Brenex29
May 3rd, 2004, 05:18 PM
For Purchase, Used by both Protoss and Terran
Grenades
All come in packs of Ten, their designs allow easy fitting into the C-20A Modifed Grenade Launcher. All Cost 50 Minerals and 50 Gas
EMP grenade: disables enemy shields.
Flash grenade: a screen wide burst and then trailing white lights.
Hellfire grenade: breaks up into multiple explosives which track heat sources and explode.
Irradiate grenade: emits powerful radiation that will deeply wound biological units.
Lockdown grenade: disables mechanical units and structures.
Sticky grenade: can stick to enemies or can be shot at objects or walls to hit enemies passing by.
Misscelainous
Radio:
Used to Contact other Radios, uses a vast array of Frequencys
Cost: 25 Minerals
MedPacks, pack of 10:
Heals lite wounds
Cost: 100 Minerals
StimPacks, pack of 2:
Highly Addictive but Increases Speed and Acuuracy for a short period of time. Not condonded by any Army but still silently allowed.
Cost: 150 Minerals
Paralise Net:
Delivers a powerful jolt of energy to knock out closly grouped units for two turns
Cost: 50 Minerals
Night Vision Goggles:
Can Switch between Night Vision and Heat Signals
Cost: 200 Minerals
Grenades
All come in packs of Ten, their designs allow easy fitting into the C-20A Modifed Grenade Launcher. All Cost 50 Minerals and 50 Gas
EMP grenade: disables enemy shields.
Flash grenade: a screen wide burst and then trailing white lights.
Hellfire grenade: breaks up into multiple explosives which track heat sources and explode.
Irradiate grenade: emits powerful radiation that will deeply wound biological units.
Lockdown grenade: disables mechanical units and structures.
Sticky grenade: can stick to enemies or can be shot at objects or walls to hit enemies passing by.
Misscelainous
Radio:
Used to Contact other Radios, uses a vast array of Frequencys
Cost: 25 Minerals
MedPacks, pack of 10:
Heals lite wounds
Cost: 100 Minerals
StimPacks, pack of 2:
Highly Addictive but Increases Speed and Acuuracy for a short period of time. Not condonded by any Army but still silently allowed.
Cost: 150 Minerals
Paralise Net:
Delivers a powerful jolt of energy to knock out closly grouped units for two turns
Cost: 50 Minerals
Night Vision Goggles:
Can Switch between Night Vision and Heat Signals
Cost: 200 Minerals