WER
June 23rd, 2007, 11:24 PM
Reference ChartGameWinners Pokemon ChatHow to Get Dialga/PalkiaHow to Get the Legendary TrioHow to Get GiratinaHow to Get HeatranHow to Get CresseliaHow to Get SpiritombSinnoh PokedexType Effectiveness ChartEVs and IVsEV Training SpotsCharacteristicsNaturesMr. E. Goods
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GameWinners Pokemon Chat
Wanna talk about Pokemon with your fellow GameWinners users? Now you have a place to do so! Here's how to do it:
Here are some step-by-step instructions, courtesy of Seerow:
Download an IRC client. The most popular is mIRC, and these instructions assume that this is the client you will be using, although you could probably still make sense of them if you're using another client. Get mIRC from www.mirc.com – although it says you need to pay to use it after 30 days, you will still be able to use it after the 30 days are up.
Open mIRC. After pressing Continue, and Options box should appear. If it doesn’t, press Alt + O.
Fill in the fields in the box. It doesn’t matter what goes in the Full Name and Email Address boxes. Nickname is what you want your username to be. Alternative is another Nickname that mIRC might use sometimes (such as if you ping out and reconnect).
Expand the Connect option in the menu on the left if it isn’t already expanded. Click on Servers. If DejaToons is not already on the list, go to Add, and fill in the fields. Anything can go in Description, this is what the server’s name will appear as in the list. In Server put irc.dejatoons.net. If you want it in a folder, fill in the name of the folder in the Group box. Put the Port as 6667.
Click on your DejaToons server and click on Select. Then click Ok.
Press the Connect button in the top-left hand corner.
When mIRC is done connecting, type in /j #germanswine in the text line at the bottom and hit Enter. Barring some error, you should now be in.
Come to talk about movesets, ask questions, ask for battles, or just hang out with some cool people! (Well, as cool as people who play Pokemon can be, anyway :link:)
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How to Get Dialga/Palkia
To obtain Dialga/Palkia, first enter Mt. Coronet from the side closest to Oreburgh City. You'll need to Surf across the water to the north, and then use Rock Climb on a wall. Continue through the mountain until you get to the Spear Pillar, where Cyrus of Team Galactic will summon your game's legendary (Dialga for Diamond, Palkia for Pearl). After a cutscene, you will have to defeat two of the Galactic admins with a little help from your rival. Once you do that, your rival will heal your Pokemon and run off, allowing you to fight Cyrus. Once Cyrus is defeated, you can catch Dialga/Palkia. If you wish to get a good nature/IVs for your legend, I would suggest saving as soon you beat Cyrus. Here is what you will have to face when you walk up to your legend:
Dialga
Trait: Pressure
- Metal Claw (Steel, Physical, 50 BP, 10% chance of raising Atk)
- Ancientpower (Rock, Special, 60 BP, 10% chance of raising all stats)
- Dragon Claw (Dragon, Physical, 80 BP, no additional effect)
- Roar of Time (Dragon, Special, 140 BP, requires user to recharge after use)
or
Palkia
Trait: Pressure
- Water Pulse (Water, Special, 60 BP, 20% chance of causing Confusion)
- Ancientpower (Rock, Special, 60 BP, 10% chance of raising all stats)
- Dragon Claw (Dragon, Physical, 80 BP, no additional effect)
- Spacial Rend (Dragon, Special, 100 BP, high critical hit ratio)
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How to Get the Legendary Trio
After encountering your version's legendary, you can obtain the legendary trio. You can encounter them in any order but for the purpose of this guide we will go from Azelf -> Uxie -> Mesprit.
First, let's get Azelf, the offensive one of the trio. Go to Lake Valor and surf to the island in the center. Enter the cave and walk up to Azelf. Save now if you want good IVs/a good nature/a shiny. Talk to it by pressing A, and you will engage it in battle. It will know the following moves:
- Confusion (Psychic, Special, 50 BP, 10% chance of causing Confusion)
- Uproar (Normal, Special, 50 BP, 2-5 turn attack that prohibits sleep)
- Future Sight (Psychic, Special, 80 BP, 90% acc, causes damage 2 turns after the move is used)
- Nasty Plot (Dark, Other, raises Sp. Atk two stages)
Next on the list is Uxie, the defensive one of the trio. Go to Lake Acuity and surf to the island in the center. Go in the cave and walk up to it, just like Azelf. Here are the attacks it will know:
- Confusion (Psychic, Special, 50 BP, 10% chance of causing Confusion)
- Yawn (Normal, Other, causes opponent to fall asleep at the end of the next turn)
- Future Sight (Psychic, Special, 80 BP, 90% acc, causes damage 2 turns after the move is used)
- Amnesia (Psychic, Other, raises Sp. Def two stages)
The last of the trio, Mesprit, is the middle ground between the other two. It is the hardest of the three to catch. First, go to Lake Verity and surf to the island in the middle. Unlike its counterparts, however, Mesprit will run when you talk to it. Much like the legendary dogs in G/S/C and Lati@s in R/S/E, you must chase it around the country to find it. You can track its movement by using function 13 of the Poketch. It will move one route every time you change routes. Using Fly will reset the location of Mesprit. One method is to walk in and out of Solaceon Town until it runs onto a route near you. Here are the attacks it knows when you catch it:
- Confusion (Psychic, Special, 50 BP, 10% chance of causing Confusion)
- Lucky Chant (Normal, Other, prohibits critical hits for 5 turns)
- Future Sight (Psychic, Special, 80 BP, 90% acc, causes damage 2 turns after the move is used)
- Charm (Normal, Other, lowers the opponent's Atk two stages)
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How to Get Giratina
Once you obtain the National Pokedex, a new path will appear south of Veilstone City. Hug the right side of Route 214. You'll see an opening that wasn't there before which leads to a place called "Spring Path". You'll need to do a fair bit of Rock Climbing to navigate your way around. Eventually, you'll make your way to a cave, called "Turnback Cave". Enter the cave, and get ready to get lost. Pick a doorway, and navigate your way around. You need to encounter 3 rooms with pillars in them before you have entered 30 rooms. Some of the rooms seem to follow a pattern, but they also seem random. The one constant is to never enter a door you just exited.
Once you find the third pillar, the next room will always contain Giratina. It will appear at level 70, and have the following moves: Shadow Force, a 120 BP Ghost type move that works like an unblockable (by Protect or Detect) version of Fly/Dive; Heal Block, which prevents HP recovery moves from working; Earth Power, a 90 BP Special Ground attack; and Slash. Keep in mind that you cannot throw Poke-balls at Giratina while it is using Shadow Force.
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How to Get Heatran
In order to catch Heatran, you must have first obtained the National Pokedex. Make your way to Stark Mountain, north of the Resort Area of the northeast island. Make sure to have a Pokemon that knows Strength, Rock Smash, and Rock Climb (such as Bibarel). Once inside, you'll encounter a trainer named Buck who will team up with you. Make your way to the very top of the cave with him, and enter a little alcove. Buck will then take a rock out of the alcove, causing the volcano to go haywire. Leave the cave, and make your way to the Survival Area to the west. Buck will be in one of the houses there. He'll run off, letting you go back to Stark Mountain. Reenter the cave and make your way back to the alcove (made much easier this time by the ability to use Rock Climb). Once inside, you'll see Heatran.
It appears at level 70, and knows the following moves: Scary Face, Lava Plume, Iron Head, and Fire Spin.
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How to Get Cresselia
Once you've obtained the National Pokedex, go to Canalave City and go into the house directly next to the ship on the west side of town. You will see a little boy in a bed. Talk to both him and his mother, and then exit the house. Talk to the sailor near the ship, who turns out to be the father of the sick boy. He'll ask you if you want to go to Full Moon Island to obtain the Lunar Wing to help his kid. Accept, and sail to the island. After walking a short distance on the island, you will see Cresselia. Talk to it, and a picture of it will show up before it flies off, leaving behind the Lunar Wing. Heal the child with the Lunar Wing, and then check your marking map. Cresselia will fly around the map much like Mesprit did.
It appears at level 50, and will have the following moves: Mist, Aurora Beam, Future Sight, and Slash.
Just a couple of notes: First, if you want to reset for a good nature/IVs, you'll want to save just before you talk to it for the first time. Second, unlike every other Legendary in the game, the Synchronize trick DOES NOT WORK.
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How to Get Spiritomb
To obtain Spiritomb, first obtain an Odd Keystone, which can be found in the Underground. Then, talk to another person (not Hikers) 32 times while in the Underground. Once you have done this, go to the Hallowed Tower south of Solaceon Town. You will then encounter Spiritomb. In order to encounter it again, you must speak to someone else 32 times in the Underground again.
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Sinnoh Pokedex
Here's a complete listing of the Pokemon in the Sinnoh Dex, sorted by number. To find a specific Pokemon, just hit ctrl + F, then type in the number or name of the Pokemon. We will try to have trainer locations for you as we go along, as well as special cases (Unown, Riolu, etc.). Generally, you'll have it completed once you beat the Elite Four if you fight every trainer in the game up to that point (especially in the Gyms).
001. Turtwig - Starter Pokemon / Rival battle; Gardenia battle
002. Grotle - Starter Pokemon / Rival battle
003. Torterra - Starter Pokemon / Rival battle
004. Chimchar - Starter Pokemon / Rival battle
005. Monferno - Starter Pokemon / Rival battle
006. Infernape - Starter Pokemon / Rival battle; Flint battle
007. Piplup - Starter Pokemon / Rival battle
008. Prinplup - Starter Pokemon / Rival battle
009. Empoleon - Starter Pokemon / Rival battle
010. Starly - Rival battle
011. Staravia - Rival battle
012. Staraptor - Rival battle
013. Bidoof - Routes 201-5, 208, 211, Lake Verity, Safari Game
014. Bibarel - Routes 208-210 North, 212 South, Lakes Valor and Acuity, Spring Path
015. Kricketot - routes 202-4, 207 (morning only)
016. Kricketune - Routes 206, 210-South, 212, 214, 215, Trophy Garden (morning and night only)
017. Shinx - Routes 202-4, Fuego Ironworks
018. Luxio - Rich Boy Trey (Route 222)
019. Luxray - Volkner battle
020. Abra -
021. Kadabra -
022. Alakazam - Lucian battle
023. Magikarp - Fisherman Andrew (Route 205)
024. Gyarados - Wake battle
025. Budew -
026. Roselia -
027. Roserade - Gardenia battle
028. Zubat -
029. Golbat -
030. Crobat -
031. Geodude - Roark battle
032. Graveler -
033. Golem - Bertha battle
034. Onix - Roark battle
035. Steelix - Byron battle; Flint battle
036. Cranidos - Roark battle
037. Rampardos -
038. Shieldon -
039. Bastiodon - Byron battle
040. Machop -
041. Machoke - Maylene battle
042. Machamp -
043. Psyduck -
044. Golduck -
045. Burmy -
046. Wormadam -
047. Mothim -
048. Wurmple -
049. Silcoon -
050. Beautifly - Aaron battle
051. Cascoon -
052. Dustox - Aaron battle
053. Combee -
054. Vespiquen - Aaron battle
055. Pachirisu -
056. Buizel -
057. Floatzel - Wake battle
058. Cherubi - Gardenia battle
059. Cherrim -
060. Shellos -
061. Gastrodon - Cynthia battle
062. Heracross - Rival battle; Aaron battle
063. Aipom -
064. Ambipom - Volkner battle
065. Drifloon -
066. Drifblim - Fantina battle; Flint battle
067. Buneary -
068. Lopunny - Flint battle
069. Gastly -
070. Haunter -
071. Gengar - Fantina battle
072. Misdreavus -
073. Mismagius - Fantina battle
074. Murkrow -
075. Honchkrow -
076. Glameow -
077. Purugly -
078. Goldeen -
079. Seaking -
080. Barboach -
081. Whiscash - Bertha battle
082. Chingling -
083. Chimecho -
084. Stunky -
085. Skuntank -
086. Meditite - Maylene battle
087. Medicham - Candice battle
088. Bronzor - Byron battle
089. Bronzong - Lucian battle
090. Ponyta - Rival battle
091. Rapidash - Rival battle
092. Bonsly -
093. Sudowoodo - Bertha battle
094. Mime Jr. -
095. Mr. Mime - Lucian battle
096. Happiny - Receive egg in Hearthome City
097. Chansey -
098. Blissey -
099. Cleffa -
100. Clefairy -
101. Clefable -
102. Chatot -
103. Pichu -
104. Pikachu -
105. Raichu - Volkner battle
106. HootHoot -
107. Noctowl -
108. Spiritomb - Cynthia battle
109. Gible -
110. Gabite -
111. Garchomp - Cynthia battle
112. Munchlax - Rival battle
113. Snorlax - Rival battle
114. Unown - inside the ruins east of Solaceon Town
115. Riolu - Receive an egg from Riley after helping him through Iron Island
116. Lucario - Maylene battle
117. Wooper -
118. Quagsire - Wake battle
119. Wingull -
120. Pelipper -
121. Girafarig - Lucian battle
122. Hippopotas -
123. Hippowdon - Bertha battle
124. Azurill -
125. Marill -
126. Azumarill -
127. Skorupi -
128. Drapion - Aaron battle
129. Croagunk -
130. Toxicroak -
131. Carnivine -
132. Remoraid -
133. Octillery - Volkner battle
134. Finneon -
135. Lumineon -
136. Tentacool -
137. Tentacruel -
138. Feebas -
139. Milotic - Cynthia battle
140. Mantyke -
141. Mantine -
142. Snover - Candice battle
143. Abomasnow - Candice battle
144. Sneasel - Candice battle
145. Weavile -
146. Uxie - Encounter at Lake Acuity after battling Palkia/Dialga
147. Mesprit - Encounter at Lake Verity after battling Palkia/Dialga
148. Azelf - Encounter at Lake Valor after battling Palkia/Dialga
149. Palkia - Storyline (Pearl)/Talk to Cynthia's Grandmother (Diamond)
150. Dialga - Storyline (Diamond)/Talk to Cynthia's Grandmother (Pearl)
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Type Effectiveness Chart
http://img116.imageshack.us/img116/2106/typechartmg9.png
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EVs and IVs
What are EVs and IVs, you ask?
An IV (Individual Value, also known as a DV, or Diversification Value) is an invisible number between 0 and 31 determining how high a stat can go, with 0 being the lowest and 31 being the highest. Each IV is worth one point at level 100 for a neutral-natured Pokemon. When breeding, you'll want to aim for the highest possible IV (with a few exceptions). You can check your Pokemon's IVs by using an IV calculator. I prefer MetalKid's (http://www.metalkid.info/Pokemon/OnlineProgram/Calculators/IV.aspx) myself, but there is also one on Serebii (http://64.72.117.249/games/iv-calcdp.shtml). The easiest method of using one of these is to take your Pokemon to a Level 100 WiFi battle, then record the stats and plug them into the calculator.
EVs, or Effort Values, are also invisible numbers; that is, you can't just look them up like you can your stats. When you battle and defeat a Pokemon, you'll get between one and three EVs in a certain stat, depending on the Pokemon you defeat. Remember that as long as a Pokemon gets experience from a battle (even if using the Exp Share), it will get those EVs.Use an online Pokedex (such as Serebii's (http://64.72.117.249/pokedex-dp/)) to see what kinds of Pokemon give out which EVs. For every 4 EVs you receive in a certain stat, that stat will be increased by 1 point at level 100 for a neutral-natured Pokemon. You can only gain 255 EVs in a given stat, and 510 total.
Some tips for EV training:
Use the Power Items. These are hold items, purchasable in the Battle Park for 16 BP, that will automatically give you +4 EVs in a stat for every Pokemon you defeat. The Anklet increases Speed, the Band increases Sp. Def, the Belt increases Def, the Bracer increases Atk, the Lens increases Sp. Atk, and the Weight increases HP. All of these items have the in-battle effect of halving your Speed (this is temporary). An alternative if you cannot get the BP to buy the Power Items is the Macho Brace. It doubles the amount of EVs you gain from a battle, also at the cost of half your Pokémon's Speed while it is wearing it in battle.
Get Pokerus if you can. This wonderful little virus doubles the EVs you get in a battle, including those obtained by a Power item. So, if you went into battle wearing a Power Anklet and defeated a Magikarp, you'd recieve one point in Speed for defeating the Magikarp and four for the Anklet, for a total of five EVs in Speed. However, if your Pokemon had Pokerus, you'd double those five points to get ten.
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EV Training with the VS Seeker
Here's a list of helpful trainers to battle when EV training your Pokemon.
HP:
Route 209 - Cowgirl Shelley - L14, 15, 15, 15, and 16 Bidoof (5 HP)
Number of battles to reach 252 HP (No Pokerus, no items): 51
Number of battles to reach 252 HP (Pokerus): 26
Number of battles to reach 252 HP (item): 11
Number of battles to reach 252 HP (Pokerus + item): 5
Route 213 - Tuber Jared (pacing) - L52, 53, and 51 Gastrodon (6 HP)
Number of battles to reach 252 HP (No Pokerus, no items): 42
Number of battles to reach 252 HP (Pokerus): 21
Number of battles to reach 252 HP (item): 14
Number of battles to reach 252 HP (Pokerus + item): 7
Attack:
Route 203 - Lass Madeline (upper area) - L38 Staraptor, L38 Bibarel (5 Attack)
Number of battles to reach 252 Atk (No Pokerus, no items): 51
Number of battles to reach 252 Atk (Pokerus): 26
Number of battles to reach 252 Atk (item): 20
Number of battles to reach 252 Atk (Pokerus + item): 16
Route 222 – Fisherman Alec (leftmost) – L53 and 53 Gyarados (4 Attack)
Number of battles to reach 252 Atk (No Pokerus, no items): 63
Number of battles to reach 252 Atk (Pokerus): 32
Number of battles to reach 252 Atk (item): 21
Number of battles to reach 252 Atk (Pokerus + item): 11
Route 222 - Rich Boy Trey - L55/60 Luxio (2 Attack) (Note: Gives 8800/9600 Pokemoney as prize money WITHOUT the Amulet Coin, so this guy is excellent for making money off of)
Number of battles to reach 252 Atk (No Pokerus, no items): 126
Number of battles to reach 252 Atk (Pokerus): 63
Number of battles to reach 252 Atk (item): 42
Number of battles to reach 252 Atk (Pokerus + item): 21
Defense:
Route 210 (tall grass area) - Ninja Boy Fabian (middle) - L23, 23, and 26 Geodude (3 Defense)
Route 212 (rain area) - Collector Dominique - L17, 18, and 19 Geodude (3 Defense)
Route 221 – Collector Ivan – L51, 52, and 53 Hippopotas (3 Defense)
(Note: Fabian is in tall grass, Dominque is in the rain, and Ivan is under Sandstorm conditions)
For all three:
Number of battles to reach 252 Def (No Pokerus, no items): 84
Number of battles to reach 252 Def (Pokerus): 42
Number of battles to reach 252 Def (item): 17
Number of battles to reach 252 Def (Pokerus + item): 9
Special Attack:
Route 212 (rain area) - Scientist Shaun - L53 and 53 Alakazam (6 Sp. Attack) (Note: Cut is needed to access this trainer)
Number of battles to reach 252 Sp. Atk (No Pokerus, no items): 42
Number of battles to reach 252 Sp. Atk (Pokerus): 21
Number of battles to reach 252 Sp. Atk (item): 18
Number of battles to reach 252 Sp. Atk (Pokerus + item): 11
Route 214 - Collector Douglas (south end of split paths) - L20, 22, and 24 Roselia (6 Sp. Attack)
Number of battles to reach 252 Sp. Atk (No Pokerus, no items): 42
Number of battles to reach 252 Sp. Atk (Pokerus): 21
Number of battles to reach 252 Sp. Atk (item): 14
Number of battles to reach 252 Sp. Atk (Pokerus + item): 7
Special Defense:
Route 210 (foggy section) - Ninja Boy Davido (upper level) - L27 Dustox (3 Sp. Defense)
Number of battles to reach 252 Sp. Def (No Pokerus, no items): 84
Number of battles to reach 252 Sp. Def (Pokerus): 42
Number of battles to reach 252 Sp. Def (item): 36
Number of battles to reach 252 Sp. Def (Pokerus + item): 18
Speed:
Route 205 (water bridge section) - Fisherman Andrew (second from right) - L10, 10, 10, 10, 10, and 10 Magikarp (6 Speed)
Number of battles to reach 252 Spd (No Pokerus, no items): 42
Number of battles to reach 252 Spd (Pokerus): 21
Number of battles to reach 252 Spd (item): 9
Number of battles to reach 252 Spd (Pokerus + item): 5
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List of Characteristics
Characteristics are a new feature of the game. They are short little messages that describe the "personality" of your Pokemon. What do they mean, though? Basically, they are an indication of what your Pokemon does best. More specifically, it will tell you what your Pokemon's highest IV is. Here's a list of characteristics and what they represent IV-wise:
HP
Loves to eat - 0, 5, 10, 15, 20, 25, 30
Often dozes off - 1, 6, 11, 16, 21, 26, 31
Often naps - 2, 7, 12, 17, 22, 27
Often scatters things - 3, 8, 13, 18, 23, 28
Likes to relax - 4, 9, 14, 19, 24, 29
Attack
Proud of its power - 0, 5, 10, 15, 20, 25, 30
Likes to thrash about - 1, 6, 11, 16, 21, 26, 31
A little quick-tempered - 2, 7, 12, 17, 22, 27
Likes to fight - 3, 8, 13, 18, 23, 28
Hot-tempered - 4, 9, 14, 19, 24, 29
Defense
Sturdy body - 0, 5, 10, 15, 20, 25, 30
Capable of taking hits - 1, 6, 11, 16, 21, 26, 31
Highly persistant - 2, 7, 12, 17, 22, 27
Good endurance - 3, 8, 13, 18, 23, 28
Good perseverance - 4, 9, 14, 19, 24, 29
Special Attack
Highly curious - 0, 5, 10, 15, 20, 25, 30
Mischievous - 1, 6, 11, 16, 21, 26, 31
Thoroughly cunning - 2, 7, 12, 17, 22, 27
Often lost in thought - 3, 8, 13, 18, 23, 28
Very finicky - 4, 9, 14, 19, 24, 29
Special Defense
Strong-willed - 0, 5, 10, 15, 20, 25, 30
Somewhat vain - 1, 6, 11, 16, 21, 26, 31
Strongly defiant - 2, 7, 12, 17, 22, 27
Hates to lose - 3, 8, 13, 18, 23, 28
Somewhat stubborn - 4, 9, 14, 19, 24, 29
Speed
Likes to run - 0, 5, 10, 15, 20, 25, 30
Alert to sounds - 1, 6, 11, 16, 21, 26, 31
Impetuous and silly - 2, 7, 12, 17, 22, 27
Somewhat of a clown - 3, 8, 13, 18, 23, 28
Quick to flee - 4, 9, 14, 19, 24, 29
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Natures
Natures are variables that influence stat growth. Of the 25 natures, 20 will boost one stat by 10% and reduce another by 10%, while the other 5 do not boost or reduce any stat. You can use these natures to your advantage. A little extra speed or attack power could be the deciding factor in your battles. Here are some quick tips for deciding on which nature you want to use:
Boost stats you use, and reduce stats you don't. It doesn't make much sense to have a Modest Choice Bander. If your moveset is something like Agility, Thunderbolt, Ice Beam, and Nasty Plot, you will want to go with a nature that boosts Sp. Atk (to boost the power of your two attacks) and reduces Attack (which is not used at all). In this case, use a Modest nature.
NEVER drop your defenses. There are exceptions to every rule, but generally you don't want to reduce either of your defenses. You'll want the extra protection over any increased firepower. An exception would be something like Flygon, which likes to hit from both sides of the Physical/Special spectrum, or Cloyster, which has such a pitiful Sp. Def that a drop in that stat is near negligible. That brings me on to my next point:
When in doubt, boost your highest stat and drop your lowest. Since natures work by percentages, you'll get a bigger boost if your base stat is higher. For example, something will 300 Defense before natures will get boosted to 330 Defense, while something with 200 Defense will only get boosted to 220. Once again, there are exceptions. Blissey, for example, likes a Bold nature, even though it has a pitiful base Defense. Blissey needs all the Defense it can get to defend itself on the Physical side, so most people will run max Defense (+ nature, 252 EVs).
Here's a nice little chart telling you which Natures do what.
http://img511.imageshack.us/img511/9713/naturechartdm8.png
How to read this chart: Find your nature in the chart. Match up the stats on the left and above your Nature. The stat on the left gets reduced by 10%, while the stat on the top gets boosted 10%. Here's what the colors mean:
Yellow: Neutral natures, natures that don't boost or reduce anything. These are generally useless, as the 10% boost in a certain stat will ALWAYS be worth the 10% drop in another. I guess you could use one of these with a mixed attacker, but I wouldn't recommend it.
Blue: These are the "good" natures; you will see these natures most often in the competitive environment.
White: These are all the other Natures. While some of them are useful in certain situations, most of them are inferior to the natures in blue nearly all the time.
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Mr. E. Goods
Who is Mr. E. Goods? He's the enigmatic man in the green near the Hearthome Pokemon Center who will give you things for your secret base, provided you meet certain requirements. Here's a list of items you can get from Mr. E. Goods and how to get them:
Globe: Connect to the GTS
Gym Statue: Beat all 8 gyms
Beauty Cup: Defeat the Beauty Master Rank Super Contest
Cool Cup: Defeat the Cool Master Rank Super Contest
Cute Cup: Defeat the Cute Master Rank Super Contest
Smart Cup: Defeat the Smart Master Rank Super Contest
Tough Cup: Defeat the Tough Master Rank Super Contest
Blue Crystal: Meet 100 people in the Underground
Pink Crystal: Give 100 items to people in the Underground
Red Crystal: Dig up 100 fossils in the Underground
Yellow Crystal: Trap 100 people in the Underground
Bronze Trophy: Get a 10 win streak in the Battle Tower
Silver Trophy: Get a 50 win streak in the Battle Tower
Gold Trophy: Get a 100 win streak in the Battle Tower
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GameWinners Pokemon Chat
Wanna talk about Pokemon with your fellow GameWinners users? Now you have a place to do so! Here's how to do it:
Here are some step-by-step instructions, courtesy of Seerow:
Download an IRC client. The most popular is mIRC, and these instructions assume that this is the client you will be using, although you could probably still make sense of them if you're using another client. Get mIRC from www.mirc.com – although it says you need to pay to use it after 30 days, you will still be able to use it after the 30 days are up.
Open mIRC. After pressing Continue, and Options box should appear. If it doesn’t, press Alt + O.
Fill in the fields in the box. It doesn’t matter what goes in the Full Name and Email Address boxes. Nickname is what you want your username to be. Alternative is another Nickname that mIRC might use sometimes (such as if you ping out and reconnect).
Expand the Connect option in the menu on the left if it isn’t already expanded. Click on Servers. If DejaToons is not already on the list, go to Add, and fill in the fields. Anything can go in Description, this is what the server’s name will appear as in the list. In Server put irc.dejatoons.net. If you want it in a folder, fill in the name of the folder in the Group box. Put the Port as 6667.
Click on your DejaToons server and click on Select. Then click Ok.
Press the Connect button in the top-left hand corner.
When mIRC is done connecting, type in /j #germanswine in the text line at the bottom and hit Enter. Barring some error, you should now be in.
Come to talk about movesets, ask questions, ask for battles, or just hang out with some cool people! (Well, as cool as people who play Pokemon can be, anyway :link:)
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How to Get Dialga/Palkia
To obtain Dialga/Palkia, first enter Mt. Coronet from the side closest to Oreburgh City. You'll need to Surf across the water to the north, and then use Rock Climb on a wall. Continue through the mountain until you get to the Spear Pillar, where Cyrus of Team Galactic will summon your game's legendary (Dialga for Diamond, Palkia for Pearl). After a cutscene, you will have to defeat two of the Galactic admins with a little help from your rival. Once you do that, your rival will heal your Pokemon and run off, allowing you to fight Cyrus. Once Cyrus is defeated, you can catch Dialga/Palkia. If you wish to get a good nature/IVs for your legend, I would suggest saving as soon you beat Cyrus. Here is what you will have to face when you walk up to your legend:
Dialga
Trait: Pressure
- Metal Claw (Steel, Physical, 50 BP, 10% chance of raising Atk)
- Ancientpower (Rock, Special, 60 BP, 10% chance of raising all stats)
- Dragon Claw (Dragon, Physical, 80 BP, no additional effect)
- Roar of Time (Dragon, Special, 140 BP, requires user to recharge after use)
or
Palkia
Trait: Pressure
- Water Pulse (Water, Special, 60 BP, 20% chance of causing Confusion)
- Ancientpower (Rock, Special, 60 BP, 10% chance of raising all stats)
- Dragon Claw (Dragon, Physical, 80 BP, no additional effect)
- Spacial Rend (Dragon, Special, 100 BP, high critical hit ratio)
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How to Get the Legendary Trio
After encountering your version's legendary, you can obtain the legendary trio. You can encounter them in any order but for the purpose of this guide we will go from Azelf -> Uxie -> Mesprit.
First, let's get Azelf, the offensive one of the trio. Go to Lake Valor and surf to the island in the center. Enter the cave and walk up to Azelf. Save now if you want good IVs/a good nature/a shiny. Talk to it by pressing A, and you will engage it in battle. It will know the following moves:
- Confusion (Psychic, Special, 50 BP, 10% chance of causing Confusion)
- Uproar (Normal, Special, 50 BP, 2-5 turn attack that prohibits sleep)
- Future Sight (Psychic, Special, 80 BP, 90% acc, causes damage 2 turns after the move is used)
- Nasty Plot (Dark, Other, raises Sp. Atk two stages)
Next on the list is Uxie, the defensive one of the trio. Go to Lake Acuity and surf to the island in the center. Go in the cave and walk up to it, just like Azelf. Here are the attacks it will know:
- Confusion (Psychic, Special, 50 BP, 10% chance of causing Confusion)
- Yawn (Normal, Other, causes opponent to fall asleep at the end of the next turn)
- Future Sight (Psychic, Special, 80 BP, 90% acc, causes damage 2 turns after the move is used)
- Amnesia (Psychic, Other, raises Sp. Def two stages)
The last of the trio, Mesprit, is the middle ground between the other two. It is the hardest of the three to catch. First, go to Lake Verity and surf to the island in the middle. Unlike its counterparts, however, Mesprit will run when you talk to it. Much like the legendary dogs in G/S/C and Lati@s in R/S/E, you must chase it around the country to find it. You can track its movement by using function 13 of the Poketch. It will move one route every time you change routes. Using Fly will reset the location of Mesprit. One method is to walk in and out of Solaceon Town until it runs onto a route near you. Here are the attacks it knows when you catch it:
- Confusion (Psychic, Special, 50 BP, 10% chance of causing Confusion)
- Lucky Chant (Normal, Other, prohibits critical hits for 5 turns)
- Future Sight (Psychic, Special, 80 BP, 90% acc, causes damage 2 turns after the move is used)
- Charm (Normal, Other, lowers the opponent's Atk two stages)
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How to Get Giratina
Once you obtain the National Pokedex, a new path will appear south of Veilstone City. Hug the right side of Route 214. You'll see an opening that wasn't there before which leads to a place called "Spring Path". You'll need to do a fair bit of Rock Climbing to navigate your way around. Eventually, you'll make your way to a cave, called "Turnback Cave". Enter the cave, and get ready to get lost. Pick a doorway, and navigate your way around. You need to encounter 3 rooms with pillars in them before you have entered 30 rooms. Some of the rooms seem to follow a pattern, but they also seem random. The one constant is to never enter a door you just exited.
Once you find the third pillar, the next room will always contain Giratina. It will appear at level 70, and have the following moves: Shadow Force, a 120 BP Ghost type move that works like an unblockable (by Protect or Detect) version of Fly/Dive; Heal Block, which prevents HP recovery moves from working; Earth Power, a 90 BP Special Ground attack; and Slash. Keep in mind that you cannot throw Poke-balls at Giratina while it is using Shadow Force.
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How to Get Heatran
In order to catch Heatran, you must have first obtained the National Pokedex. Make your way to Stark Mountain, north of the Resort Area of the northeast island. Make sure to have a Pokemon that knows Strength, Rock Smash, and Rock Climb (such as Bibarel). Once inside, you'll encounter a trainer named Buck who will team up with you. Make your way to the very top of the cave with him, and enter a little alcove. Buck will then take a rock out of the alcove, causing the volcano to go haywire. Leave the cave, and make your way to the Survival Area to the west. Buck will be in one of the houses there. He'll run off, letting you go back to Stark Mountain. Reenter the cave and make your way back to the alcove (made much easier this time by the ability to use Rock Climb). Once inside, you'll see Heatran.
It appears at level 70, and knows the following moves: Scary Face, Lava Plume, Iron Head, and Fire Spin.
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How to Get Cresselia
Once you've obtained the National Pokedex, go to Canalave City and go into the house directly next to the ship on the west side of town. You will see a little boy in a bed. Talk to both him and his mother, and then exit the house. Talk to the sailor near the ship, who turns out to be the father of the sick boy. He'll ask you if you want to go to Full Moon Island to obtain the Lunar Wing to help his kid. Accept, and sail to the island. After walking a short distance on the island, you will see Cresselia. Talk to it, and a picture of it will show up before it flies off, leaving behind the Lunar Wing. Heal the child with the Lunar Wing, and then check your marking map. Cresselia will fly around the map much like Mesprit did.
It appears at level 50, and will have the following moves: Mist, Aurora Beam, Future Sight, and Slash.
Just a couple of notes: First, if you want to reset for a good nature/IVs, you'll want to save just before you talk to it for the first time. Second, unlike every other Legendary in the game, the Synchronize trick DOES NOT WORK.
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How to Get Spiritomb
To obtain Spiritomb, first obtain an Odd Keystone, which can be found in the Underground. Then, talk to another person (not Hikers) 32 times while in the Underground. Once you have done this, go to the Hallowed Tower south of Solaceon Town. You will then encounter Spiritomb. In order to encounter it again, you must speak to someone else 32 times in the Underground again.
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Sinnoh Pokedex
Here's a complete listing of the Pokemon in the Sinnoh Dex, sorted by number. To find a specific Pokemon, just hit ctrl + F, then type in the number or name of the Pokemon. We will try to have trainer locations for you as we go along, as well as special cases (Unown, Riolu, etc.). Generally, you'll have it completed once you beat the Elite Four if you fight every trainer in the game up to that point (especially in the Gyms).
001. Turtwig - Starter Pokemon / Rival battle; Gardenia battle
002. Grotle - Starter Pokemon / Rival battle
003. Torterra - Starter Pokemon / Rival battle
004. Chimchar - Starter Pokemon / Rival battle
005. Monferno - Starter Pokemon / Rival battle
006. Infernape - Starter Pokemon / Rival battle; Flint battle
007. Piplup - Starter Pokemon / Rival battle
008. Prinplup - Starter Pokemon / Rival battle
009. Empoleon - Starter Pokemon / Rival battle
010. Starly - Rival battle
011. Staravia - Rival battle
012. Staraptor - Rival battle
013. Bidoof - Routes 201-5, 208, 211, Lake Verity, Safari Game
014. Bibarel - Routes 208-210 North, 212 South, Lakes Valor and Acuity, Spring Path
015. Kricketot - routes 202-4, 207 (morning only)
016. Kricketune - Routes 206, 210-South, 212, 214, 215, Trophy Garden (morning and night only)
017. Shinx - Routes 202-4, Fuego Ironworks
018. Luxio - Rich Boy Trey (Route 222)
019. Luxray - Volkner battle
020. Abra -
021. Kadabra -
022. Alakazam - Lucian battle
023. Magikarp - Fisherman Andrew (Route 205)
024. Gyarados - Wake battle
025. Budew -
026. Roselia -
027. Roserade - Gardenia battle
028. Zubat -
029. Golbat -
030. Crobat -
031. Geodude - Roark battle
032. Graveler -
033. Golem - Bertha battle
034. Onix - Roark battle
035. Steelix - Byron battle; Flint battle
036. Cranidos - Roark battle
037. Rampardos -
038. Shieldon -
039. Bastiodon - Byron battle
040. Machop -
041. Machoke - Maylene battle
042. Machamp -
043. Psyduck -
044. Golduck -
045. Burmy -
046. Wormadam -
047. Mothim -
048. Wurmple -
049. Silcoon -
050. Beautifly - Aaron battle
051. Cascoon -
052. Dustox - Aaron battle
053. Combee -
054. Vespiquen - Aaron battle
055. Pachirisu -
056. Buizel -
057. Floatzel - Wake battle
058. Cherubi - Gardenia battle
059. Cherrim -
060. Shellos -
061. Gastrodon - Cynthia battle
062. Heracross - Rival battle; Aaron battle
063. Aipom -
064. Ambipom - Volkner battle
065. Drifloon -
066. Drifblim - Fantina battle; Flint battle
067. Buneary -
068. Lopunny - Flint battle
069. Gastly -
070. Haunter -
071. Gengar - Fantina battle
072. Misdreavus -
073. Mismagius - Fantina battle
074. Murkrow -
075. Honchkrow -
076. Glameow -
077. Purugly -
078. Goldeen -
079. Seaking -
080. Barboach -
081. Whiscash - Bertha battle
082. Chingling -
083. Chimecho -
084. Stunky -
085. Skuntank -
086. Meditite - Maylene battle
087. Medicham - Candice battle
088. Bronzor - Byron battle
089. Bronzong - Lucian battle
090. Ponyta - Rival battle
091. Rapidash - Rival battle
092. Bonsly -
093. Sudowoodo - Bertha battle
094. Mime Jr. -
095. Mr. Mime - Lucian battle
096. Happiny - Receive egg in Hearthome City
097. Chansey -
098. Blissey -
099. Cleffa -
100. Clefairy -
101. Clefable -
102. Chatot -
103. Pichu -
104. Pikachu -
105. Raichu - Volkner battle
106. HootHoot -
107. Noctowl -
108. Spiritomb - Cynthia battle
109. Gible -
110. Gabite -
111. Garchomp - Cynthia battle
112. Munchlax - Rival battle
113. Snorlax - Rival battle
114. Unown - inside the ruins east of Solaceon Town
115. Riolu - Receive an egg from Riley after helping him through Iron Island
116. Lucario - Maylene battle
117. Wooper -
118. Quagsire - Wake battle
119. Wingull -
120. Pelipper -
121. Girafarig - Lucian battle
122. Hippopotas -
123. Hippowdon - Bertha battle
124. Azurill -
125. Marill -
126. Azumarill -
127. Skorupi -
128. Drapion - Aaron battle
129. Croagunk -
130. Toxicroak -
131. Carnivine -
132. Remoraid -
133. Octillery - Volkner battle
134. Finneon -
135. Lumineon -
136. Tentacool -
137. Tentacruel -
138. Feebas -
139. Milotic - Cynthia battle
140. Mantyke -
141. Mantine -
142. Snover - Candice battle
143. Abomasnow - Candice battle
144. Sneasel - Candice battle
145. Weavile -
146. Uxie - Encounter at Lake Acuity after battling Palkia/Dialga
147. Mesprit - Encounter at Lake Verity after battling Palkia/Dialga
148. Azelf - Encounter at Lake Valor after battling Palkia/Dialga
149. Palkia - Storyline (Pearl)/Talk to Cynthia's Grandmother (Diamond)
150. Dialga - Storyline (Diamond)/Talk to Cynthia's Grandmother (Pearl)
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Type Effectiveness Chart
http://img116.imageshack.us/img116/2106/typechartmg9.png
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EVs and IVs
What are EVs and IVs, you ask?
An IV (Individual Value, also known as a DV, or Diversification Value) is an invisible number between 0 and 31 determining how high a stat can go, with 0 being the lowest and 31 being the highest. Each IV is worth one point at level 100 for a neutral-natured Pokemon. When breeding, you'll want to aim for the highest possible IV (with a few exceptions). You can check your Pokemon's IVs by using an IV calculator. I prefer MetalKid's (http://www.metalkid.info/Pokemon/OnlineProgram/Calculators/IV.aspx) myself, but there is also one on Serebii (http://64.72.117.249/games/iv-calcdp.shtml). The easiest method of using one of these is to take your Pokemon to a Level 100 WiFi battle, then record the stats and plug them into the calculator.
EVs, or Effort Values, are also invisible numbers; that is, you can't just look them up like you can your stats. When you battle and defeat a Pokemon, you'll get between one and three EVs in a certain stat, depending on the Pokemon you defeat. Remember that as long as a Pokemon gets experience from a battle (even if using the Exp Share), it will get those EVs.Use an online Pokedex (such as Serebii's (http://64.72.117.249/pokedex-dp/)) to see what kinds of Pokemon give out which EVs. For every 4 EVs you receive in a certain stat, that stat will be increased by 1 point at level 100 for a neutral-natured Pokemon. You can only gain 255 EVs in a given stat, and 510 total.
Some tips for EV training:
Use the Power Items. These are hold items, purchasable in the Battle Park for 16 BP, that will automatically give you +4 EVs in a stat for every Pokemon you defeat. The Anklet increases Speed, the Band increases Sp. Def, the Belt increases Def, the Bracer increases Atk, the Lens increases Sp. Atk, and the Weight increases HP. All of these items have the in-battle effect of halving your Speed (this is temporary). An alternative if you cannot get the BP to buy the Power Items is the Macho Brace. It doubles the amount of EVs you gain from a battle, also at the cost of half your Pokémon's Speed while it is wearing it in battle.
Get Pokerus if you can. This wonderful little virus doubles the EVs you get in a battle, including those obtained by a Power item. So, if you went into battle wearing a Power Anklet and defeated a Magikarp, you'd recieve one point in Speed for defeating the Magikarp and four for the Anklet, for a total of five EVs in Speed. However, if your Pokemon had Pokerus, you'd double those five points to get ten.
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EV Training with the VS Seeker
Here's a list of helpful trainers to battle when EV training your Pokemon.
HP:
Route 209 - Cowgirl Shelley - L14, 15, 15, 15, and 16 Bidoof (5 HP)
Number of battles to reach 252 HP (No Pokerus, no items): 51
Number of battles to reach 252 HP (Pokerus): 26
Number of battles to reach 252 HP (item): 11
Number of battles to reach 252 HP (Pokerus + item): 5
Route 213 - Tuber Jared (pacing) - L52, 53, and 51 Gastrodon (6 HP)
Number of battles to reach 252 HP (No Pokerus, no items): 42
Number of battles to reach 252 HP (Pokerus): 21
Number of battles to reach 252 HP (item): 14
Number of battles to reach 252 HP (Pokerus + item): 7
Attack:
Route 203 - Lass Madeline (upper area) - L38 Staraptor, L38 Bibarel (5 Attack)
Number of battles to reach 252 Atk (No Pokerus, no items): 51
Number of battles to reach 252 Atk (Pokerus): 26
Number of battles to reach 252 Atk (item): 20
Number of battles to reach 252 Atk (Pokerus + item): 16
Route 222 – Fisherman Alec (leftmost) – L53 and 53 Gyarados (4 Attack)
Number of battles to reach 252 Atk (No Pokerus, no items): 63
Number of battles to reach 252 Atk (Pokerus): 32
Number of battles to reach 252 Atk (item): 21
Number of battles to reach 252 Atk (Pokerus + item): 11
Route 222 - Rich Boy Trey - L55/60 Luxio (2 Attack) (Note: Gives 8800/9600 Pokemoney as prize money WITHOUT the Amulet Coin, so this guy is excellent for making money off of)
Number of battles to reach 252 Atk (No Pokerus, no items): 126
Number of battles to reach 252 Atk (Pokerus): 63
Number of battles to reach 252 Atk (item): 42
Number of battles to reach 252 Atk (Pokerus + item): 21
Defense:
Route 210 (tall grass area) - Ninja Boy Fabian (middle) - L23, 23, and 26 Geodude (3 Defense)
Route 212 (rain area) - Collector Dominique - L17, 18, and 19 Geodude (3 Defense)
Route 221 – Collector Ivan – L51, 52, and 53 Hippopotas (3 Defense)
(Note: Fabian is in tall grass, Dominque is in the rain, and Ivan is under Sandstorm conditions)
For all three:
Number of battles to reach 252 Def (No Pokerus, no items): 84
Number of battles to reach 252 Def (Pokerus): 42
Number of battles to reach 252 Def (item): 17
Number of battles to reach 252 Def (Pokerus + item): 9
Special Attack:
Route 212 (rain area) - Scientist Shaun - L53 and 53 Alakazam (6 Sp. Attack) (Note: Cut is needed to access this trainer)
Number of battles to reach 252 Sp. Atk (No Pokerus, no items): 42
Number of battles to reach 252 Sp. Atk (Pokerus): 21
Number of battles to reach 252 Sp. Atk (item): 18
Number of battles to reach 252 Sp. Atk (Pokerus + item): 11
Route 214 - Collector Douglas (south end of split paths) - L20, 22, and 24 Roselia (6 Sp. Attack)
Number of battles to reach 252 Sp. Atk (No Pokerus, no items): 42
Number of battles to reach 252 Sp. Atk (Pokerus): 21
Number of battles to reach 252 Sp. Atk (item): 14
Number of battles to reach 252 Sp. Atk (Pokerus + item): 7
Special Defense:
Route 210 (foggy section) - Ninja Boy Davido (upper level) - L27 Dustox (3 Sp. Defense)
Number of battles to reach 252 Sp. Def (No Pokerus, no items): 84
Number of battles to reach 252 Sp. Def (Pokerus): 42
Number of battles to reach 252 Sp. Def (item): 36
Number of battles to reach 252 Sp. Def (Pokerus + item): 18
Speed:
Route 205 (water bridge section) - Fisherman Andrew (second from right) - L10, 10, 10, 10, 10, and 10 Magikarp (6 Speed)
Number of battles to reach 252 Spd (No Pokerus, no items): 42
Number of battles to reach 252 Spd (Pokerus): 21
Number of battles to reach 252 Spd (item): 9
Number of battles to reach 252 Spd (Pokerus + item): 5
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List of Characteristics
Characteristics are a new feature of the game. They are short little messages that describe the "personality" of your Pokemon. What do they mean, though? Basically, they are an indication of what your Pokemon does best. More specifically, it will tell you what your Pokemon's highest IV is. Here's a list of characteristics and what they represent IV-wise:
HP
Loves to eat - 0, 5, 10, 15, 20, 25, 30
Often dozes off - 1, 6, 11, 16, 21, 26, 31
Often naps - 2, 7, 12, 17, 22, 27
Often scatters things - 3, 8, 13, 18, 23, 28
Likes to relax - 4, 9, 14, 19, 24, 29
Attack
Proud of its power - 0, 5, 10, 15, 20, 25, 30
Likes to thrash about - 1, 6, 11, 16, 21, 26, 31
A little quick-tempered - 2, 7, 12, 17, 22, 27
Likes to fight - 3, 8, 13, 18, 23, 28
Hot-tempered - 4, 9, 14, 19, 24, 29
Defense
Sturdy body - 0, 5, 10, 15, 20, 25, 30
Capable of taking hits - 1, 6, 11, 16, 21, 26, 31
Highly persistant - 2, 7, 12, 17, 22, 27
Good endurance - 3, 8, 13, 18, 23, 28
Good perseverance - 4, 9, 14, 19, 24, 29
Special Attack
Highly curious - 0, 5, 10, 15, 20, 25, 30
Mischievous - 1, 6, 11, 16, 21, 26, 31
Thoroughly cunning - 2, 7, 12, 17, 22, 27
Often lost in thought - 3, 8, 13, 18, 23, 28
Very finicky - 4, 9, 14, 19, 24, 29
Special Defense
Strong-willed - 0, 5, 10, 15, 20, 25, 30
Somewhat vain - 1, 6, 11, 16, 21, 26, 31
Strongly defiant - 2, 7, 12, 17, 22, 27
Hates to lose - 3, 8, 13, 18, 23, 28
Somewhat stubborn - 4, 9, 14, 19, 24, 29
Speed
Likes to run - 0, 5, 10, 15, 20, 25, 30
Alert to sounds - 1, 6, 11, 16, 21, 26, 31
Impetuous and silly - 2, 7, 12, 17, 22, 27
Somewhat of a clown - 3, 8, 13, 18, 23, 28
Quick to flee - 4, 9, 14, 19, 24, 29
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Natures
Natures are variables that influence stat growth. Of the 25 natures, 20 will boost one stat by 10% and reduce another by 10%, while the other 5 do not boost or reduce any stat. You can use these natures to your advantage. A little extra speed or attack power could be the deciding factor in your battles. Here are some quick tips for deciding on which nature you want to use:
Boost stats you use, and reduce stats you don't. It doesn't make much sense to have a Modest Choice Bander. If your moveset is something like Agility, Thunderbolt, Ice Beam, and Nasty Plot, you will want to go with a nature that boosts Sp. Atk (to boost the power of your two attacks) and reduces Attack (which is not used at all). In this case, use a Modest nature.
NEVER drop your defenses. There are exceptions to every rule, but generally you don't want to reduce either of your defenses. You'll want the extra protection over any increased firepower. An exception would be something like Flygon, which likes to hit from both sides of the Physical/Special spectrum, or Cloyster, which has such a pitiful Sp. Def that a drop in that stat is near negligible. That brings me on to my next point:
When in doubt, boost your highest stat and drop your lowest. Since natures work by percentages, you'll get a bigger boost if your base stat is higher. For example, something will 300 Defense before natures will get boosted to 330 Defense, while something with 200 Defense will only get boosted to 220. Once again, there are exceptions. Blissey, for example, likes a Bold nature, even though it has a pitiful base Defense. Blissey needs all the Defense it can get to defend itself on the Physical side, so most people will run max Defense (+ nature, 252 EVs).
Here's a nice little chart telling you which Natures do what.
http://img511.imageshack.us/img511/9713/naturechartdm8.png
How to read this chart: Find your nature in the chart. Match up the stats on the left and above your Nature. The stat on the left gets reduced by 10%, while the stat on the top gets boosted 10%. Here's what the colors mean:
Yellow: Neutral natures, natures that don't boost or reduce anything. These are generally useless, as the 10% boost in a certain stat will ALWAYS be worth the 10% drop in another. I guess you could use one of these with a mixed attacker, but I wouldn't recommend it.
Blue: These are the "good" natures; you will see these natures most often in the competitive environment.
White: These are all the other Natures. While some of them are useful in certain situations, most of them are inferior to the natures in blue nearly all the time.
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Mr. E. Goods
Who is Mr. E. Goods? He's the enigmatic man in the green near the Hearthome Pokemon Center who will give you things for your secret base, provided you meet certain requirements. Here's a list of items you can get from Mr. E. Goods and how to get them:
Globe: Connect to the GTS
Gym Statue: Beat all 8 gyms
Beauty Cup: Defeat the Beauty Master Rank Super Contest
Cool Cup: Defeat the Cool Master Rank Super Contest
Cute Cup: Defeat the Cute Master Rank Super Contest
Smart Cup: Defeat the Smart Master Rank Super Contest
Tough Cup: Defeat the Tough Master Rank Super Contest
Blue Crystal: Meet 100 people in the Underground
Pink Crystal: Give 100 items to people in the Underground
Red Crystal: Dig up 100 fossils in the Underground
Yellow Crystal: Trap 100 people in the Underground
Bronze Trophy: Get a 10 win streak in the Battle Tower
Silver Trophy: Get a 50 win streak in the Battle Tower
Gold Trophy: Get a 100 win streak in the Battle Tower