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Jurramonga
April 13th, 2004, 07:37 PM
][][The Warcraft Crew's][][

Members/Bios-

1. Jurramonga - Founder - Leader
Race: Undead
Rank: Lich King
Strengths: Resistant to Magic
Weaknesses: Stubborn and Foolish.
Extra Powers: Can revive any dead unit and control it.

2. Cdog
3. CB the Second
Race - Human
Rank - King
Strengths - Healing Powers
Weaknesses - Care more for his people than himself
Extra Powers - Can Resurrect a dead soldier.

4. Kaefi
5. Insanefly
Race - Human
Rank - Spellbreaker
Strenghts - Spell control and immunity to magic
Weaknesses- Lacks defensive capabilities
Extra Power- Can use enemy support magic and use it upon ally units.

6. Mad Hatter IX


Races -


Humans -
Cilivized and Powerful, humans are great in quickly gaining new technologies.


King -
Willing to fight til the end, the valient King rides upon the finest horses.

CB the Second

Spellbreakers -
Great humans, the spellbreakers protect the human lines from oncoming danger.
Insanefly

Riflemen -
Ranged fighters, the Riflemen can stop an enemy before it gets to the human lines and can bring a aerial unit to the ground.

Farmers -
Farmers supply the humans with food, mine gold, and harvest wood. When the battle comes home, they are ready and willing to fight as Militiamen.


Night Elfs -
The night elves are the forest dwellers, and are very stealthy at night

Tree of Ages -
The Tree of Ages produces the wisps and allows them to harvest gold.cdog
Mountain Giants -
The main force of the elf army, the Mountain Giants are slow but deadly.

Archers -
archers are the ranged fighters for the army. They aren't as deadly as Mountain Giants, but in forests, their stealth could defeat anything.

Wisps -
e Wisps harvest the resources the army needs, they are quickly produced by the Tree of Ages, making them unimportant losses in war.

Orcs -

Warcheif -
Commands his army on the battle field, rather than wither away upon a throne.
Kaefi
Shamans -
Counterpart of the human spellbreakers.

Troll Beserkers
They are the ranged fighting force of the orcs, throwing their spears at anything they dont recgonize as an ally.
Mad Hatter IX
Peons -
The workers of the orcs, they gather gold, harvest wood, build buildings, and throw spears from their burrows during battles upon their land.


Undead-

Lich King -
The almighty of the Undead, he controls the armies, and revived the dead into skeletal mages.
Jurramonga
Necromancers -
Necromancers are the backbone of the Undead, reviving the dead into Skeletal Warriors and Mages, while they drop their enemies with ranged attacks, which they then revive into more skeletons.

Ghouls -
Ghouls are pawns in the Undeads plan to blight the world, they are uses mostly for scouts in small encampments, to fight off weak enemies, to use as a distraction, or to harvest wood.

Acolytes -
Acolytes produce the gold to support the rapidly growing Undead army. They are also sacrificed as shades to scout out enemy bases.

Gold/Land Resources -

Humans -

Bank -
0 Gold

Buildings -
None

Units -
None

Night Elves -

Bank -
0 Gold

Buildings -
None

Units -
None


Orcs -

Bank -
0 Gold

Buildings -
None

Units -
None

Undead -

Bank -
0 Gold

Buildings -
None

Units -
None

Obtaining Gold...

There are a few ways to obtain gold,

When the rp's start (not including human campaign act one) there we be 30 gold rewarded to the race for each rp typed that seems creative and over 20 lines (unofficial)

When the rpb's start (role-play battles) there will be 50 gold rewarded for each person participating in the battle, and a bonus 100 gold for winning.

Successfully doing quest's (coming soon) will reward you gold depending on the difficulty.

When the WW's start (world war's, not coming until more members join and are active) each person participating will be rewarded 75 gold for their race, and the winning race will be rewarded 500 gold.

Shop -

Humans-

Building-

-Farm- 20 Gold
-Lumber Mill- 30 Gold
-Blacksmith- 30 Gold
-Barracks- 50 Gold
-Watch Tower- 75 Gold
--Guard Tower- 25 Gold
-Castle- 200 Gold
--Fortress- 100 Gold

Units-

Peasant- 5 Gold (Requires Farm, only four per farm)
Footmen- 15 Gold (Requires Barracks)
Riflemen- 25 Gold (Requires Barracks, Lumbermill)
Knight- 50 Gold (Requires Barracks, Lumbermill, Blacksmith, Fortress)

MORE COMING SOON!

Kaefi
April 15th, 2004, 11:24 PM
GW Name: Kaefi
Race: Orc
Rank: Warcheif
Strengths: Very large Strength
Weaknesses: Magic
Extra Info: Can summon dead orc warriors, give strength to living, raise , and deals great damage to buildings with giant Ax

theres my bio.