planned to completely change the first experience had at the Tower when the Brethrondils first arrive, so don't get confused.)
-Biography Outline-
GW Screen name- (This doesn’t deserve to be explained.)
RP name-(Simple enough.)
Age- (Character’s Age…)
Sex- (Not ‘yes’. Male/Female…)
Country of origin- (Where character was born)
Allegiance- (What country they are aligned with)
Country of Residence- (The country they live in.)
Class- (Choose one.)
Weapons- (Must apply to the class. For example, a Long swordsman may not have an axe.)
Appearance- (Simple enough…)
Biography- (Character’s story.)
-Character Creation Rules-
There is no magic, unless I make an exception.
There are no other nationalities/races aside from Brethrondil, Wallace, Korlis, or Ester, unless I make an exception.
There are no other classes, unless one is suggested to me, and I see it’s creation fit.
There are no Uber Characters. Every race/nationality, every class has their weaknesses, obey them.
There are other weapons used. Any suggestion to any weapon category will be considered, and placed immediately.
There are defections. You can be Korlis fighting on the Brethrondil’s side, if you wish. Other combinations are accepted, as well.
Note that the majority of people will most likely be Brethrondil, and that should be taken into account. If you choose to be Korlis, you may be choosing to RP with an isolated few others, if that is available at all. Do not bitch when you bring things like that upon yourself.
Clan Rules
No SPAM- No means no. You get one warning for this, repeat-offenders are exiled.
No Flaming/Trolling/that sort of thing- Joking is fine, but if it gets out of hand, you're exiled.
Respect me and the other Councilmen- Disrespect is unacceptable. Do it once, and you're gone. Opinion is one thing, attitude is another.
Follow all of C&C's Rules and ZT Rules- If you don't, Cole or Eye will crush you. It's a given. And that will effect more than just your membership here, sucka'.
*Note- This is a ressurrection, not a clone
© Neil Redpath 2002-2007. All names, places, characters, events and anything else original to these works are subject of the copyright. All charcters, names and events suggested by other contributors are under the copyright.
This work is licenced under the Creative Commons Attribution-NoDerivs 2.5 License. To view a copy of this licence, visit http://creativecommons.org/licenses/by-nd/2.5/legalcode or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA.
“They say war tears things apart, and brings others closer together… As I look through these tattered archives, reading scorched accounts, hearing the echoes of a million lives’ ends, I realise that ‘they’ are wrong… War has simply changed borders, and dimmed the population for this damned land.
“Here is the account of Caspian, Captain of the Orion; Bastards! The damned barbaric bastards! How could they have defeated even one of our troops? They are strong and cunning, I give them that, but there is no way they could have gotten this far...
...We can see them. They sprung out of seemingly nowhere... They spring out of nowhere, all over the city. They've taken half of it, so I've heard, but they never stay put. We can never find them to attack them. We're stuck in houses, fighting like dogs through rat-infested, broken down hellholes, only to be pushed back, or attacked from the direction we came in. At this point, the capital is the prime objective; All troops have been ordered to report here, but many are being ambushed along the way, while leaving their posts in the country...
Those who do arrive keep mentioning a name: 'Korlis'. Some say it's their leader, some say it's a God, but I don't believe the latter. These may be demons, but this is far from blasphemy, so far. All we can hope is that they respect us long enough for the Orion themselves to show, and crush these... Things. Show, they will: Our headquarters and escape route for the citizens is the Temple, and every one of them, and us, prays to them. May the prophecy hold.”
...In the next months, The Orion was captured by Korlis himself... Caspian's head went missing, and only his body was found, laying anonymously amongst the legions of soldiers killed.
“Here is the account of Cepheus, Captain of the ‘King’s Eyes’ Scouting Party, 3rd Division of the 9th Battalion of Brethrondil; Obliterated. Annihilated. Gone. My company was ambushed in the thick forest that lies North of Tower 6, just after we pressed through the Border Mountains… I hardly saw them coming, and I sure as Hell don’t know how I got out. Maybe I’m just a coward… I completed my mission, however; The enemy’s position was found, and the forces occupying the Tower were notified… And soon, I head right back in there, only this time we have more men. Oh, if only that would help. I fear that I have been captured by the one thing you can’t escape - Insanity. I hear their voices, I see them in the shadows… I can feel their presences. Not only my fallen company, but those brutish bastards who killed them all…
The song plays, though, and it never stops. It keeps me happy, keeps me safe; I can tell what will happen just by the mood of it. It is solemn, now, quiet, calm... All I can see is blackness, now. All I hear is their hissing and laughing, and the beautiful symphony from the heavens.”
…He wasn’t insane, after all… He really did see the Korlis everywhere. Poor bastard.
Five centuries, 2 Wars, one extermination, and a heap of breeding… We are once again on the brink of War. King Dravis was murdered 4 months ago, and now, we are once again lining up to be slaughtered by our unnatural enemies. I presume otherwise, however. I think it was not the Korlis who assassinated out Monarch - It’s not their way. I accuse the Eastern lands, Ester, of the crime. The Korlis are much too… Good for assassination. Yes, it has happened before, but only 3 times in our accurate recordings. If the Korlis wanted us dead, we would be dead. I blame the Esters. They are Human, like us, yet they are… They, too, are too skilled for assassination. To kill the King would not be hard for them, but it would be unheard of, causing attention to be focused on Korlis, rather than themselves. They would divert us to attacking their enemy, and an unconcious alliance would be formed... But why wouldn't they simply ask? Too damn proud, of course.
To the Esters, assassination is low. That is what we have in common, at first glance. Their odd, gutteral dialect may be responsible for the many differences seen between us, but whether it is truth or miscommunication is yet to be determined, it seems. Their manner of speaking, brutish and intimidating at times, is not unknown to match their general, steryotypical personality, yet it rarely does. The Ester people have been the front-line against the Korlis advance for the last few decades, and they have done very well, from what we've heard. They not only hold them off, but often advance through, cutting off supplies and even taking prisoners. Their secret to beating them is just that, though- a secret. I assume it has something to do with their love of their land, and King. Perhaps it is the relentless fury with which they fight. Perhaps it's their 'honour', and other values they flaunt. All in all, though, the Ester are a proud people, who love eachother, their country, and their King. Anywhere their black eagle on its red backdrop is seen, one can expect a stone wall, either literal, or metaphorical. The nation is worthy of admiration, respect, and fear. Assassination is unlikely, but not unknown.
To the Korlis, it’s all about brute strength, and strength in numbers. According to our Scouts, and my assumptions, they have a Facist Government, if it’s organized enough to be called a Government… Their leader, Korlis as he is always called that, is the supreme ruler, who is backed by Military Might. It seems they are hardly ever opposed, though.. At least this Korlis isn’t. The population is conscripted at the 3rd year of age, and trained to be a soldier their entire life. Their elites are simply berserks… Our scouts seem to have had trouble pinpointing their cities and peoples. Rumours have spread and grown from the old myths and legends, claiming that they in fact live underground, but, on the other hand, their said-to-be capital, the ancient Brethrondil capital, The Orion, is still intact even after the first war so long ago. It would make sense that their government reside there, it is rather safe... But there has to be more than just their government. Could they actually live underground? It's a shame the scouts are too afraid to go past ten miles in their realm...
As for the Western world… We had a great many of them sail over to aid us in the Defence of The Orion, but they have since lost contact with us. They are still in a sort of Alliance with us, we hope, and expect; We hope and expect they have survived the years since then seeing as it is rumoured that they, too, were involved in a Great War, just as our War calmed and ended. It was said that a great leader emerged from Captaincy, and brought justice to those who would do evil deeds to the rest of Wallace, their land. His campaigns’ records are yet to be read by myself… Wallace is now a single country. They are lead by a single King, who hopefully has not forgotten our alliance…
And now, War comes again to our land… Our border pierces across the ancient border, into enemy territory. All there is that divides our newly regained land from the enemy is a few intersecting rivers. May God protect those rivers…”
The Historian muttered his speech to himself, stood, and extinguished the small flame upon his candle with a quick blast from his lungs. His chamber in the back of the library immediately darkened to the level of darkness in which only those accustomed to it’s light levels can see. The Historian would inform his Prince of his assumptions and discoveries - It could save thousands.
Two steps, and the Historian already found himself rather lost. He stopped, closed his eyes, and tried to get them to adjust, but they were far too old… He remembered the floor plan of his small study, and feeling rather confident, took another step. So far, so good. His fourth step, however, was not so good. He slammed his left foot into what had to be the leg of a desk, and fell forward.
Blood stained the stone floor, and the foot of the soldier that had been sent to ‘Escort’ him out of existence. The soldier’s armoured boot served it’s purpose well.
Quietly, the Historian’s body was dragged closer to the table that tripped him, and his head was placed near the leg of the oak piece of furniture. He had hit his head on the corner of the desk, the old fool.
The Prince was not entirely sure of who exactly assassinated his father, and frankly, the insane man did not care. He was going to war with Korlis and whether it dragged the entire continent into it with him or not, he did not know, or care. He had ancestors who were slaughtered in the Old War, when they reclaimed a small portion of their former land. They would be avenged…
-Oligarchy- Councillor Meathos
Councillor
Councillor
Councillor
-Classes-
(Member's Screen Name) - (RP Name), (Country of Origin), (Country of Allegiance), (Country of Residence)
Short-Swordsmen-
Awake[n] - Alexander Payan II, Brethrondil, Brethrondil, Brethrondil
Yayap - Aluno Bazanar, Wallace, Wallace, Brethrondil
Long-Swordsmen-
Meathos - Meathos Alregdia, Brethrondil, Brethrondil, Brethrondil
Knux - Dagna Gliron, Ester, Ester, Brethrondil
Scouts-
Archers-
heather4eva06 - Mireille Donovan, Ester, Ester, Ester
Cavalry-
Requiem - Joseph Roughknight, Ester, Ester, Ester
Axemen-
Beserks-
-Definitions-
-Classes-
Short Swordsman- The typical warrior with a sword and shield. Short sword blades are anywhere between 1.5 and 2 feet long. Light, quick, and sharp, but not good defensively. That’s where the shield would come in, yet it is optional. A shield, or an open arm may be substituted for an additional sword.
-Weapons-
Shortsword
Katana- any and all variations accepted
Broadsword
One-and-a-half-handed sword
Mace/Morningstar
Scimitar
Pata
Ect.
Long Swordsman- The alternative to the shield-wielding warrior, the long swordsman would use his longer blade with one, or two hands for both offensive and defensive strikes. Unfortunately for the long swordsman, any offensive strikes can, and will be used against them. Unlike the short swordsman, they cannot defend with two different tools of battle. But what the long swordsman lacks in defensive tools, they make up with long reach, and more power.
-Weapons-
Two-handed sword
Claymore
Longsword(One, or two hands)
Katana- any and all variations accepted
Pike/Spear
Scimitar
Mace/Morningstar
Ect.
Scouts- Quick, quiet, agile, unseen… These are the qualities of the Scout. They know the wilderness, they know the land, and they know their limits. They are always sent ahead of advancing armies to scout out different routes, the enemies’ positions, or the location of the nearest town. They can also be used as spies. They work well both alone, and in large troops. The Scout is quick and quiet, and not used to combat… A Scout who walks away from a confrontation with an infantryman is considered lucky. Same goes on a larger scale.
-Weapons-
See Short Swordsman
See Long Swordsman
See Archers
Ect.
Archers- Tactile. That word describes the archers almost perfectly. They are the ranged support, the force that turns the tide of battle, the ones that keep the enemy where they need to be kept. They are the faceless killers that consume life from anywhere, and everywhere. They must be quick, they must have a knack for their angles, and they must know where to go if they are ever located, or even worse- Confronted by enemy infantry, or cavalry.
-Weapons-
Longbow
Shortbow
Crossbow
See Short Swordsman
See Axeman
Ect.
Cavalry- Quick slashing attacks of unimaginable devestation. Cavalry are the first ones in, then the third ones, and fourth, and fifth… They charge in, scatter, regroup, and charge again. Cavalry rely on the infantry for support on the fray, and the infantry rely on the cavalry to relieve them of overwhelming numbers. Simbiotic relationships in battle often can work to ensure both victory and doom.
-Weapons-
See Archer
See Short Swordsman
See Axeman
Spear/Pike
Ect.
Axemen- Much like the Short Swordsman, the Axeman has little in the ways of defence, aside from the armour that weighs him down. Often the Axeman will use one or more axes, or will use a shield to increase his offence, or defence. Axemen are quick, brutal, and consistent.
-Weapons-
Short axe
Battle axe
War hammer
Biting axe
Great axe
Ect.
Beserks- Their ferocity is unmatched. Their maximum is unknown. Beserks are purely offensive, yet they wear heavy armor to protect them from everything. They simply go into battle, cleave the enemies in all sorts of fractions, and then move on to the next group of enemies. Unfortunately, they do have a weakness. They seemed to have traded in their brains for their skills in battle. They are the stupidest people around, yet no one wants a lack of them.
-Weapons- See above.
-Countries-
Brethrondil- Former Empire, flying under the name of Brethrondil, its capital being the great citadel of Orion, Brethrondil has since been pushed back from it's expanses into the South of the great continent. The Korlis, a small tribe from the far North, had began a slow, tedious campaign against the Empire, defeating post after post, taking farm after far, town after town, until they finally caught the Brethrondil's attention. However, at that point, it was far too late- The Korlis had somehow built an extensive army, and were now marching for the relatively unprotected Holy Capital, The Orion. After a long seige, the Korlis captured the city, sending the survivors South, past and through the mountains, and into the current country, where they settled in a smaller city, renaming it Brethrondil and claiming it a new capital. Soon after, Korlis pushed the borders to the mountains, set up great guard towers blocking all mountain passes, and waited for the defeated Brethrondil to retalliate. They did, and were again defeated. Now, the Brethrondil control the small civilized country, even after pushing through the mountains into Korlis territory in the Second Great War.
Brethrondils tend to be varied in appearance. They tend to wear simple shirts, pants, and boots. The soldiers wear plate armor, for the most part, which is mostly of a polished steel colour, with blue capes, or symbols, depending on rank and division. Captains and other high ranks mostly will have customized armor and weapons, unlike the draftees, or the volunteers who they order around. The high ranking Officers will have specialized helmets, complete with decorative plumes of artificially coloured horse hair. The Brethrondil Army has been known to use militia, and mercanaries for harder, dirtier work, or to simply infiltrate and surprise the enemy. Brethrondil's weakness is their minds. Their society is so built upon freedom, that everything is corrupted. Those who notice it are often killed... Almost every soldier hates their job, since they are serving some faceless leader, and not themselves. Brethrondillians would rather die on their own farms, in their houses, or in a decent job than for some insane, corrupt leader who cares nothing for their well-being.Strengths- Brethrondil have an interesting set of attributes. There is almost a perfect balance between mind power, and physical power. Brethrondils have a seemingly basic military system, containing several different ‘sections’, or battalions, divisions, platoons, squads… They keep it simple and effective.Weaknesses Brethrondil may have a simple and effective way of doing things, but their minds are far more advanced for such simplicity. They can, and do pick up on subtle faults within their leadership, and they have learned not to trust it. Many are unloyal to the crown, and loyal to themselves and those they hold dear.
Korlis- Originally a small band of insane war mongerers from the frigid North, the Korlis managed to intimidate and brainwash hundreds to their cause. After the Korlis rebelled in the ancient times, their leader, Korlis, took the throne of his renamed country. He hammered his customs down into the seams of the native culture, and used his military might to force his will upon his newly aquired people. For centuries, the Korlis killed and replaced monarch after monarch, renaming their leader ‘Korlis’ every time. Korlis tend to wear blackish armour, no matter what their surroundings. Their people have a strange set of red glowing eyes in every head that they produce. The Korlis wear mostly black plate armor, which is tough, and layered, almost, like a tick's back, for extra maneuverability. Other than that, they dress in plain shirts, and pants, boots, ect. Korlis' weakness is it's massive size. They have a strong military as individuals, but their dull minds and lack of available resources will eventually kill them off. Their blind facist society often is too overconfident for their own good.Strengths- Korlis are brutal and simply intimidating. Their leadership is strong, solid, and faceless. The Korlis are loyal, completely. Their soldiers will do what they are told, no questions asked, and they, most of the time, will not fail, or retreat. Stories of two Korlis friends annihilating an entire squad of soldiers in 10 minutes are not uncommon. They simply do not stop.Weaknesses- Korlis are loyal, that is both a strength, and a weakness. The Korlis are blind followers, not knowledgeable ones. What they gain in brute physical strength, they lack in brain power. Korlis are not mentally challenged, they are simply uneducated. They are trained for military service from a young age, and with that training comes wave after wave of propaganda that is pumped into their minds. Their forces are also thinned out across the massive chunk of land that they call Korlis.
Wallace- A small island West of Brethrondil, previously engulfed in civil war. Four main areas, three great countries within the land were at open-war, untill one man out of Captaincy rose up, united two countries, and defeated the evil in the land. That was at the same time as the Extermination. Now, they are one united country, under the name Wallace. Their knowledge of the struggles of Brethrondil and the rest of the lands is unknown as a whole. Wallace often produces many adventurers who end up in Brethrondil. In fact, that is how the Humans came to dwell in the ancient Elvish land. Wallace's weakness is it's diversity. There are still ill feelings between the 3 different provinces from their civil war that may never go away. Working as a unit is difficult.Strengths- The people of Wallace’s diversity is what makes them a formidable ally, or foe. With the Wallace, you never quite know what you will be fighting with, or against. Every race is incredible at what they do, however, they are terrible at everything they do not. As a unit, the races feed off of each other.Weaknesses- The people of Wallace seem to have a short attention span. They are not exactly trained in a true military fashion, most are hunters, or bounty hunters, or freelance assassins, or what have you. That means that they have no loyalty, in a way. That lack of loyalty is what brought them to Brethrondil just before the extermination. The Wallace have little training, so they are quite the push-overs in one-on-one combat. Working as a unit through racial diversity is often a challenge.
Ester- Brethrondil's 'Brother-Nation'. The only country that has stood against Korlis’ might. They somehow resisted the pure strength and numbers of the Korlis for all of recorded history, and they did it without surrender, or negotiation. These proud people are of unknown origins. They seek no alliances, they need no alliances. The people of Ester, the Esters, are almost identical with the Brethrondillians in almost every way, save their apparel, and social systems. Esters are proud of themselves, their nation, and eachother. They wear rather simple clothes, often made of wool or cotton, and often of rather dry, drab colours. Their armour is often light, composed of leather, mostly, or thin, light steel plates for heavier infantry. Their helmets are simple, with a beak, and a crutain down the back, smaller on the sides, with a small spike on the top, used to identify rank, and doubling as a bayonette in desperate situations. However, they have been known to fight in heavier armour, sometimes disgarding uniform for stealth and surprise's sake.
They are a clean people, with varying hair colours, and styles. They are born to fight, now, because of the perpectual Korlis threat, yet they do not live to fight. They have a strong sense of family, of home, and of loyalty to their King and nation. They fight with unmatched passion and might.Strengths- Esters are passionate, and loyal. They are incredible as a unit, and as individuals. Their passion and loyalty to each other in a national epidemic is unmatched, and they will never betray each other, apparently. Although their history is not known by many, Esters have always been known as proud, stubborn, powerful sons of bitches. They have a thirst for battle that is quenched only by victory and glory. The gambles they take often pay off. Weaknesses- Esters’ passion is often the real cause of death. Their loyalty to each other, and their nation, and lust for glory often blinds them, leading them into terrible situations. The individual is guilty, and so is the superior. Often, their generals, captains, anyone in a position of power, will feel an urge to push forward, to fight, even when it is impossible, or simply insane to do so. There is a time and place for everything, and the Esters do not know that time.
-Bio Thread- (http://forums.gamewinners.com/forums/showthread.php?p=6803565#post6803565)
-Map (http://h1.ripway.com/Meathos/mappage.jpg ) Coming Soon!
-Brethrondil Officer's Helmets (http://img.photobucket.com/albums/v320/Meathos/scan0001-1.jpg) Subject to change | Brethrondil Soldier Helmet (http://img.photobucket.com/albums/v320/Meathos/PossibleBrethHelmet.jpg) Subject to change
-Korlis Helmet (http://img.photobucket.com/albums/v320/Meathos/KorlisHelmet.jpg) Subject to change
-Kothlis, the Conflict's Province (http://forums.gamewinners.com/forums/showthread.php?t=441046)(Site of the old RPs. Please note these are the old, original RPs from the old first-draft of the story.RP. These do not reflect the chain of events here, now, at all. As a matter of fact, I have planned to completely change the first experience had at the Tower when the Brethrondils first arrive, so don't get confused.)
-Biography Outline-
GW Screen name- (This doesn’t deserve to be explained.)
RP name-(Simple enough.)
Age- (Character’s Age…)
Sex- (Not ‘yes’. Male/Female…)
Country of origin- (Where character was born)
Allegiance- (What country they are aligned with)
Country of Residence- (The country they live in.)
Class- (Choose one.)
Weapons- (Must apply to the class. For example, a Long swordsman may not have an axe.)
Appearance- (Simple enough…)
Biography- (Character’s story.)
-Character Creation Rules-
There is no magic, unless I make an exception.
There are no other nationalities/races aside from Brethrondil, Wallace, Korlis, or Ester, unless I make an exception.
There are no other classes, unless one is suggested to me, and I see it’s creation fit.
There are no Uber Characters. Every race/nationality, every class has their weaknesses, obey them.
There are other weapons used. Any suggestion to any weapon category will be considered, and placed immediately.
There are defections. You can be Korlis fighting on the Brethrondil’s side, if you wish. Other combinations are accepted, as well.
Note that the majority of people will most likely be Brethrondil, and that should be taken into account. If you choose to be Korlis, you may be choosing to RP with an isolated few others, if that is available at all. Do not bitch when you bring things like that upon yourself.
Clan Rules
No SPAM- No means no. You get one warning for this, repeat-offenders are exiled.
No Flaming/Trolling/that sort of thing- Joking is fine, but if it gets out of hand, you're exiled.
Respect me and the other Councilmen- Disrespect is unacceptable. Do it once, and you're gone. Opinion is one thing, attitude is another.
Follow all of C&C's Rules and ZT Rules- If you don't, Cole or Eye will crush you. It's a given. And that will effect more than just your membership here, sucka'.
*Note- This is a ressurrection, not a clone
© Neil Redpath 2002-2007. All names, places, characters, events and anything else original to these works are subject of the copyright. All charcters, names and events suggested by other contributors are under the copyright.
This work is licenced under the Creative Commons Attribution-NoDerivs 2.5 License. To view a copy of this licence, visit http://creativecommons.org/licenses/by-nd/2.5/legalcode or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA.