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Nanasawa Kimiko
December 11th, 2003, 07:01 PM
If you guys want to contribute here, by all means post one up. This applies to anyone and everyone

This is what I hope you guys will at least have when posting if you decide to post.

Name (OK, all combos don't have names, but I just want to use some creativity juice here)

Cards required (Duh?)

Difficulty of pulling off (Put 1-2 ratings here. 1 for the deck it's built for, and one for any other deck. If your combo works for most decks, then go ahead and put one. This is actually optional, but I don't want people running around with a lousy combo cuz thier deck isn't built for it)

Review (Telll us about the combo. Sometimes people can be stupid and have trouble understanding how the combo works)


So seeing as I posted this, I guess I might as well try to start it off. A basic combo, but it's helped me out tons of times before
-----------------------------------------
Name: Sacraficial Fiends

Cards required:
Dark Necrofear (By the way, yes it is a girl)
********
Dark
Fiend/Effect
Ultra Rare , Super Rare
LON-085 (UR) , DL2-002 (SR)
2200/2800
Effect:This card can only be Special Summoned by removing 3 Fiend-Type monsters in your Graveyard from play. When this card is destroyed in battle or by your opponent's card effect, it is treated as an Equip Magic Card at the end of the turn. Equip 1 of your opponent's monsters with this card. As long as it is equipped with this card, you control the equipped monster.

Painful Choice
Magic
Super Rare
MRL-049
Restricted
Effect: Select 5 cards from your Deck and show them to your opponent. Your oppponent must select 1 card and will be added to your hand. Discard the remaining cards to the Graveyard.

4 Fiend cards of your choice in your deck

Difficulty of pulling off:
8.8/10 In a Fiend deck
4.3/10 In any other deck

Review:
Running a fiend deck, I would know how valuable and useful Painful Choice can be.
Now how this combo works is this. Necrofear needs 3 Fiend-types in the Graveyard. So, we'll use Painful Choice to put 3 Fiend-types in the Graveyard. How? Select 4 or more Fiend-types from your deck to show to your opponent. Why 4 or more in particular? Because if the opponent selects a Fiend-type if you select 3 or less using Painful Choice, then the whole combo is pretty much screwed cuz that only puts 2 or less Fiends in the Graveyard, which is not enough for Necrofear. In other words, 4 Fiends is just a precaution in the case your opponent selects a Fiend from the select cards. Confused? OK I'll try to sum it up even more with an example.

Player 1 has 1 Necrofear and 1 Painful Choice in his hand.
Player 1 uses Painful Choice, and selects La Jinn, Opticlops, Wall of Illusion, Sangan, and Kuriboh from his deck.
Player 2 selects Kuriboh to add to Player 1's hand. La Jinn, Opticlops, Wall of Illusion and Sangan all go to the Graveyard.
Player 1 now removes La Jinn, Opticlops, and Wall of Illusion from play to Special Summon Dark Necrofear
-----------------------------------------
Q&A
This part is for the more FAQs about this combo. I did this to prevent more questions. Which probably explains the length of this Review.

Q: Why all the fuss for Dark Necrofear? It doesn't seem all that good.
A:Not all that good huh. OK I MIGHT agree with that, but it's Effect is what sold me. Not it's stats. I'll sum up again

Dark Necrofear
2200/2800
********
Effect: When this card is destroyed due to the opponent (ie, by battle or card effect), at the end phase that it's destroyed, take control of 1 of your opponents face-up monsters.

If that doesn't make it into your fiend deck, I pity you. It's a monster that acts as Snatch Steal. Without the LP crap.

Q: Why did you sum up the effect to be that short?
A: Because if I copied/pasted the whole effect, I'm sure someone wouldn't get it. I know I didn't get Necrofears effect when I pulled it from the pack.

Q: NECROFEAR SUCKS!!!!!!!!!!!111
A: OK, that's not a question, thats a dumb opinion. Come back when you learn to respect other people's opinion you n00b

Q: OK, I'm sold. Where do I get these cards needed?
A: Necrofear is an Ultra Rare in LON, Painful Choice is a Super Rare in MRL, and the Fiends you want can be found in pretty much any pack and deck.

Q: Did someone actually ask you these questions?
A: Someone actually asked me this question lol. The other ones I made up. Cuz I'm lonely. Very very very very lonely

Alright. Since there is a limit to how many combos that exist, anyone that discovers a new one is free to go ahead and post them. Don't worry. I won't bite. Unless you post one that has been before and if that happens, I will do worse than bite. :angel:

Nanasawa Kimiko
April 7th, 2005, 12:35 AM
Split (http://forums.gamewinners.com/forums/showthread.php?t=423768)

Radant128
April 10th, 2005, 07:58 PM
Ahh, I still play that combo when I play traditional format.

Okay, heres another Necro combo....

And I'm actually gonna use the style Piroko suggested.... Plus its on the same page, so meh....

Uber fiend swarmage
Cards involved:
Dark Necrofear, Dark Ruler Ha Des, and two other strong fiend monsters (Archfiend Soldier and Giant Orc work best.), Dimension Fusion.

Card effects:
Dark Necrofear
**** ** *
Dark
Fiend/Effect
LON-085 (Ultra Rare) , DL2-002 (Super Rare), MC1-EN005 (Secret Rare)
2200/2800
Effect:This card can only be Special Summoned by removing 3 Fiend-Type monsters in your Graveyard from play. When this card is destroyed in battle or by your opponent's card effect, it is treated as an Equip Magic Card at the end of the turn. Equip 1 of your opponent's monsters with this card. As long as it is equipped with this card, you control the equipped monster.

Dark Ruler Ha Des
**** **
Dark
Fiend/Effect
LOD - 001 (Ultra Rare), MC1 - EN006 (Secret Rare)
2450/1600
Effect: As long as this card remains face-up on the field, negate the effects of Effect Monsters destroyed by Fiend-Type monsters on your side of the field in Battle. This card cannot be Special Summoned from the Graveyard.

Dimension Fusion
Spell Card
IOC - 094
Effect: Pay 2000 Life Points. Both players Special Summon as many of their monsters as possible that have been removed from play.

Difficulty in pulling off (I'm still assuming that the bigger numbers mean ease):
I dont think that its really possible outside of a fiend beatdown, but meh
6.7/10 in a Fiend deck
7.8/10 in an Archfiend deck (I'll explain later)

Review:
Its rather simple... Get three fiends in the graveyard, preferably 1900+ monsters and Ha Des, remove em, summon Necro, Dimension Fusion out the three that got removed, and presto... Fiend swarmage. This is a great set up, because now Necro doesn't need to fear your opponent's pesky Cyber Jar, DD Warrior Lady, or anything, for that matter. Now on to the next part.... Why did I say this'll work better in an Archfiend deck? Simple... Archfiends have more beatsticks than typical fiends. Shadowknight, Terrorking, Soldier, Gilfer, and Skull... A regular fiend deck can do this, don't get me wrong, its just that you have fewer options... Orc anmd Soldier, and thats it. Besides, every time I've done this, its meant.... gg. This might work a little better with a Jinzo on the field, because Torrential will kill this. I know it would mean that Dimension Fusion brings out only 2 monsters, but meh, if Jinzo's there, and you are reviving a Ha Des.... Thats at least gonna clear your opponent's field 9/10.

Happy Dueling

Radant128
April 18th, 2005, 08:25 PM
Uber Damage Hand Control

Cards involved:
Ring of Destruction, Rush Recklessly, Trap of Board Eraser

Ring of Destruction
PGD - 000 (Secret Rare) IOC - SE3 (Secret Rare)
Trap Card
Effect:
Destroy 1 face-up Monster Card and inflict damage equal to the card's ATK to the Life Points of both you and your opponent.


Trap of Board Eraser
PGD - 099 (Super Rare) DR1 - EN047 (Common)
Counter Trap Card
Effect:
When an effect inflicts damage to Life Points is activated (except Battle Damage), negate the damage to your Life Points. Your opponent then selects 1 Card from his/her hand and discards it to his/her Graveyard.

Rush Recklessly
MRL - 043 (Rare) SDP - 033 (Common) SKE - 036(Common) DB1 - EN027 (Common)
Quick-Play Magic Card
Effect:
Increase 1 monster's ATK by 700 points during the turn this card is activated.

Difficulty in pulling off:
6/10 in any deck

Review:
Again, not an uber complex combo but one that works. What you do is activate Rush Recklessly, don't chain to it, wait for it to resolve. Then activate Ring of Destruction and chain Trap of Board Eraser. That'll do hopefully mondo damage on your opponent only plus forced dumpage as well. While you COULD do this without Rush Recklessly but meh. Yes, I know the Barrel Behind the Door thing does more damge, but this does more stuff. So I guess its all based on what you deem most important. Overall, if nothing else, this is a combo that'll leave your opponent reeling for a turn.


Q&A:
Q. Why not Barrel Behind the Door? It does more damage.
A. Like I said before, this combo does more stuff, and can therefore be more valueable and sometimes just as lethal in game.

Q. What type of deck in particular would it work in?
A. I guess it could work with any deck. I mean even though Ring is uber limited (I wouldnt be surprised to see it get banned. I probably wouldn't care at all, though.), I guess a deck with good draw power (at least Pot of Greed and Graceful Charity. Reload and Card Destruction for additional draw power) could make this work real well. But its not a game ender, typically.

Q. Do you employ this combo?
A. No.

Q. I like this combo. Gimme the cards.
A. No.

Q. This combo suxorz!!! noob noob noob.
A. -_-;;

Nanasawa Kimiko
April 18th, 2005, 10:36 PM
I recently made a whole deck dedicated to Trap of Board Eraser. No one really cared that Graverobber can be used in conjunction with it.

Lokarin
April 19th, 2005, 02:01 AM
Grave Protector

Level: 4
Rarity: Common
Card #: AST-077
Card Code: 11448373
Attribute: Dark
Type: Monster
ATK: 0
DEF: 2000
Description: [Fiend / Effect] As long as this card remains face-up on the field, monsters that are destroyed as a result of battle are returned to the owner's Deck instead of being sent to the Graveyard. The Deck is then shuffled.


GENERIC Special Summon Searcher... Pyramid Turtle or whatever fits your deck (Tomato would be best)

Ok... heres the deal... get out your Grave Protector and start RAMMING searchers into the enemy monsters... have them search a copy of themselves (so you need 2 of them)

This is a combo TEMPLATE kinda... you will need a third card in order for this effect to actually DO anything... whether it be Damage or drawing

You will take some damage so try to time the combo just right

There's probably a better combo for this card but I just can't see it at this time... Maybe with some heavy synergy cards or something

EDIT: Actually wrote down the wrong card completely


EDIT: Adding a second combo... no double post, because this is a short 1
you need BLS-E on the field and Banisher of Light on the field... play PRIMAL SEED to revive a Damaging Spell card and another Primal Seed... Repeat Repeat Repeat... use Damaging spell card... well... its good... at least you won't getted Sak'd

Nanasawa Kimiko
April 19th, 2005, 02:10 AM
Doesn't work. The searcher never goes to the Graveyard due to Protector. It would just be shoved back into the deck without a search.

Lokarin
April 19th, 2005, 08:35 AM
Hmm... I knew something was funny with that combo.... oh well... I'm guessing there is SOME Self sustaining monster that would work...

Lokarin
April 24th, 2005, 04:37 PM
YO:
K... this isn't a combo.... this is just NOTES that everyone should read

1. Royal Oppression COMPLETELY stops BLS-E.... seriously... according to the Rulings BLS-E is NOT allowed to use its effect EVEN ONCE if it is negated by Royal Oppression

2. Hex Sealed Fusions ARE allowed to substitute during their own Fusion effect... IE: A Dark Hex and a Summoned Skull alone can bring out B. Skull Dragon... but better off are BIGGER fusions... like KING DRAGUN and GATLING DRAGON and REAPER ON THE NIGHTMARE.... you could even go Thousand Eyes Restrict if you use Relinquished... but Metamorphosis is better... DARK PALADIN is a god now... combos with DARK FLARE KNIGHT since you only need Dark Magician for both... MAYBE you can use DARK BLADE THE DRAGON KNIGHT if you use Dark Blade......... but a good one is ppl who want to use GAIA THE DRAGON CHAMPION in a Gaia the Fierce Knight deck with its other support cards... Better in Japan... with.... the... legendary.... MASTER OF DRAGON KNIGHT or FIVE GOD'S DRAGON... scary scary scary......
MASTER OF OZ and SANWITCH can be used theoretically....... but otherwise... HOPEFULLY a Wind Hex will come out in the next booster..... COMBOS with Soul Exchange somewhat... no XYX though... a List of Fusions would be nice

3. Fusilier.... Well.... get im out with no tribute... use Skill Drain and pump with Limiters... kinda lame... but easy

4. Metalmorph..... CAN double up if you have 2 of them.... a 0 ATK monster with 2 of these attacking a 3000 monster deals 3600 damage (600 battle damage).... ouch... combos well with Limiter...

Well... thats it for now

Myst Warrior
April 26th, 2005, 01:52 AM
u cant use the dark hex seal card to bring out dark paladin, only cards that can is polmer, dark magician, and buster blader

Nanasawa Kimiko
April 26th, 2005, 01:56 AM
Technically you can. It counts as either one of DM or BB but you cannot use it's other effect to bring out Paladin. The only cards that can are Polymerization and Fusion Gate.

Myst Warrior
April 26th, 2005, 02:03 AM
i have two one hit finisher combos so i will post them in seperate posts

Name: unexpected pass

Cards:

Chaos Necromancer
Dark
Fiend
1 star
atk: 0 def: 0
Effect: The atk of this card becomes the number of monster cards in your graveyard x300

Opti-Camouflage Armor
magic
effect: This card can only be equipped to a lvl 1 monster. A monster equipped with this card can attack your opponent's life points directly.

difficulty:
(im not sure what to put to rate it so ill say 1-5 means hard and 6-10 means easy)
4/10 any deck

review:
After u get a decent amount of monsters in ur graveyard, (ur opponent's lp should be low by now, hopefully) ur Chaos Necromancer should have enough atk to finish them off in one hit, just summon Chaos, equip him with Opti-camouflage, and go for an attack (giant trunade is a good addition to get past any hidden traps)

Myst Warrior
April 26th, 2005, 02:15 AM
my other one hit finisher is:

Name: going for the general

Cards:

Any monster with atleast 2500 ORIGINAL atk (i will use summon skull as example)

Shooting Star Bow-Ceal
magic
Effect:
A monster equipped with this card decreases its atk by 1000 points. A monster equipped with this card can attack your opponent's Life Points directly

Twin Swords of Flashing Light-Tryce
magic
Effect:
You must send 1 card from your hand to your Graveyard when you activate this card. A monster equipped with this card decreases its ATK by 500 points. A monster equipped with this card can attack twice during the same Battle Phase

Reverse Trap
Trap
Effect:
All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.

Difficulty of pulling it off:
2/10

Review:

first set reverse trap 1 turn before ur gunna do combo. next summon ur monster (summon skull is best for the job). equip him with shooting star bow-ceal (that way ur opponent wont want to counter because he is losing 1k atk). CHAIN reverse trap so summon skull instead gains 1k atk, next play twin swords of flashing light-tryce. he will gain 500 atk instead of losing them because of reverse trap. it will effect all decreases and gains during the turn. so 2500+1000+500=4000. With the effects added in. Summon Skull can now attack twice and directly. 4000+4000=8000

Note: because of the 4 card combo, and the many possibilities of countering, this is a combo i wouldnt advise on using for tournaments

Myst Warrior
April 26th, 2005, 03:19 AM
one of the combos i run in my black deck would be a very powerful combo with pro's all around

Name: Spell caster ambush

Cards:
Dark Magician Girl
lvl 5
Spellcaster
Dark
Effect: Increase the Atk of this monster by 300 points for each "Dark Magician" or "Magician of Black Chaos" (when are they coming out with this card???) in either player's graveyard.

Dark Magician
lvl 7
Spellcaster
Dark
The ultimate wizard in terms of attack and defense.

Dark Magician of Chaos
lvl 8
Spellcaster
Dark
Effect: When this card is Normal Summoned or Special Summoned successfully, you can add 1 spell card from your graveyard to your hand. A monster that is destroyed by this monster as a result of battle is removed from play instead of going to the Graveyard. When this card is destroyed or removed from the field, it is removed from play.

Sage's Stone
Magic
Effect: You can only activated this card when there is a face-up "Dark Magician Girl" on your side of the field. Special Summon 1 "Dark Magician" From your hand or Deck.

Dedication through light and darkness
Magic/Quickplay
Effect: You can only activated this card by offering "Dark Magician" on your side of the field as a tribute. Select 1 "Dark Magician of Chaos" from your hand, your graveyard, or your deck and Special Summon it.

Deck Devastation Virus (optional) (i will refer to it as D.D.V.)
Trap
Effect: Tribute 1 DARK monster with an ATK of 2000 points or more on your side of the field. Check all monsters on your opponent's side of the field, your opponent's hand, and all cards he/she draws during your opponent's next 3 turns, and destroy all monsters with an ATK of 1500 or less.

Rating:
7/10 for any deck

Review:
First summon Dark Magician Girl (by any means). next play Sage's Stone to special summon a Dark Magician from anywhere other then a graveyard (ie ur hand or deck). next play dedication through light and darkness and offer your dark magician. special summon Dark Magician of Chaos. now collect a new magic card from your graveyard. if you have D.D.V., spring it now and offer your dark magician girl

Pro's: (without D.D.V.)
-2 powerful monsters with a tribute of only one (summoning dark magician girl)
-new magic card
-Dark magician girl has 2300 atk

Pro's: (with D.D.V.)
-8 star monster summoned with only 1 monster sacrificed
-new magic card
-all of those dangerous flip monsters are gone (man-eater bug, penguin soldier, etc.) since D.D.V. does not flip them
-chance of direct attack
-can hit exodia pieces

Con: (with/without D.D.V.)
-Can be chained to and/or negated
-cannot be completed if Dark magician or Dark magician girl is in graveyard (can be completed if Dark magician of chaos is in graveyard)
-requires Dark magician girl, sage's stone, and dedication through light and darkness in order to start combo.

Final Review:
i find this to be a good defense, i use snatch steal and/or change of heart in order to aid myself. some times i summon dark magician and use dedication to summon DMOC. and then i use Double spell and use sage's stone as the offering. or i use DMOC effect to pull back double spell.

Myst Warrior
April 26th, 2005, 03:35 AM
i also run this combo in my black deck:

Name: Deadly assult through the wall to the base

Cards:

Black Luster Soldier-Envoy of the Beginning
8 star
Light
Warrior
Effect: This card can only be Special Summoned by Removing 1 Light and 1 Dark monster in your graveyard from play. Once during each of your turns, you can select and activate 1 of the following effects:
*Remove 1 monster ont he field from play. if you activated this effect this card cannot attack during this turn.
*If this card destroys your opponent's monster as a result of battle, it can attack once again in a row.

Ring of Destruction
Trap
Effect: Destroy 1 face-up monster card and inflict damage equal to the destroyed card's ATK to the Lifepoints of both you and your opponents.

Barrel Behind the Door
Trap
Effect: When an effect that inflicts damage to Lifepoints is activated (except battle damage), switch the damage you recieve to your opponent's Life Points.

Difficulty:
7/10 any deck

Review:
u can either use this combo when ur opponent has 1 monster, or many. if he has one, use effect 2, go for attack on monster, then direct damage, then spring ring of destruct and chain with barrel. this will do over 9000 damage if the first attack did battle damage. if ur opponent has more then one monster, or just one that is facedown, use effect 1, then spring ring and chain with barrel.

Pro:
-6000 lp dmg at the minimum
-reduction in opponent's monster by 1, guarnteed.
-most people spring ring of destruct on a BLS-E, so u can just chain ur barrel to it and save ur ring of destruct for a monster with 2k atk and finish off ur opponent by that means.
-a devistating combo that will leave ur opponent unfocused and nervous. since u just did manage to inflict 6000 lp in one move.

Con:
-if you use ring of destruct on ur BLS-E, and they chain ANYTHING to it, ie. jar of greed, you cannot activate your barrel behind the door.
-you can only activate barrel behind the door if they decide not to chain.
-it would be wise to use effect 1 instead of 2 because u dont know if they have a trap laying in wait, sakaretsu armor, mirror force, etc. however, u can chain ring to that, and then barrel to ring.

final review:
this is a good all around combo that can fit in any deck and turn the tide of the duel VERY fast. however u have to wait 1 turn to do this (since u cannot activate trap cards the turn u set them), you have to wait to get the 3 cards, and u have to wait until u are able to summon BLS-E (u need atleast 1 dark and 1 light attribute monster in ur graveyard.) this isnt good for protecting yourself, this is good for finishing the duel with a good combo.

Nanasawa Kimiko
April 26th, 2005, 09:26 AM
....

Don't ever post 4 times in a row.

#1: Just use it against Deck Destruction... I never believed 2 card combos to be combos.
#2: Eh. I guess it could work.
#3: Combos that take 6 cards are not combos. They're a lot of cards put together. Sage's Stone sucks, as does Dedication.
#4: It takes 2 restricted cards when Ring of Destruction and Barrel Behind the Door is all you need. Even then people don't run it because it's slow.

Lokarin
April 26th, 2005, 04:31 PM
hmmm Opti-Camoflague armour is better on Thousand-Eyes Restrict... IMO

Ok... CLASSIC combo time...

BLS-E on the field (your side).... Banisher of the Light on the field (any controller)... Primal Seed in your hand and in the RFP or 2 in Hand AND ANY spell card that causes damage

Play the Damage (say.... 800)
Play Primal Seed
Revive the Damage and the other Primal Seed...
Repeat

Ok... this is the DUMBEST combo ever.... there is only a 1/1024 chance of pulling it off against a good player.... but... it is a laugh in how well it works... Creature Swapping them the Banisher and all

AngelicAura
April 26th, 2005, 04:48 PM
....that's 4 posts in a row. Just post them in one...
1. Not a combo
2. Umm... Just...no. Not really a combo.
3. Too many cards for a combo
4. Can't barrel your own ring.

Lokarin
April 26th, 2005, 05:26 PM
I thought you could Barrel your own ring, if they don't respond... since the last effect to happen was guaranteed damage to your LP

AngelicAura
April 26th, 2005, 05:47 PM
Well, I heard you couldn't.

Nanasawa Kimiko
April 26th, 2005, 07:44 PM
Yes, you may use Barrel Behind the Door on your own Ring of Destruction, but you must allow your opponent to respond to the manner first.

Myst Warrior
April 26th, 2005, 09:39 PM
a combo is any number of cards (2 or more) that does a devistating move....reguardless of what it is.........




if ur opponent doesnt chain to ring, (which is what i said in the combo) then u may chain to ur own cards

at any time u are allowed to chain to ur own cards, but u must ask if your opponent wishes to chain

Myst Warrior
April 26th, 2005, 09:41 PM
[QUOTE=Lokarin]hmmm Opti-Camoflague armour is better on Thousand-Eyes Restrict... IMO



i disagree as u first have to get him out (fusion summon?) he cant attack the turn he is summoned by this mean. if u use magical scientist, the combo is negated all together......chaos necromancer is better suited because u have to wait a full turn with thousand eye

Myst Warrior
April 26th, 2005, 09:44 PM
btw, i posted in 4 posts because i didnt want the combos to get mixed up by people, u dont know how other people are.....

Radant128
April 26th, 2005, 09:59 PM
we have the ability to edit posts....

Myst Warrior
April 26th, 2005, 10:10 PM
here is a combo i thought of when i opened a pack today:

Name: didnt think of any

Cards:

Solar Flare Dragon
Pyro/Fire
4 star
1500/1000 atk/def (i think, maybe other way, dunno, cant find card)
Effect: as long as there is another pyro type monster on ur side of the field, this monster cannot be attacked. at the end phase of ur turn, inflict 500 lp to ur opponent

Raging Flame Sprite
Pyro/Fire
3 star
100/200 atk/def
Effect: this card can attack your opponent's LP directly. Each time this card successfully attacks directly, increase the atk of this card by 1000 points.

Raregold Armor
magic/equip
effect:as long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster.

Difficulty
3/10

Review

Get solar to the field. next turn summon raging and play rare gold to solar. raging can start gaining atk pwr and u dont have to risk losing her in a battle since she cannot be attacked. (this combo only prevents ur opponent from attacking)

AngelicAura
April 26th, 2005, 11:21 PM
a combo is any number of cards (2 or more) that does a devistating move....reguardless of what it is.........

A combo is no longer a combo if it becomes too long... Ask Piroko.

Myst Warrior
April 26th, 2005, 11:34 PM
Here is a pretty good trick for getting out of a full on assult

Cards:

Astral Barrier
Trap
Effect: If your opponent's monster attacks a monster on your side of the field, you can make the attack a direct attack to your life points.

Spirit Barrier
Trap
Effect: As long as a monster(s) remain(s) on your side of the field, battle damamge to the controller of this card becomes 0.

difficulty 8/10

review:
just spring both when they have more monsters then u, and they are about to attack. as long as u have a monster, u can make all attacks go to ur lp, but it then gets negated by spirit barrier

note: u need a monster on ur side of the field to do this.
i am also quite aware that this doesnt work against jinzo.

Lokarin
April 27th, 2005, 01:42 PM
Whoah man.... first off... Thousand-Eyes Restrict is summoned through METAMORPHOSIS.... if you didn't even know that.......

Myst Warrior
April 27th, 2005, 01:54 PM
yeah cept u have to rely on ur opponent to actually have a face up monster....its all about situation when u do it, where as with Chaos Necro, just waiting til the duel is almost done

the combo was for a nice "go out with a bang" finish

AngelicAura
April 27th, 2005, 04:46 PM
New combo.

Cards needed: Anti-Spell Fragrance + Chain Energy + Curse of Darkness

Anti-Spell Fragrance
Trap
Description: As long as this card remains face-up on the field, both players must first Set Spell Cards when they use them and cannot activate them until their next turn.

Chain Energy
Spell
Description: As long as this card remains face-up on the field, both you and your opponent must pay 500 Life Points per card to play or Set cards from your repective hands.

Curse of Darkness
Trap
Description: Each time a Spell Card is activated, the controller of that Spell Card takes 1000 points of damage

1. Set Anti-Spell Fragrance
2. Set Curse of Darkness
3. Activate Chain Energy
4. Activate Anti-Spell Frangrance and Curse of Darkness at your opponent's Main Phase 1

Yeah, basically...1500 for a player to play a spell. It's not all at once, but you understand what I mean. 500 to Set it, 1000 to activate it. If they don't activate it, it takes up space they might need. Can be used in Burn decks or Lockdown decks. In fact, I made a deck around this in school today.

Rating:
7.6/10 in a deck around it
5.0/10 in any other deck

Lokarin
April 28th, 2005, 04:11 PM
Hmm.... that could do some damage... the delay effect is probably more important than the damage


Staunch Defender - The almighty battle combo card

+Final Attack Orders
Make them ALL attack
++Ojama Trio
Make them attack
Best part is, if you can't use Staunch Defender you can spring these 2 next turn for a win 90% of the time
++ Spirit Reaper... make it attack

+Spirit Reaper
Did you get SWAPPED.... did they use Final Attack Orders.... use Staunch Defender on your Spirit Reaper... kills it, and they can't attack anymore

+Ultimate Offering
Play Staunch Defender then summon a monster... a replay occurs, but its too late, Staunch Defender is already active (well... don't be summoning the GOOD monster, the timing isn't right... summon a weaker support monster like Bladefly or Milus Radiant to support your target)



OK... but heres the pain
2 boosters from now an equip card with the effect of (OR SIMILAR TO)"During your opponents turn your opponent must enter the battle phase and attack with the equipped monster OR recieve 1000 damage during the End phase".... well.... that would pretty much guarantee that Staunch will do something

Myst Warrior
May 3rd, 2005, 10:02 PM
Name: crush card?

Cards

King Tiger Wanghu
4 star
Beast
Earth
Effect: As long as this card remains face-up on the field, all monsters with an attack equal to 1400 or less that are normal summoned or Special summoned (excluding Flip Summons) are automatically destroyed.

Messenger of Peace
Magic
Effect: Neither player can declare attacks with face-up monsters with an ATK of 1500 or more. Pay 100 Life Points during each of your Standby Phases. If you do not, destroy this card.

Light of Intervention
Trap
Effect: Monster Cards cannot be played Face-down. Monsters Set in Defense Position are played face-up on the field and are considered summoned.

Difficulty
9/10

Review
Summon King Tiger and play Messenger of Peace. Then activate Light of Intervention. From now on, any monsters with an attack of 1500+ cannot attack. Any monsters of 1400- cannot attack and will be destroyed. This is a good combo for Exodia decks (that exist on magic and trap cards) and/or Final Countdown.

Nanasawa Kimiko
May 3rd, 2005, 10:03 PM
What about the 1450 monsters?

Myst Warrior
May 3rd, 2005, 10:29 PM
guess they sink by, cept i cant think of anyone who would ever use them ie. only 1 kind of monster can attack

Garland
May 4th, 2005, 12:26 AM
This can be sorta a combo, but it excludes Flip Summon. Plus it all hinges on those 2 cards, so if one is destroyed, the combo is bust. This could work in an Exodia deck, but I wouldn't build a deck around it.

Myst Warrior
May 5th, 2005, 12:54 AM
Name: Raigeki

Cards:

Swords of Revealing Light
Magic
Effect: Flip all facedown monsters face up. This card stays on the field for 3 of ur opponent's turns. As long as this card remains faceup on the field, ur opponent cannot declare an attack.

Lightning Vortex
Magic
Effect: Discard 1 card from your hand. Destroy all faceup monsters on your opponent's side of the field.

Difficulty 8/10

Review
Swords flips all monsters face up on ur opponent's side of the field. Lightning vortex hits em all.

MA16
June 17th, 2005, 11:51 PM
Combo name: Flash Flare Obliteration

Cards involved: Inferno Fire Blast, Serial Spell

Inferno Fire Blast
Select 1 face-up "Red-Eyes B. Dragon" on your side of the field to activate this card. Inflict damage to your opponent's life points equal to the original attack of the selected "Red-Eyes B. Dragon". "Red-Eyes B. Dragon" cannot attack during the turn you used this card.

Serial Spell
You can only activate this card when you activate one of your own Normal Spell cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell card.

This is one hell of a finishing move. You use Inferno Fireblast and chain to it with Serial Spell. That's 4800 points of damage to your opponent. Makes dragon burn feasible with effectively 4 Inferno Fireblasts(the card never stated you couldn't play more than 1) and if you're running Gunfire or Stamp then Red-Eyes burn becomes fun.

Pros:
+Massive damage
+Fairly easy

Cons:
-Terrible hand management

Basically you should reserve this to be a finishing blow when Red Eyes is being blocked.

Rating:
8/10

Myst Warrior
June 18th, 2005, 05:29 PM
the bad thing is you have to have atleast ONE card in your hand to activate serial spell

Myst Warrior
June 25th, 2005, 10:49 PM
ok i got two combos, one im not gunna elaboriate on it, jus say the words, and thats about it..

Serial Spell + Card Destruction

good for deck destruct decks, the more cards they have in hand, the more they lose, and you dont lose any, but of course u dont draw any either

if they have 6 cards in hand, they jus took out 12!!! cards from their deck, also great combo vs Exodia

ok for the good 1 move finisher

Stone Statue of the Aztecs
4 star
Rock/Earth
Effect: Any battle damage your opponent takes when he or she attacks this monster is doubled.

Staunch Defender
Trap/Normal
Effect: You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During the turn this card is activated, your opponent can only attack the monster you selected. Your opponent must attack the selected monster with all face-up monsters on his/her side of the field.

Ojama Trio
Trap/Normal
Effect: Special Summon 3 "Ojama Tokens" (Beast, Light, 2 star, 0/1000) in Defense Position on your opponent's side of the field. The tokens cannot be tributed for a tribute summon when an "Ojama Token" is Destroyed, the controller takes 300 points of damage.

Difficulty
5/10

Rating
8/10

Review: get Aztecs to the field in faceup defense. when your opponent attacks, activate Staunch Defender and chain Ojama Trio. your opponent will now have 3 aditional monsters with 0 atk that have to attack, each one attacking will cause 4000 lp damage, and all 3 have to attack, so thats 12000 lp damage.

nuff said

Radant128
June 26th, 2005, 12:59 AM
hmmmm.... Some get a legality check on the card destruction combo....

You need Final Attack Orders as well

Nanasawa Kimiko
June 26th, 2005, 01:05 AM
It's legal. You just discard your whole hand, discard and draw nothing, and your opponent discards + Draws twice.

Myst Warrior
June 26th, 2005, 01:53 AM
hmmmm.... Some get a legality check on the card destruction combo....

You need Final Attack Orders as well

final attack orders would put Aztecs in atk mode.........thats only...........1800???? u dont need final attack orders because of two things, aztecs needs to stay in defense mode for the 2000 defense, and it doesnt say all faceup atk pos monsters on opponent's side have to attack, it says ALL faceup monsters on opponent's side have to attack, so if they are in defense mode, they automatically get switched


and the Card Destruct + Serial Spell is all about the chain setup

Card destruct activates first
(no respond from opponent)
Serial spell chains (you now discard your hand here)
(no respond from opponent)

Resolve
Serial spell becomes card destruction,
then card destruction resolves

MA16
June 26th, 2005, 10:10 AM
Try putting Forced Requisition in there as well and wait until your hand size is greater than or equal to theirs. Then both of you have 0 cards in hand and they discarded 4 hands.

Radant128
June 26th, 2005, 11:20 AM
I was talking about for the Ojama Tokens. Find someway of getting em in attack position because Staunch Defender doesnt do anything to defense position monsters.

Myst Warrior
June 26th, 2005, 05:57 PM
I was talking about for the Ojama Tokens. Find someway of getting em in attack position because Staunch Defender doesnt do anything to defense position monsters.

yes it does, the card's last sentence states "your opponent must attack with all FACEUP monsters" not all faceup atk position monsters....can we get a ruling on this?

Nanasawa Kimiko
June 26th, 2005, 06:26 PM
Staunch Defender
"...Your opponent must attack the selected monster with all face-up monsters
on his/her side of the field."

Just to clarify: Does this mean all of my opponent's face-up Attack position
monsters, or both Attack and Defense position ones?


~Maruno, Judge LV1




Answer:

Only the opponent's monsters that are able to attack will have to attack
the selected monster.

Monster in Defense Position (excluding Total Defense Shogun) will not attack.

-----------------------------------------------------------------------------
Curtis Schultz
Official UDE ******
CurtisSchultz_******@Hotmail.com

k? There's your ruling.

Myst Warrior
June 27th, 2005, 11:17 PM
ok thanks

Lokarin
June 28th, 2005, 05:17 PM
I had a big discussion on this at Innovation and here's WHY that ruling exists

TRUE: Staunch Defender gives all Face-up monsters the ORDER to attack (like ordering units in, say, Starcraft or something)

HOWEVER: Like in Starcraft some units are not innately able to attack (like High Templar, or a Siege Tank out of range)... as in the case of defense mode monsters

They recieve the order, but are unable to comply... nothing glitchy happens, thats just how it goes... BTW, because they DO recieve the order, if they are later changed to Attack mode in the same battle phase they are required to attack still

Myst Warrior
July 26th, 2005, 08:46 PM
ok, i dont have the time to go into full detail, so ill jus say the cards, the additional best cards used as offerings, and the required cards on the field, but this combo is only useful in a Water based deck

of course, A Legendary Ocean is the only field card required to be on the field. and note that it does 2 things, lowers the lvl of water monsters in hand and field by 1 star, and increases water monsters by 200 atk power, and its name is treated like Umi, so MK-3 can attack directly with ALO on the field.

Attack Bugroth MK-E
Effect: When Umi is on the field, this monster can attack your opponent's Lp directly

Double Attack
Magic
Effect: Discard 1 monster from your hand to the graveyard. select 1 monster on the field with a lower level then the discarded monster. The selected monster can attack twice (since Mk-3 would be a 3 star monster when ALO is on the field, Giga Gagagigo is fine, that 5 star monster that becomes a 4 with ALO)

Gift of Martyr
Magic
Send 1 monster on your side of the field to the graveyard. select 1 monster on your side of the field. increase the atk of the selected monster by the amount equal of the sent monster until the endphase. (Mobius the frost monarch is fine for this, as he has 2400, but with ALO, he will have 2600, so when he gets sent, 2600 is added to MK-3, not 2400)

ok, the final jiff........Attack Bugroth MK-3 will have 1700+2600 (4300), can attack twice, and can attack directly

nuff said....RUN IT!! i dunno why they didnt say that double attack wasnt a good card..because with or with out an attack boost, 3400? thats not good? 1700 + 1700?

(u can also offer Ocean Dragon lord or Levis-Daedalus er what ever its called, any of those are fine for EITHER offering. u can also switch the offering of the two, u can tribute giga gagagigo and get 2650 since his original atk is 2450 (i think) and u can offer Mobius from your hand to do double attack since he has 2 stars more then MK-3)

Lokarin
July 27th, 2005, 09:42 AM
Hmm... thats not bad... lets do some math

2 direct attacks of (Base) 1700... thats 3400 damage.... now, we would need an additional 4600 damage *double attack meaning 2300*

Therfor, any 2300 or higher monster would work.... Suijin comes to mind

-OR-
If you were to use Tryce for the extra attack,,, thats 2400 (needing doubled 2800)... Neo-D would even be enough for that

Myst Warrior
July 28th, 2005, 02:52 AM
u need a 5 star monster (minimum) and a 2300 atk mon (min) (two different cards)

the 2300 mon needs to be on the field

the 5 star needs to be in hand

ALO and Attack Buggroth Mk3 also needs to be on the field and able to attack...for best results, combind Giant Trunade

but, why not heavy storm?

well thats a really good question, go for it, if u have a ALO in hand

as for giant trunade, if u have a ALO in hand or Field, dont matter

Lokarin
July 28th, 2005, 12:53 PM
I was just givin the stats.... actually, if you were to make a deck around that combo, I would suggest a Fortress deck... since you will be using Giant Trunade quite a bit

Myst Warrior
August 13th, 2005, 06:47 PM
fortress deck?

Lokarin
August 13th, 2005, 07:37 PM
Um, ya...

Orca Mega-Fortress of Darkness


Level: 5
Rarity: Super Rare
Card #: IOC-084
Card Code: 63120904
Attribute: Water
Type: Monster
ATK: 2100
DEF: 1200
Description: [Sea Serpent/Effect] Offer 1 'Torpedo Fish' on your side of the field as a Tribute to destroy 1 monster on the field. Offer 1 'Cannonball Spear Shellfish' on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field.

thats what I meant

EDIT: Forgot to mention that with ALO out thats the 2300 you need for the combo

Lokarin
August 19th, 2005, 08:21 PM
New mega-combo of doom

...For those of you who play BLS-E as an extra, not as a 'key card'...

Meet your new best friend

CYBER TWIN DRAGON
The ultimate in doom, can attack twice and has 2800 attack (5600)....

The trick
Summon BLS-E, remove a monster (their only monster) from play... preferable after using Giant Trunade or HS or something.... then Metamorph BLS-E into Cyber Twin and deal 5600 direct

-OR-
Use Limiter and do 11200 damage... WIN

BLS-E+Meta+Cyber Twin+Limiter = a 4 card high damage combo

Now, if you happen to be running LIGHT+MACHINE, this combo works great for you because

A. Your gonna have Limiter
B. You gonna have Cyber Twin cuz its fusion
C. Your gonna have Metamorphosis (Balter)
D. You MAY have BLS-E

Now, heres another combo for a similar deck
Cybernetic Magician
Level 6, Light, Spellcaster
Discard a card from the hand (any card) to turn a monsters attack to 2000

Not only that, its ATK is 2400

A. You can reduce their BLS to 2000 for a hit
B. Night Assailant inf.loop
C. Scapegoat
D. Machines

Since “Cybernetic Magician” makes the ATK “become” 2000, that is the new value. Even if the monster was equipped with an Equip Spell Card, the ATK is 2000 and is not adjusted, even if the Equip Spell Card is destroyed. (However, if equipped after the effect of “Cybernetic Magician” resolves, the ATK will be adjusted from the new level of 2000 points.) ~UDE OFFICIAL RULING


ANYTHING you have than can attack twice you should use... seriously... Raging Flame Sprite... 2000 for your opening turn... 2000 Machine which can AFTERWARDS be Limitered up to 4000.... Scapegoats become an instant 2000... which which an empty field means you'll do 10400 if you pump all 4 up

Something else... REGARDLES OF ALL EQUIP CARDS ON THE FIELD... the monsters ATK is SET to 2000... if you have Ceal and Tryce on your card... it still becomes EXACTLY 2000... however, if you use a card AFTER you pump it, it becomes the new value... IE, Equip Ceal (-1000), pump to 2000 *SET* and use AXE of despair, and you have a 3000 ATK direct attacker, if you add Tryce now, it becomes a 2500 directdouble attacker, but if you added Tryce BEFORE, its a 3000 direct double attacker

A note about Raging Flame Sprite, if it has 2600 ATK (hit 3 times+Tryce) its attack will be set to 2000...., the first time it attacks it will do 2000, then next time it will do 3000, but after the end phase its attack will revert to 2600... ~NOT TO 0~



Thousand-Eyes Restrict becomes 2000 for a turn...

If you are running some sort of Night-assailant loop deck, maybe even with XYZ or something than these cards are for you

But if you know a machine that can attack directly... doesn't matter what it is... you win... because Tryce--->set to 2000--->Limiter = 8000 direct damage

aceofspades370
August 19th, 2005, 09:30 PM
use catapult turtle

[Aqua/Effect]


Offer 1 monster on your side of the field as a Tribute to inflict Direct Damage equal to half of the Tribute monster's ATK to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards effects are excluded.

then use wall of revealing light

[TRAP CARD] continuous
When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack.

use whatever multiple of life points you want just make sure it doesnt get destroyed easily. Then sinister serpent

During your Standby Phase, if a "Sinister Serpent" exists in your Graveyard, you can return the "Sinister Serpent" to your hand.

Keep 1 sister serpent on the feild and launch another. During your standby phase you can repeat. Catapult turtle is a simple combo card so anything like a snatch steal or change of heart or something that can gain control of your opponents monster is possible and simple.

Lokarin
August 20th, 2005, 07:54 PM
Um, so you are paying major LP with Wall of Revealing do to a wimpy 150* damage with Sinister Serpent... which BTW you can only have 1 of in a deck

Chris G.
August 27th, 2005, 02:49 PM
Has the wall of revealing light + Last turn+jowgen the spiritualist one been said? well here it is anyway


First, make sure Jowgen the Spiritualist, is on your field,
Lvl 3 i believe, and as long as its face up, you or your opponet cant special summon.
Next, make sure Last Turn is on the field.
Activate Wall of Revealing Light, and pay however many life points it takes to get you to 1000 or lower left.
Activate Last Turn, selecting Jowgen as your Monster to keep.
Jowgens effect will then activate, Making it so your opponet cant special summon a monster, therefore, you win the duel.

Garland
August 27th, 2005, 10:11 PM
Yes, it has actually. That combo is very solid, except if the opponent has Sangan on the field, then your nearly dead.

Nanasawa Kimiko
August 27th, 2005, 11:08 PM
That's why you just do it when they're either already in their Battle Phase or already summoned. Otherwise, you just wait.

Lokarin
September 2nd, 2005, 01:11 PM
Did anyone even read my Cyber Magician combo... oh well

Here's a simple one... ESPECIALLY for Staunch Defender based decks... which normally should be running LL-AB anyway

Big Shield Guardna IS forced to defence mode by LL-AB... hmmm that means you have a generically unbreakable wall.... and with Stuanch Defender, ESPECIALLY if you make a silly move like putting Sangan or something in ATK mode... well... thats a LOT of damage (not so much with scapegoat, since final attack orders would hit Guardna as well).... but for a group of WATER monsters, this could work quite nicely

Lokarin
November 21st, 2005, 02:28 PM
I changed my deck a lot... I now run Don Zaloog, Mobius... Staunch Defender, Asura Priest, ChaosSorc, Spatial Collapse and a Mirror Wall, and of course, Ojama Trio... and Stealth Birds for back-up (I can change a control deck into a burn deck with only 15 cards... so this is pretty flexible)

My combo this time:
Mirror Wall+Staunch Defender.

While Staunch Defender doesn't effect most Defense mode monsters... if all you have is a Don Zaloog as your last line of defense, you'd probably use it just so they can only attack with 1 monster instead of 5. If for some freaky reason you were able to activate Mirror Wall (its not chainable) and they STILL attacked you, then play the Staunch and let them collide with the Don... they lose any Attack Mode monster and you get Don Zaloogs effect each time (unless they have a VERY high attack monster out)

Its not that good, since you are relying on 2 traps, 1 cannot be chained and the other can only be chained... but if it works it works well.


Blast from the Past:
My classic first combo

Spatial Collapse is PROBABLY the most 'different' card out of all of them. It limits both players field size to 5 cards. (you to 4 since Spatial Collapse must be out)... this generally puts you at a disadvatage. Unless of course you use Solar Flare Dragon or Stealth Bird and/or Ojama Trio. Seriously... say they have 2 monsters out and no MTs and its their turn and they are going to Mobius or Chaos or generally kill you this turn. Play Spatial Collapse at the beginning of the turn and chain Ojama Trio... now they have 5 cards on the field and 3 of them are useless... and the other 2 can easily be controlled... just widdle away with Solar Flares. The only threat from this point on is if they Tribute their 2 monsters (thus creating an openning)... But odds are they would have used their Tribute monsters already... and Ideally they would be the ones already on the field.

Risky yes... but it COULD work
BTW: Works even better if they run ANY sort of Field card, its costs them an extra space they must maintain and cannot get rid of. Water decks (averaging 1700 ATK) would be locked out with a simple 1800 monster and Spatial Collapse will prevent them from playing any other cards.

Again, this combo would only work if you use a deck that doesn't require ANY swarming of any kind.

BTW: Scapegoat alone would be a MAJOR lockout...remember you can't use Spatial Collapse if they have 6 or more cards, meaning you have to wait until all chains are resolved first. (otherwise you may leave a gap open)... Also, if they chain any card from the hand (MST) the number of cards on the field would not be acceptable and Spatial Collapse would destroy itself

Lokarin
November 26th, 2005, 06:56 PM
Its not technically a double post if you WAIT 5 days first....

Beware... When the next set comes out Ojama Trio is going to see some MAJOR play... especially with cookie-cutter decks running three of them... Watch out for players using Asura Priest+Big Bang shot or perhaps Final Attack Orders.

With the release of Silver and Gold... and a few freaky cards coming soon, you are going to want to lean towards 'Last-ditch' tactics... with 3 SakAr and several other cards like Bottomless Trap Hole and the like you are going to have to think of a strategy that can win the game with A SINGLE CARD.

While SINGLE CARD wins may confuse some players (since you don't actually use a Single Card)... lets put it this way

BLS-Envoy could attack twice, with a nice 3000... thats a huge advantage that could virtually come out of no-where... especially if you have Jinzo assisting you

BTW: Use Jinzo... traps are getting crazy right now

But obviously BLS-E is currently banned... so you need some other Trump card you can whip out at anytime.

For example... Return from the Different Dimension

This card came in the Movie pack and is probably the best card in the set

If you OR your opponent are dedicated to removing monsters from play (either Chaos*psh*, Spirits*gasp* or BAZOO*woot*) then this card can give you MASSIVE advantage... seriously... for the cost of half your LP you could attack up to 10 times this turn...

Huh... What you say? Attack 10 times?

Attack with your monsters... then destroy them all somehow during the battle phase (say... they used Mirror Force or Dark Hole... or you were able to Activate Dark Hole during the battle phase due to a card effect.)... you can activate Return from the Different Dimension AFTER all these attacks... thats means AFTER they expend all their SakArs taking out whatever you had... you can instantly replenish the field with your most POWERFUL cards (if they were removed at the time)

Basically... attack with what you have,., remove them somehow (Trap or Quick-play only of course) and then Special Summon with RFtDD and attack 5 more times (depends....)

Next off... if you creature swap ANY monster summoned with RFtDD... it still returns to your RFP pile... but you KEEP their monster

Lastly... if the monsters are somehow flipped face-down, they don't have to return to the RFP at all.

1 card... MASSIVE attack force... even if they had all 3 SakAr on the field you still will have attacked enough times to exhaust their resources.

WEENIE COMBO OF DOOM:
Ojama Trio+Final Attack Orders+Asura Priest
Thats 1700+(300 for the burn effect) * 3 = 6000

BTW; With any equip card raising Asura Priest over +700 will result in instant win against and undefended target... plus those Ojama Trios can TOTALLY jam up their system (since they can't be tributed for summons)

YOU DON'T even NEED Final attack Orders... you can use Level Limit-Area A to force the level 3's into attack mode

aceofspades370
December 8th, 2005, 08:50 PM
Check this out:

Catapult Turtle+Mad scientist

This basicly is a one turn kill using mad scientist to take out fusions then launch em for a=half their attack points. If you dont hav anymore fusions just use mad scientist.

Chris G.
December 9th, 2005, 03:44 PM
That is probably well known, and one of the reasons that card was restricted :P

Leo_C
December 9th, 2005, 03:56 PM
That is a well known combo...... nice try though...

Well, if this combo isn't too known, what about this:
Spell Economics + Mass Driver + Dark Magician of Chaos + Dimension Fusion?
Use Mass Driver to launch DMOC for 400 damage, DMOC removes itself from play with its effect, use Dimension Fusion to get DMOC back, then use its effect to return Dimension Fusion back to your hand, then launch DMOC with Mass Driver... you get the pattern...:D

Lokarin
January 17th, 2006, 06:14 PM
ONE MONTH IN THE MAKING
---------------------------

I finally have a new combo

Get this... have a Jinzo removed from play... when a lvl 8 or higher monster is destroyed for the effect of "a deal with dark ruler" becomes active you smack down Heavy Storm/MST/Giant Trunade or whatever and play "Return from the Different Dimension"... bring back a whole bunch of monsters and then summon Beserk Dragon

OR

RotDD, and then destroy one of your monsters for an effect, then Beserk... Jinzo is optional

The point being, Beserk Dragon is a win in a RotDD situation since your opponent will like summon lots of monsters too... just pound them or use some overflow/trample effect to smack them down.

Points: Beserk Dragon is hella-stupid to play normally with its rediculous requirments and all the Sakar being played today... by reviving your RFP you can bring out trap/spell cancellers as needed before/after you whip out that crazy lizard... But in a dedicated Beserk Dragon deck, throwing in RotDD would be a very good idea anyway... you could Sub GMDE or any number of other cards effortlessly. The hardest part is getting that lvl 8 guy out... and worst, having it SENT to the Graveyard

OkyoShampoo
February 28th, 2006, 10:36 PM
Im just posting this cause no one does this anymore.
simple and you should know it by now

Treeborn frog+Creature swap.

Creature swap is a great card but it's a dead draw if you got no monster. i remember many times when all i needed was a 1900 and i would have won but i drew Creature swap instead. With Treeborn in the grave Swap is never a dead draw.

kokou_kame
June 28th, 2006, 12:33 PM
this is a deck/combo tributed to the most brokenest card in the existence of forever: Skull Servant.

Anyway, you need some sort of protection and stalling, like swords and hi defense monsters. also, you needs 3 Servants (lv.1 zombie atk/300 def/200 no effect)
3 king of skull servants (lv 1 zombie atk/0 def/0 increases atk/def by 1000 for each servant and king of servants n graveyard) and Opti-camo armor (equip allows a level 1 monster to attack opponents LP directly). Also maybe you could add 3 mokey mokey (lv 1 fairy atk/300 def/100 no effect) and mokey ookey king (lv 6 fairy atk/300 def/100 fusion mokey mokey, mokey mokey, mokey mokey when it's summoned, special summon as many mokey mokey as you can frome grave) and mokey mokey smackdown (spell normal while le mokey mokey is on the field and a fairy is destroyed, increase the attack of all mokey mokey to 3000.)

the combo is self explanitory: Get 3 Servants and 2 king of servants into graveyard. Summon mokey mokey king, destroy it, and play smackdow. play opti armor (or maybe 3 for the mokey mokey) and BOOM! weenie smackdown.

difficulty 5/10 any deck (because of summoning requirements)


EDIT: if i have to type 'mokey mokey one more time, i'll explode.

Kaiba
July 15th, 2006, 03:55 PM
I thought of this combo a while ago but I have never used it.

Name: Cream puff defence (excuse the terrible name)

Cards:

Sangan: When this card is sent from the field to the Graveyard, move 1 monster with an ATK of 1500 or less from your Deck to your hand. Your Deck is then shuffled.

Watapon: If this card is added to your hand from your Deck by the effect of a Spell, Trap, or Monster Card, you can Special Summon this card on your side of the field.

Description: If you opponent has 2 powerful monsters on the field and you only have Sangan on your field and a Watapon in your deck, then you can pull this off. The first monster will wipe out Sangan and trigger its effect, add Watapon to your hand which lets you special summon him in defence mode to intercept the second attack and save your life points.

Kaiba
July 23rd, 2006, 03:48 PM
Oh and one more, I know one of the cards is forbidden in tournaments but if it comes off in future it's great.

Jowgen the Spiritualist: Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. In addition, as long as this card remains face-up on the field, no monsters can be Special Summoned.

Last Turn: This card can only be activated during your opponents turn when your Life Points are 1,000 or less. Select one Monster on your side of the field and send al other cards on the field and in their respective owner's hands to their respective Graveyards. Your opponent must the Special Summon one Monster from their deck in face-up Attack Position and attack your selected Monster. Any Battle Damage from this battle is treated as zero. The player whose Monster remains alone on the field at the End Phase of this turn, wins the duel. Any other case results in a draw.

Description: Lower your LP to 1000 or less (not as hard as it sounds if you build your deck around it, 3 Solomn judgements, Confiscation etc). When it's your opponent's turn activate Last turn. Jowgen will prevent the opponent's summon and as the card reads "The player whose Monster remains alone on the field at the End Phase of this turn, wins the duel." Jowgen will be alone and you win.

Garland
July 23rd, 2006, 07:28 PM
The Jowgen combo is pretty well known, and it's not foolproof. One card can ruin it all for you: Sangan or in Tradtional, Witch of the Black Forest. Make sure that they don't have any monsters or facedown cards, or a Night Assailant in their hand. Why? Let me explain, and I know alot of people have heard this before.

Let's say I have Sangan face-down. You use Last Turn. Sangan gets sent to the graveyard and his effect activates. I get out something like Newdoria. Last Turn resolves, and the move heads to my Main Phase 1. Last Turn does NOT force the Battle Phase, it only makes a special Battle Phase. I can then summon Newdoria and either kill Jowgen or just set it out. If I kill Jowgen, even if you survive through life points, you'll lose since I have a monster out and you don't. If I just set it, it's a draw. It's hard, but I've done it before myself. A better combo is with Last Warrior from Another Planet, which prevents all Summoning, but Last Warrior is a fusion and hard to get out.

Kaiba
July 24th, 2006, 12:35 PM
Thanx, what about (cringe) Cream puff defence?

Garland
July 24th, 2006, 01:23 PM
Cream puff defense is a good combo, that even I didn't think of. It's a good idea, especially if it's a first turn set for Sangan. Watapon can then be tributed for a Cyber Dragon or such. A very similar combo exists with Kuriboh, which you can then discard for the next attack, but I would have to say, Watapon is a bit better in that regard.

skyln59
October 12th, 2006, 07:16 PM
haha i actually kinda came up wit one combo i think its kinda lame n its hard to pull off first u need

infinite tyranno
ATK/? DEF/0
[DINOSAUR/EFFECT]
The original ATK of this card becomes the number of your Dinosaur-Type monsters that are removed from play x 1000 points.

soul release
[SPELL CARD]
Select up to 5 cards from either your or your opponent's Graveyard(s) and remove them from play.

shooting star bow-ceal
[SPELL CARD]
Decrease the ATK of a monster equipped with this card by 1000 points. A monster equipped with this card can attack your opponent's Life Points directly.

it would proly b better if u run this in a dino deck(which they're comin out wit soon!=]) so n e ways first u must hav dinosaur monsters in ur grave make sure u hav ova 5 atleast. then play ur tyranno infinity and soul release to remove 5 dino monsters from ur grave which make tyrannos atk 5000! then equip him wit shootin star bow-ceal which gives him 4000 and he can atk directly. of course if u hav more dino monsters lke 9 or so u can make tyrannos atk 8000 and atk directly!

godofpokemon912
October 29th, 2006, 03:53 AM
the ultimate smashing finish Ultimate tyranno, big bang shot and ojama trio.
1. Summon ultimate tyranno.
2.activate ojama trio
3. Equip Ultimate tyranno with big bang shot and strike all 3 tokens for the win.

Kaiba
October 29th, 2006, 04:34 AM
ouch, that's nasty. I too have an OTK.

Cannon Soldier, Black Ptera and Ultimate offering are needed.

On your first turn, summon Cannon Soldier and set Ultimate offering (recommended an attack negator aswell). Next turn Summon Black Ptera and use cannon Soldiers effect to tribute Ptera and inflict 500 points to the opponent. Then Black Ptera brings itself back to your hand, then activate Ultimate offering. Pay 500 to summon Black Ptera and repeat. Eventually, your opponent will have 0 and you'll have 500. Or if you summon Cannon soldier and then use Ultimate offering to summon Black Ptera right away. Then just tribute cannon soldier to finish him off.

darq_dragon243
October 31st, 2006, 01:01 PM
not sure if someone has done this and it would totally be luck of the draw your opponent goes first and in your hand is cyber-stein three megamorphs a fairy meteor crush and its your turn and you draw heavy storm first activate heavy storm and destroy all spells and traps then summon cyber stein and special summon blue-eyes ultimate dragon then activate the three megamorhs and fairy meteor crush and attack and you win unless it has an affect that is different that makes it so you take the damage or damage calculation is not applied

darq_dragon243
November 2nd, 2006, 08:11 AM
anyone *echoes* for a while ?????????????? wat was that
*looks around*

Choronosos
November 13th, 2006, 03:05 PM
Name: Instant Exodia

Cards: All five pieces in your Deck, Painfull choice, Dark factory of mass production X2, and Monster Reincarnation.

Difficulty:.....? It depends on how badly you mess up the set up.

Review: To pull this off first you need to activate Painfull Choice. Select the exodia pieces and let you oponent choose which one goes to your hand. Nine times out of ten your oponent will choose either a leg or an arm due to the fact that both have the lowest attack strength. If the Head is returned to your hand then it just got easier. next activate Dark Factory. Since it allows you to return two Normal monsters from your graveyard to your hand you should select the remaining pieces. next activate Monster reincarnation to get the head back by sending one of the other pieces to the grave. now activate the last Dark Factory to get the last two normal pieces back to your hand. And now you have Exodia. Any questions?

dragonshaun9
November 15th, 2006, 07:14 AM
My combo:
Cards in hand:
Lord of D.
Flute of Summoning Dragon
Divine Dragon Ragnarok
Armed Dragon Lvl 7
Blue Eyes White Dragon
Horus Lvl 8
Cards on the Field:
Fusion Gate

To do:

Summon Lord of D. and use flute of summoning dragon to get Armed Dragon and Horus to the field. Fuse Lord of D. and Ragnarok to get King Dragun. Use Draguns Effect to special summon Blue-eyes. Attack at will.

darq_dragon243
April 9th, 2007, 12:06 PM
set mirror force and two uhh seven tools of the bandit. play graceful charity discard a light and dark end turn. ur turn comes back around destroy and spell/traps special summon bls-eotb. destroy monster with raigeki monster reborn sacrifice....jinzo play united we stand and mage power on bls-eotb.it should be somewhere around 7000 attack with both and win

Garland
April 19th, 2007, 07:35 PM
I'm guessing you're using Harpie's Feather Duster to destroy the magic and traps. And there is actually one card that could screw this thing over, 2 -4 actually. Kuriboh could take down some damage, Winged Kuriboh would be helped by Raigeki, and Spirit Reaper and Marshmallon couldn't be destroyed by battle and give your opponent another turn. Make sure they don't have Snatch Steal, otherwise, that could really hurt ya.

darq_dragon243
April 23rd, 2007, 11:26 AM
... yea it really could

Bulbasaurus Rex
April 23rd, 2007, 01:50 PM
Here's a nasty combo my brother pulled on me:

I was using my Elemental Hero deck, while my brother was using a deck that was half Ojama, half random good cards. We were playing in the Traditional Format. My brother went first. First, he played Infinite Cards, then Ground Collapse, then he played Scapegoat, and then he laid 2 traps facedown. It's my turn, so I draw, but my brother immediatly actives his traps, Solemn Wishes and Ojama Trio, and now all my monster zones are blocked. After laying down a couple of traps, I have to end my turn. My brother draws (I activate my Solemn Wishes) and plays Token Thanksgiving, sacrificing all 7 tokens on the field to gain 800 LPs for each one, or 5600 LP (+500 from Solemn Wishes), while I lose 900 LP for the Ojama tokens being destroyed. Next, my brother plays Graceful Charity, and one of the cards he discards is Ojamagic, allowing him to get one of each Ojama monster in his hand. Finally, he uses Polymerization to fuse the Ojamas into Ojama King, whose special effects blocks my remaining monster zones, again. I only had 1 card in my deck that would've been able to unblock my monster zones (Mystical Space Typhoon). [I had 3 R - Righteous Justice, but those require you to control an Elemental Hero on the field. I had a Spell Shield - Type 8, but that needs to be set when the spell card is activated, which it wasn't. I also had 2 Sakurestu Armors, but they don't work on a card that never attacks, like Ojama King] I did manage to stall for a while by using Solemn Wishes, Kuriboh, Swords of Revealng Light, and Nightmare Wheel, but I wasn't able to draw MST before he wiped me out.

Garland
April 24th, 2007, 07:31 PM
Smashing Ground would've worked wonders in that situation, as would Dust Tornado, or Heavy Storm.