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Moridin
September 10th, 2003, 12:46 AM
Appearance
Full name: Moridin Serandin Xendrax
Gender: Male
Age: 2743 (looks to be 27)
Eyes: Deep green; would shame the most beautiful of emeralds. They tell of an exuberant vivacity shown by a constant twinkling, as well as a deep and profound compilation of intelligence, wisdom, and knowledge gained through over two and a half millenia
Hair: Pure silver, runs to his waist, seems to radiate light in the night
Facial Features: No facial hair, scar running from above his left eye to his right cheek. It was given to him by Xu. It could be healed but he decides to keep it as a momento of their first meeting.
Height: 6' 1"
Weight: 163 pounds
Physical build: Moridin is tall and lithe. However, his appearance disguises his inner strength.


Despite the harsh, preemptive winds which speed across the Analerian highlands proceeding the storm front moving rapidly across the horizon toward its location, the black cloak hangs tauntingly still against its owner's back. The cloak, darker even the distant storm clouds, bares but two significant features, the first being the elaborate hand-stitched silver embroidery done by none other than its bearer. The second, and more predominate, is the way in which it seems to drink in the light about it, as though it thirsted for the life of the world. The very air about the cloak seemed distorted, twisting one's eyesight when they tried to lock their gaze upon it. The fabric bore no hood, allowing all to see the proudly held head. Moridin wears a pair of silver-trimmed black boots which whisper lightly upon the grass as he moves. No armor clads his form. Instead, he bears trousers and a tunic of blue and silver trim, which fall loosely around the tanned skin of his toned legs and arms. Smoother than silk and just as thin, they are of a durable and nearly priceless material named silksheen. A single white rose rests in the pocket of his tunic, his trademark. Moridin's face holds an inherent prominence, the legacy of his father. The depth and purity of the green orbs of his eyes would shame any emerald. The vivacity shown in those eyes hint at the playful nature with which their bearer approaches life. The ever-present twinkling they offer seems to suggest a life of their own; a stark contrast to the nature of his cloak. The firm set of his mouth seems to somehow express both a fierce determination and a carefree nature. The warrior's head, for warrior his defiant stance proclaims him, is crowned by a long mane of silver hair down to his waist. The half-hidden moon glistens off his hair and it seems to shimmer like a beacon in the night sky.


Childhood
Moridin was born in the far west reaches of the Durani Empire, present-day Esgorath. He was the first of thirteen children, seven of whom were boys. He was also the first in line to inherit his father's position as King of the Durani. Born gifted to the powers of darkness in a Nation of the Light, Moridin was both feared and respected as he grew. Whilst growing up, several attempts were made to train Moridin in the magicks of Light. All failed however and Moridin's parents gave up on him. He was trained in the use of a variety of weapons, however his dark powers seemes to draw him to weapons in particular. These were the black lorken staff and masamune. Moridin's other studies included strategy, politics, and leadership of troops.

When Moridin was 8, a Sorceror of the dark arts came to Durania. The Sorceror was fleeing from the latest war and had nowhere to go. As such, Moridin's father hired the Sorceror to instruct Moridin. By the age of 13, Moridin was stronger in the Dark magicks than his siblings were in their Light magicks.

The Black King......Or Not?

Three years later, Moridin's coronation was scheduled to occur on his 16th name-day. When presented with the crown, to the amazement of all, Moridin refused knowing the Nation of Light would always resent the rule of a Dark King. Instead, Moridin became Commander of the Durani Imperial Forces. Moridin remained undefeated in his six years as Commander, before retiring to form the Black Temple. Moridin took in and trained those who were born gifted to the Dark magicks as he was. The Black Temple stood unchallenged for five years until the Imperial Court forced Moridin's father to disband the Temple. Not willing to bring conflict to the nation, Moridin reluctantly acquiesced.

And Darkness Shall Depart

Upon the closing of the Temple, Moridin finally became frustrated and decided to leave Durania. Moridin went before the Imperial Court four times to protest the closing of the Temple. Each time his plea fell on deaf ears. As such, he bid farewell to his family and former students. His father gave him command of a dozen men to take with him, as a parting gift. Gathering up his belongings, he left to find his fortune elsewhere. And thus did Moridin depart from Durani, City of Light. Now, following the word of his second-in-command, Moridin heads southwest, and to the Cavern of Souls.

Another Form of Darkness

Speaking of the Horn of Berantur, Benedict lead Moridin deep into the depths of the Caverns. They were beset there by a pack of wolfhounds. Just as Moridin was withdrawing his blade from the last of the beasts, he felt the sting of cold steel in his spine as Benedict plunged his broadsword into Moridin's back. In his death reflexes, Moridin managed to behead Benedict in a desperation strike. However, blackness took him then as consciousness faded from his grasp.

A Second Chance

A time later, Moridin awoke in a bedroll near the Trenshad River. A silver raven sat upon a log next to him, its head cocked to the side, regarding him. A sack of travel supplies sat at his feet, a note pinnioned to the side. It read:

"Fare thee well, Brother Moridin. His name is Mirandiril. He will serve you well. Remember that even for those who follow the shadowed path, there is a beacon of light to help you. My aid will always be available should you need it. We will meet again. I know it.

Your Ally and Brother, Gerard"

Moridin read the note a second time, committing its words to memory. Moridin whispered a silent prayer to his brother before gathering his things and leaving, Mirandiril perched upon his shoulder.





Still more to come.......

Moridin
March 1st, 2004, 04:46 PM
Here's the basics.

Name: Stryker (Also called Random, Trickster, Joker, Magician, and Gambler. He prefers Stryker or Random however.)
Hair: Blue
Eyes: Black
Upper Clothing: White tunic. Blue vest (comes halfway across chest, ties with looping string, contains many pockets)
Lower clothing: Black khakis (many colorful patches)
Hat: Wide-brimmed blue and blue
Shoes: Blue leather boots, tops folded down
Age: 21
Weapons/Methods of Attack:
1. Stryker's primary form of attack is his multiple decks of cards. Stryker also uses juggling balls, balloons, and othe assorted magicians' tools.

"The deck ruffling through his steady hands were cold to his touch, and he had to supress a frown as he eyed the crowd suspiciously. Conflict was to visit this place this evening the cards told him. It seemed he would have something more exciting after all. Yet, even he did not truly understand all of the characteristics of the ancient tarots he had inherited on the eve of his sixteenth age-day. While he understood the effects of the cards when used in such a way that he could form his plan of attack in advance, he still was at a loss for how they worked. Each card when executed on its own seemed to have a random effect to the untrained eye when used but after countless hours of experimentation since their bequeathing unto him, he was fairly certain he had worked out the seemingly unpredictability of their abilities. When executed, the cards seemed to gain enough weight to carry themselves in the direction they were thrown. The numberics were basics like throwing cards, smoke bombs, and other simplistic actions. Face cards were the dangerous ones. These were primarily used for attack purposes yet some held dark secrets that could be used to unlock the true potential of the deck itself. Yet, destructive as the face cards were, still even more fatal were the aces, which could have dire effects if used incorrectly. Not to mention, cards could be executed together for chain attacks and unique abilities."

Excerpt taken from my intro against infernoboy21. This should give you an idea of what I mean when I say he uses cards to fight.

2. Random also likes to fight hand-to-hand at times and has developed his own unique style of combat that he calls "Deuces Wild".

3. When pressed, Stryker will use a naginata. (A naginata is a spear with a slightly curved sword blade at one end.)

Personality: Random is the very definition of his name. He wears his emotions on his sleeves, but hsi actions are anything but predictable. He is a well-mannered person, however, and will go out of his way to help someone. Random is fiercely protective of his friends and merciless to his enemies. He has a talent for military tactics but never says where it comes from.



More to come. I just wanted to toss up what I had done.

Will Turner
March 1st, 2004, 09:51 PM
sweet, i love how you included the dark and light magick

Izlude
May 3rd, 2004, 10:52 PM
So what exactly is this...>?

Just give me a quick short reply describing it =]

Moridin
May 3rd, 2004, 11:50 PM
It's my thread where I keep the profiles for my main two rp and rpb characters.

Moridin
May 13th, 2004, 01:05 PM
Name: Lorn Karnel (Lorn Karnel)
Age: 8,547
Gender: Male
Race: Half-Demon (Demon\Human)
Weapons:
Broadsword: Lormanth
--- Crystalline Blade- 8.5 feet long
--- Black Dragon Scale Hilt- 1 foot-one inch
--- Inscribed With Runes- Activate when traced
Staff: Moridin
--- Named after Lorn's one-time best friend, now rival and enemy
--- Made of a wood named lorken
--- Extremely durable material harder than steel
--- Surprisingly flexible, can bend to counter a parry and slip through one's guard
Daggers:
--- Simple crystalline-bladed daggers
--- Eighteen daggers in all
Powers: Dark-based magicks, Moderate psychic abilities
Personality:
--- Anti-social for the most part
------Can work with people if the situation calls for it
--- Fiercely protective of those who earn his trust
Background: Born in the high passes of the Shang-Durin Mountains, Lorn's father was a demon and his mother a human. He was taught the arts of swordsmanship by his father and magick by his mother. At the age of 300, when he was deemed to be of age, by the tiny village in which he lived, he went on a solo journey to improve his skills. He came back 15 years later to find his entire village slain, down to the last woman and child. For the next 30 years, he followed word of the group of mercenaries who had performed the task, to later find out that they were already dead at the hands of another mercenary on contract. Lorn decided to continue as a mercenary however, and has since worked as such, as well as a blacksmith, sage, seeker of knowledge, and various other occupations.